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- 20:20, 22 March 2024 A Boss5MakeItRain (hist | edit) [504 bytes] A'Dilla (talk | contribs) (Found out what this action did and created a page for it.) Tag: Visual edit
- 03:24, 22 February 2024 A CryingToMomma (hist | edit) [404 bytes] A'Dilla (talk | contribs) (Went ahead and made the basics to help people understand what the Hive Elemental does. None of these have the coding and may lack a lot of information, especially trying to make a shortcut on the actions template. Marked as incomplete. Encouraged to edit.) Tag: Visual edit
- 00:40, 22 February 2024 A ParentTriesToSleep (hist | edit) [783 bytes] A'Dilla (talk | contribs) (Started this page. I do not completely know everything about this page so it is marked incomplete. Encouraging editing.) Tag: Visual edit
- 22:40, 21 February 2024 A Boss5CheckOnGround (hist | edit) [684 bytes] A'Dilla (talk | contribs) (Created an explanation on the action. Encouraged to edit!) Tag: Visual edit
- 02:38, 21 February 2024 Linedef Type 8 (UDMF) (hist | edit) [0 bytes] ChaseSP (talk | contribs) (Created page with "'''Linedef type 8, Set Camera Collision Planes''', is a type of linedef special which allows you to limit the movement of the camera to specific heights from the sector ceiling or floor. == Setup == The settings for collision floor and ceiling are set through the control sector's height and ceiling.{{Linedef info|arg0=Target sector tag|floorheight=Collision floor height|ceilingheight=Collision floor height}}") Tag: Visual edit
- 02:35, 21 February 2024 Linedef type 8 (UDMF) (hist | edit) [525 bytes] ChaseSP (talk | contribs) (Created dedicated page) Tag: Visual edit