Level design

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Start here.

This article contains all the tutorials and references you need to start creating your own levels.

Getting started

  • Zone Builder tutorial – The technical basics of mapmaking in SRB2.
  • Level header – Give your map a name, music, sky and other details. These cannot be set in the level editor itself.
  • Level Design 101 – Articles on map design. The "what" of mapping, not the "how".

Advanced tutorials

These tutorials are more technical, and assume you know your way around Zone Builder.

Additional resources

While these tutorials are not directly related to mapping, they show how to add various resources to WAD or PK3 files that you might want to combine with levels or level packs.

References

These reference articles list specific information that you might need during level design.

  • Flats and textures – Lists all flats and textures, categorized in themes.
  • Glossary – This is a listing of the more technical terms that people use when describing editing (including level design) in SRB2 and their definitions.
  • Map – Explains the technical structure of a map.
  • Thing types – Lists all the Thing types and their respective articles.
  • Linedef types – Lists all the linedef types and their respective articles.
  • Sector types – Lists all the sector types and their respective articles.
  • Reserved tags – Lists all reserved sector tags that have special hardcoded properties.
  • List of music – Lists all music.
  • List of skies – Lists all skies.
  • List of sounds – Lists all sound effects.