List of sounds
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This article or section is incomplete. It doesn't have all of the necessary core information on this topic. Please help the SRB2 Wiki by finishing this article. |
This is a full list of sound effects that are available in SRB2. There are 735 sounds and 1600 freeslots that are not occupied in an unmodified game. Each sound can be played by typing soundtest <soundnumber>
in the console, or by using the secrets menu's Sound Test feature (unlocked by beating Deep Sea Zone).
Sounds in SRB2 are stored in srb2.pk3
. Their lump names are in uppercase and contain a "DS
" in place of the "sfx_
" prefix. For example, sfx_alarm
is stored in the lump DSALARM
. Slots 727 to 2327 are freeslots that allow modifications to have new sounds without overwriting the existing ones.
Sound number | Sound name | Caption | Description |
---|---|---|---|
0 | sfx_None | n/a | n/a |
Skin sounds | |||
1 | sfx_altdi1 | [Dying] | Placeholder slot for custom character death sound |
2 | sfx_altdi2 | [Dying] | Placeholder slot for custom character death sound |
3 | sfx_altdi3 | [Dying] | Placeholder slot for custom character death sound |
4 | sfx_altdi4 | [Dying] | Placeholder slot for custom character death sound |
5 | sfx_altow1 | [Ring loss] | Placeholder slot for custom character hurt sound |
6 | sfx_altow2 | [Ring loss] | Placeholder slot for custom character hurt sound |
7 | sfx_altow3 | [Ring loss] | Placeholder slot for custom character hurt sound |
8 | sfx_altow4 | [Ring loss] | Placeholder slot for custom character hurt sound |
9 | sfx_victr1 | n/a | Placeholder slot for custom character victory sound |
10 | sfx_victr2 | n/a | Placeholder slot for custom character victory sound |
11 | sfx_victr3 | n/a | Placeholder slot for custom character victory sound |
12 | sfx_victr4 | n/a | Placeholder slot for custom character victory sound |
13 | sfx_gasp | [Bubble gasp] | Player grabbing an air bubble |
14 | sfx_jump | [Jump] | Player jumping |
15 | sfx_pudpud | [Tired flight] | Tails exhausted from flying |
16 | sfx_putput | [Flight] | Tails flying |
17 | sfx_spin | [Spin] | Player spinning |
18 | sfx_spndsh | [Spindash] | Spindash charge |
19 | sfx_thok | [Thok] | Sonic thokking/Ring being fired |
20 | sfx_zoom | [Spin launch] | Spindash release |
21 | sfx_skid | [Skid] | Player skidding |
Ambience/background Objects | |||
22 | sfx_ambint | [Obnoxious disco music] | Disco Ambience |
23 | sfx_alarm | [Alarm] | Alarm |
24 | sfx_buzz1 | [Electric zap] | Mechanical buzzing, Sea Egg electrifying water |
25 | sfx_buzz2 | [Electric zap] | Mechanical buzzing (unused) |
26 | sfx_buzz3 | [Wacky worksurface] | Mechanical alarm sound |
27 | sfx_buzz4 | [Buzz] | Mechanical beep, Buzz flying |
28 | sfx_crumbl | [Crumbling] | Crumbling FOF |
29 | sfx_fire | [Flamethrower] | Flamethrower sound |
30 | sfx_grind | [Metallic grinding] | Mechanical grinding (unused) |
31 | sfx_laser | [Laser hum] | Laser |
32 | sfx_mswing | [Swinging mace] | Spinning mace |
33 | sfx_pstart | n/a | Placeholder crusher slot |
34 | sfx_pstop | [Crusher stomp] | Crusher |
35 | sfx_steam1 | [Steam jet] | Gas Jet |
36 | sfx_steam2 | [Steam jet] | Gas Jet |
37 | sfx_wbreak | [Wood breaking] | Wood breaking, Egg Guard's shield breaking |
38 | sfx_ambmac | [Machinery] | Machinery |
39 | sfx_spsmsh | [Heavy impact] | Smashing Spikeball hitting the ground. |
40 | sfx_rainin | [Rain] | Rain |
41 | sfx_litng2 | [Lightning] | Lightning |
42 | sfx_litng3 | [Lightning] | Lightning |
43 | sfx_litng4 | [Lightning] | Lightning |
45 | sfx_athun1 | [Thunder] | Thunder |
46 | sfx_athun2 | [Thunder] | Thunder |
47 | sfx_amwtr1 | [Stream] | Water Ambience A (Large) |
48 | sfx_amwtr2 | [Stream] | Water Ambience B (Large) |
49 | sfx_amwtr3 | [Stream] | Water Ambience C (Medium) |
50 | sfx_amwtr4 | [Stream] | Water Ambience D (Medium) |
51 | sfx_amwtr5 | [Stream] | Water Ambience E (Small) |
52 | sfx_amwtr6 | [Stream] | Water Ambience F (Small) |
53 | sfx_amwtr7 | [Stream] | Water Ambience G (Extra Large) |
54 | sfx_amwtr8 | [Stream] | Water Ambience H (Extra Large) |
55 | sfx_bubbl1 | [Glub] | Bubbling – getting in/out of water |
56 | sfx_bubbl2 | [Glub] | Bubbling – getting in/out of water |
57 | sfx_bubbl3 | [Glub] | Bubbling – getting in/out of water |
58 | sfx_bubbl4 | [Glub] | Bubbling – getting in/out of water |
59 | sfx_bubbl5 | [Glub] | Bubbling – getting in/out of water |
60 | sfx_floush | [Glub] | Shallow water |
61 | sfx_splash | [Glub] | Water bubble sound; crumbling platform bobbling into water; running on lava |
62 | sfx_splish | [Splash] | Falling into water |
63 | sfx_wdrip1 | [Drip] | Water dripping |
64 | sfx_wdrip2 | [Drip] | Water dripping |
65 | sfx_wdrip3 | [Drip] | Water dripping |
66 | sfx_wdrip4 | [Drip] | Water dripping |
67 | sfx_wdrip5 | [Drip] | Water dripping |
68 | sfx_wdrip6 | [Drip] | Water dripping |
69 | sfx_wdrip7 | [Drip] | Water dripping |
70 | sfx_wdrip8 | [Drip] | Water dripping |
71 | sfx_wslap | [Splash] | Water skipping |
72 | sfx_doora1 | [Sliding open] | Door opening – mechanical |
73 | sfx_doorb1 | [Sliding open] | Door opening – mechanical |
74 | sfx_doorc1 | [Wooden door opening] | Door opening – wooden |
75 | sfx_doorc2 | [Slamming shut] | Door slamming shut – wooden, Egg Colosseum's cage landing |
76 | sfx_doord1 | [Creaking open] | Gate opening, Egg Colosseum's cage rising |
77 | sfx_doord2 | [Slamming shut] | Gate slamming shut (unused) |
78 | sfx_eleva1 | [Starting elevator] | Elevator type A starting |
79 | sfx_eleva2 | [Moving elevator] | Elevator type A running |
80 | sfx_eleva3 | [Stopping elevator] | Elevator type A stopping |
81 | sfx_elevb1 | [Starting elevator] | Elevator type B starting |
82 | sfx_elevb2 | [Moving elevator] | Elevator type B running |
83 | sfx_elevb3 | [Stopping elevator] | Elevator type B stopping |
84 | sfx_ambin2 | [Natural vibrations] | Volcano Ambience |
85 | sfx_lavbub | [Bubbling lava] | Bubbling lava (unused) |
86 | sfx_rocks1 | [Falling rocks] | Falling rocks |
87 | sfx_rocks2 | [Falling rocks] | Falling rocks |
88 | sfx_rocks3 | [Falling rocks] | Falling rocks |
89 | sfx_rocks4 | [Falling rocks] | Falling rocks |
90 | sfx_rumbam | [Ominous rumbling] | Rumbling noise (unused) |
91 | sfx_rumble | [Ominous rumbling] | RVZ earthquake rumbling |
Game Objects | |||
92 | sfx_appear | [Appearing platform] | Appearing FOF sound |
93 | sfx_bkpoof | [Armageddon pow] | Armageddon Shield explosion |
94 | sfx_bnce1 | [Bounce] | Bounce – sharp, Bounce Ring being fired |
95 | sfx_bnce2 | [Scatter] | Bounce – bass, Scatter Ring being fired |
96 | sfx_cannon | [Powerful shot] | Cannonball/Explosion Ring being fired |
97 | sfx_cgot | [Got Emerald] | Collecting a Chaos Emerald |
98 | sfx_cybdth | [Explosion] | Boss being destroyed, Cannonball crashing sound |
99 | sfx_deton | [Threatening beeping] | Deton chasing after player |
100 | sfx_ding | [Ding] | ATZ Target "ding" sound (old appearing FOF sound) |
101 | sfx_dmpain | [Machine damage] | Boss/Crawla Commander getting hurt |
102 | sfx_drown | [Drowning] | Drowning |
103 | sfx_fizzle | [Electric fizzle] | Turret being destroyed; Brak Eggman's electric barrier deactivating |
104 | sfx_gbeep | [Threatening beeping] | Big Floating Mine approaching the player |
105 | sfx_wepfir | [Firing weapon] | Firing a Weapon Ring |
106 | sfx_ghit | [Goop splash] | THZ goo water, Egg Slimer goop landing on ground |
107 | sfx_gloop | [Splash] | Plunging into water |
108 | sfx_gspray | [Goop sling] | Egg Slimer throwing goop |
109 | sfx_gravch | [Recycler] | Recycler |
110 | sfx_itemup | [Sparkle] | Collecting a ring |
111 | sfx_jet | [Jet engine] | Bird Aircraft Strike Hazard flying |
112 | sfx_jshard | [Life Transfer] | Transferring a life in multiplayer;Unused sound from XSRB2 (collecting a jewel shard) |
113 | sfx_lose | [Failure] | Time up (Special Stage), Wrong Star Post (Race) |
114 | sfx_lvpass | [Spinning signpost] | Level End Sign spinning; picking up a flag (CTF) |
115 | sfx_mindig | [Tunnelling] | Minus tunneling underground |
116 | sfx_mixup | [Teleport] | Teleport |
117 | sfx_monton | [Golden Monitor activated] | Golden Monitor activating |
118 | sfx_pogo | [Mechanical pogo] | Egg Slimer jumping |
119 | sfx_pop | [Pop] | Enemy or monitor being destroyed |
120 | sfx_rail1 | [Firing rail] | Rail Ring being fired |
121 | sfx_rail2 | [Crashing rail] | Rail Ring crashing sound |
122 | sfx_rlaunc | [Firing] | Egg Mobile/Snailer firing missile |
123 | sfx_shield | [Pity Shield] | A Pity Shield spawning around the player |
124 | sfx_wirlsg | [Whirlwind Shield] | A Whirlwind Shield spawning around the player |
125 | sfx_forcsg | [Force Shield] | A Force Shield spawning around the player |
126 | sfx_frcssg | [Weak Force Shield] | Weak Force Shield |
127 | sfx_elemsg | [Elemental Shield] | An Elemental Shield spawning around the player |
128 | sfx_armasg | [Armageddon Shield] | An Armageddon Shield spawning around the player |
129 | sfx_attrsg | [Attraction Shield] | An Attraction Shield spawning around the player |
130 | sfx_shldls | [Hurt] | Losing a shield |
131 | sfx_spdpad | [Speedpad] | Speed pad |
132 | sfx_spkdth | [Spiked] | Spike hitting a player |
133 | sfx_spring | [Spring] | Spring being hit |
134 | sfx_statu1 | [Pushing a statue] | Gargoyle being pushed (unused) |
135 | sfx_statu2 | [Pushing a statue] | Gargoyle being pushed |
136 | sfx_strpst | [Starpost] | Star Post being activated |
137 | sfx_supert | [Transformation] | Super transformation |
138 | sfx_telept | [Dash] | Egg Mobile dashing |
139 | sfx_tink | [Tink] | Chaos Emerald appearing on Special Stage results screen |
140 | sfx_token | [Got Token] | Special Stage Token being collected |
141 | sfx_trfire | [Laser fired] | Turret/Pop-up Turret firing shot |
142 | sfx_trpowr | [Powering up] | Turret loading |
143 | sfx_turhit | [Laser hit] | Turret laser hitting a target |
144 | sfx_wdjump | [Whirlwind jump] | Whirlwind Shield jump, launching out of a Dust Devil |
145 | sfx_shrpsp | [Spincushion] | Spincushion |
146 | sfx_shrpgo | [Launch] | A Spincushion launching toward the player |
147 | sfx_mswarp | [Spinning out] | Metal Sonic spinning out |
148 | sfx_mspogo | [Breaking through] | Metal Sonic bouncing off the walls/breaking through spikes |
149 | sfx_boingf | [Bouncing] | Fang the Sniper bouncing on his tail |
150 | sfx_corkp | [Cork fired] | Fang firing his cork gun |
151 | sfx_corkh | [Cork hit] | Cork hitting an obstacle |
152 | sfx_alart | [Caught red handed!] | Fang getting caught. |
153 | sfx_vwre | [Clone fighter!] | A clone fighter spawning. (Sound from Sonic the Fighters) |
154 | sfx_bowl | [Bowling] | A TNT Barrel being launched. |
155 | sfx_chuchu | [Train horn] | The train in Arid Canyon Zone Act 2 and 3. |
156 | sfx_bsnipe | [Home-run smash] | SRB2: Touching an Egg Robo in Castle Eggman Zone Act 3 SRB2Kart: Hitting someone in the head with a Banana. Super Smash Bros.: The Home-Run Bat hitting another player. DRRR: Hitting someone with a Kitchen Sink or Banana in the head |
157 | sfx_sprong | [Power spring] | Amy Rose hitting a Spring with her hammer. |
158 | sfx_lvfal1 | [Rumble] | A Lavafall about to erupt. |
159 | sfx_pscree | [SCREE!] | A Pterabyte swooping towards the player. |
160 | sfx_iceb | [Ice crack] | Ice cracking |
161 | sfx_shattr | [Shattering] | Shattered object |
162 | sfx_antiri | [Depletion] | Rings being depleted from the player's count |
Menu/Interface | |||
163 | sfx_chchng | [Score] | Score tally cashier noise |
164 | sfx_dwnind | [Thinking about air] | Air countdown |
165 | sfx_emfind | [Radar beep] | Emerald Hunt/Emblem radar |
166 | sfx_flgcap | [Flag captured] | Flag captured |
167 | sfx_menu1 | [Menu beep] | Menu sound |
168 | sfx_oneup | [One-up] | Alternate one-up jingle |
169 | sfx_ptally | [Tally] | Score tally point counter |
170 | sfx_radio | [Notification] | Netgame chat sound |
171 | sfx_wepchg | [Weapon change] | Weapon changing in Match |
172 | sfx_wtrdng | [Aquaphobia] | Underwater sound |
173 | sfx_zelda | [Discovery] | Legend of Zelda chimes |
174 | sfx_adderr | [Error] | An error has occurred while loading a file |
175 | sfx_notadd | [Reject] | A file could not be added |
176 | sfx_addfil | [Accept] | File added |
NiGHTS | |||
177 | sfx_ideya | [Success] | Finishing a stage |
178 | sfx_xideya | [Success] | Finishing a stage (Christmas) |
179 | sfx_nbmper | [Bumper] | NiGHTS Bumper |
180 | sfx_nxbump | [Bumper] | NiGHTS Bumper (Christmas) |
181 | sfx_ncchip | [Got chip] | Collecting a Chip |
182 | sfx_ncitem | [Got special] | Collecting a star |
183 | sfx_nxitem | [Got special] | Collecting a bell (Christmas) |
184 | sfx_ngdone | [Bonus time start] | Bonus time start |
185 | sfx_nxdone | [Bonus time start] | Bonus time start (Christmas) |
186 | sfx_drill1 | [Drill] | Starting a drill |
187 | sfx_drill2 | [Drill] | Drilling |
188 | sfx_ncspec | [Power-up] | Collecting a power-up |
189 | sfx_nghurt | [Hurt] | Super Sonic being hurt |
190 | sfx_ngskid | [Force stop] | Immediate stop |
191 | sfx_hoop1 | [Hoop] | Flying through a hoop (normal) |
192 | sfx_hoop2 | [Hoop+] | Flying through a hoop (link number is between 6 and 10) |
193 | sfx_hoop3 | [Hoop++] | Flying through a hoop (link number is 11 or above)/CTF: Opposing team's flag returned to base |
194 | sfx_hidden | [Discovery] | Uncovering a power-up |
195 | sfx_prloop | [Gust of wind] | Paraloop |
196 | sfx_timeup | [Ominous countdown] | Ten seconds left on the timer (unused) |
197 | sfx_ngjump | [Jump] | The player jumping in a NiGHTS map. |
Haunted Heights Zone | |||
198 | sfx_peww | [Pew] | Unknown |
199 | sfx_lntsit | [Cacolantern awake] | Cacolantern awaking |
200 | sfx_lntdie | [Cacolantern death] | Killing a Cacolantern |
201 | sfx_pumpkin | [Pumpkin smash] | Destroying a pumpkin |
202 | sfx_ghosty | [Laughter] | Hit by a Spinbobert |
Mario | |||
203 | sfx_koopfr | [Fire] | King Bowser breathing fire |
204 | sfx_mario1 | [Hit] | Hitting a ceiling |
205 | sfx_mario2 | [Bonk] | Hitting a Koopa Shell |
206 | sfx_mario3 | [Power-up] | Collecting a power-up |
207 | sfx_mario4 | [Got coin] | Collecting a coin |
208 | sfx_mario5 | [Boot-stomp] | Killing a Goomba |
209 | sfx_mario6 | [Jump] | Jumping |
210 | sfx_mario7 | [Fire] | Thokking/Throwing Fireballs |
211 | sfx_mario8 | [Hurt] | Getting hurt |
212 | sfx_mario9 | [Emerging power-up] | Opening a power-up |
213 | sfx_marioa | [One-up] | Extra life |
214 | sfx_thwomp | [Thwomp] | Thwomp block hitting the floor |
Brak Eggman | |||
215 | sfx_bebomb | [Big explosion] | Brak Eggman bomb explosion (unused) |
216 | sfx_bechrg | [Powering up] | Brak Eggman charging up his gun for a laser blast (unused) |
217 | sfx_becrsh | [Crash] | Unused Brak Eggman sound |
218 | sfx_bedeen | [Metallic crash] | Brak Eggman hit, Egg Colosseum's cage being destroyed |
219 | sfx_bedie1 | [Eggman crying] | Brak Eggman dying (unused) |
220 | sfx_bedie2 | [Eggman crying] | Brak Eggman dying |
221 | sfx_beeyow | [Failing machinery] | Brak Eggman firing (unused) |
222 | sfx_befall | [Metallic slam] | Brak Eggman landing |
223 | sfx_befire | [Firing goop] | Brak Eggman firing goop |
224 | sfx_beflap | [Mechanical jump] | Brak Eggman jumping |
225 | sfx_begoop | [Powerful shot] | Brak Eggman cannonball fire |
226 | sfx_begrnd | [Metallic grinding] | Brak Eggman hitting antenna |
227 | sfx_behurt | [Eggman shocked] | Brak Eggman getting hurt |
228 | sfx_bejet1 | [Jetpack charge] | Brak Eggman charging up jetpack (unused) |
229 | sfx_belnch | [Mechanical jump] | Brak Eggman jumping |
230 | sfx_beoutb | [Failed shot] | Brak Eggman firing when out of bullets (unused) |
231 | sfx_beragh | [Eggman screaming] | Brak Eggman screaming (unused) |
232 | sfx_beshot | [Firing missile] | Brak Eggman shooting missiles |
233 | sfx_bestep | [Mechanical stomp] | Brak Eggman walking |
234 | sfx_bestp2 | [Mechanical stomp] | Brak Eggman walking |
235 | sfx_bewar1 | [Eggman laughing] | Brak Eggman laughing |
236 | sfx_bewar2 | [Eggman laughing] | Brak Eggman laughing |
237 | sfx_bewar3 | [Eggman laughing] | Brak Eggman laughing |
238 | sfx_bewar4 | [Eggman laughing] | Brak Eggman laughing |
239 | sfx_bexpld | [Explosion] | Brak Eggman missile exploding |
240 | sfx_bgxpld | [Explosion] | Brak Eggman exploding |
206 | sfx_beelec | [Electricity] | Brak Eggman's electric barrier |
242 | sfx_brakrl | [Rocket launch] | Brak Eggman launching a rocket |
243 | sfx_brakrx | [Rocket explosion] | Brak Eggman's rocket exploding |
Sounds from Sonic 1 | |||
244 | sfx_s1a0 | [s1a0] | S1: Jumping |
245 | sfx_s1a1 | [s1a1] | S1: Checkpoint |
246 | sfx_s1a2 | [s1a2] | S1: Spike pop-up sound |
247 | sfx_s1a3 | [s1a3] | S1: Death, losing a shield |
248 | sfx_s1a4 | [s1a4] | S1: Skidding |
249 | sfx_s1a5 | [s1a5] | S1: |
250 | sfx_s1a6 | [s1a6] | S1: Spike death, spike hitting a player with shield |
251 | sfx_s1a7 | [s1a7] | S1: Pushing an object |
252 | sfx_s1a8 | [s1a8] | S1: Leaving a Special Stage |
253 | sfx_s1a9 | [s1a9] | S1: Increasing/decreasing Special Stage speed |
254 | sfx_s1aa | [s1aa] | S1: Falling into water |
255 | sfx_s1ab | [Chomp] | S1: SRB2: Jet Jaw approaching the player |
256 | sfx_s1ac | [s1ac] | S1: Eggman hurt |
257 | sfx_s1ad | [s1ad] | S1: Touching an air bubble |
258 | sfx_s1ae | [s1ae] | S1: Fireball emerging, lava bubble |
259 | sfx_s1af | [s1af] | S1: Shield DRRR: Casting a barrier (Battle Mode) |
260 | sfx_s1b0 | [s1b0] | S1: Scrap Brain Zone saw blades |
261 | sfx_s1b1 | [s1b1] | S1: Electricity |
262 | sfx_s1b2 | [s1b2] | S1: Drowning DRRR: Getting caught in a Bubble Shield trap |
263 | sfx_s1b3 | [s1b3] | S1: Scrap Brain flame jet |
264 | sfx_s1b4 | [s1b4] | S1: Bumper DRRR: Toggling ALL items in Random Item Toggles |
265 | sfx_s1b5 | [s1b5] | S1: Collecting a ring – stereo DRRR: Using a Ring |
266 | sfx_s1b6 | [s1b6] | S1: Spike pop-up sound; stereo |
267 | sfx_s1b7 | [s1b7] | S1: Final Zone piston moving |
268 | sfx_s1b8 | [s1b8] | S1: |
269 | sfx_s1b9 | [s1b9] | S1: Crumbling platform |
270 | sfx_s1ba | [s1ba] | S1: Color Block DRRR: Toggling an item in Random Item Toggles |
271 | sfx_s1bb | [s1bb] | S1: Trapdoor opening |
272 | sfx_s1bc | [s1bc] | S1: |
273 | sfx_s1bd | [s1bd] | S1: |
274 | sfx_s1be | [s1be] | S1: Player spinning |
275 | sfx_s1bf | [s1bf] | S1: Continue got |
276 | sfx_s1c0 | [s1c0] | S1: |
277 | sfx_s1c1 | [s1c1] | S1: Enemy or monitor destroyed |
278 | sfx_s1c2 | [s1c2] | S1: Underwater sound |
279 | sfx_s1c3 | [s1c3] | S1: Entering a Big Ring |
280 | sfx_s1c4 | [s1c4] | S1: Small explosion |
281 | sfx_s1c5 | [s1c5] | S1: Score tally finished DRRR: Ring Box/Capsule finishes giving rings |
282 | sfx_s1c6 | [s1c6] | S1: Rings lost DRRR: Rings lost |
283 | sfx_s1c7 | [s1c7] | S1: Marble Zone crushers being lifted |
284 | sfx_s1c8 | [s1c8] | S1: |
285 | sfx_s1c9 | [s1c9] | S1: Bonus points SRB2Kart: Hitting a player with an item, with "Character voices" set to never .DRRR: Item box collected |
286 | sfx_s1ca | [s1ca] | S1: Entering a Special Stage |
287 | sfx_s1cb | [s1cb] | S1: |
288 | sfx_s1cc | [s1cc] | S1: Spring |
289 | sfx_s1cd | [s1cd] | S1: Menu sound |
290 | sfx_s1ce | [s1ce] | S1: Collecting a ring – mono |
291 | sfx_s1cf | [s1cf] | S1: Level End Sign spinning |
Sounds from Sonic 2 | |||
292 | sfx_s220 | [s220] | S2: Player jumping |
293 | sfx_s221 | [s221] | S2: Checkpoint, "COOL!" message in Special Stages |
294 | sfx_s222 | [s222] | S2: Spike pop-out sound |
295 | sfx_s223 | [s223] | S2: Dying, losing a shield |
296 | sfx_s224 | [s224] | S2: Skidding |
297 | sfx_s225 | [s225] | S2: A Rumble sound |
298 | sfx_s226 | [s226] | S2: Spike death, spike hitting a player with shield |
299 | sfx_s227 | [s227] | S2: Title screen shine DRRR: Collecting a Ring |
300 | sfx_s228 | [s228] | S2: Menu beep |
301 | sfx_s229 | [s229] | S2: |
302 | sfx_s22a | [s22a] | S2: Falling into water |
303 | sfx_s22b | [s22b] | S2: |
304 | sfx_s22c | [s22c] | S2: Boss hurt |
305 | sfx_s22d | [s22d] | S2: Touching an air bubble |
306 | sfx_s22e | [s22e] | S2: Fireball emerging |
307 | sfx_s22f | [s22f] | S2: Shield |
308 | sfx_s230 | [s230] | S2: Robo-Sonic spinning |
309 | sfx_s231 | [s231] | S2: Electrical sound |
310 | sfx_s232 | [s232] | S2: Drowned |
311 | sfx_s233 | [s233] | S2: Fire Spread |
312 | sfx_s234 | [s234] | S2: Bumper |
313 | sfx_s235 | [s235] | S2: Collecting a ring |
314 | sfx_s236 | [s236] | S2: Spike Retract |
315 | sfx_s237 | [s237] | S2: |
316 | sfx_s238 | [s238] | S2: Door? |
317 | sfx_s239 | [s239] | S2: Big wall smash |
318 | sfx_s23a | [s23a] | S2: |
319 | sfx_s23b | [s23b] | S2: |
320 | sfx_s23c | [s23c] | S2: Spindash release SRB2Kart: Drift boost |
321 | sfx_s23d | [s23d] | S2: SRB2Kart: Ballhog bouncing |
322 | sfx_s23e | [s23e] | S2: Player spinning |
323 | sfx_s23f | [s23f] | S2: Continue got |
324 | sfx_s240 | [s240] | S2: Casino Night Zone slot machine |
325 | sfx_s241 | [s241] | S2: Enemy or monitor destroyed |
326 | sfx_s242 | [s242] | S2: Underwater sound |
327 | sfx_s243 | [s243] | S2: Big Ring (Sonic 1 Leftover) |
328 | sfx_s244 | [s244] | S2: bomb explode |
329 | sfx_s245 | [s245] | S2: Score tally finished |
330 | sfx_s246 | [s246] | S2: Rings lost |
331 | sfx_s247 | [s247] | S2: |
332 | sfx_s248 | [s248] | S2: |
333 | sfx_s249 | [s249] | S2: Bonus Points (Sonic 1 Leftover) |
334 | sfx_s24a | [s24a] | S2: Entering a Special Stage |
335 | sfx_s24b | [s24b] | S2: Crumbling platform |
336 | sfx_s24c | [s24c] | S2: Spring |
337 | sfx_s24d | [s24d] | S2: Menu sound |
338 | sfx_s24e | [s24e] | S2: Collecting a ring |
339 | sfx_s24f | [s24f] | S2: Level End Sign spinning DRRR: Resetting button mappings back to default |
340 | sfx_s250 | [s250] | S2: Electric spark |
341 | sfx_s251 | [s251] | S2: |
342 | sfx_s252 | [s252] | S2: |
343 | sfx_s253 | [s253] | S2: Player finishes in 2 Player VS mode SRB2Kart: 1st place finishes |
344 | sfx_s254 | [s254] | S2: Oil Pipe cap launching |
345 | sfx_s255 | [s255] | S2: Oil Ocean Zone spikes |
346 | sfx_s256 | [s256] | S2: Casino Night Zone elevator |
347 | sfx_s257 | [s257] | S2: |
348 | sfx_s258 | [s258] | S2: Casino Night Zone bouncy bars DRRR: Toggling Drop Target in Random Item Toggles |
349 | sfx_s259 | [s259] | S2: Casino Night Zone triangular bumper SRB2Kart: Throwable items colliding with one another |
350 | sfx_s25a | [s25a] | S2: Chemical Plant Zone slime balls |
351 | sfx_s25b | [s25b] | S2: |
352 | sfx_s25c | [s25c] | S2: |
353 | sfx_s25d | [s25d] | S2: |
354 | sfx_s25e | [s25e] | S2: Eggman flies away |
355 | sfx_s25f | [s25f] | S2: Transformation SRB2Kart: Boost start |
356 | sfx_s260 | [s260] | S2: Spindash charge |
Sounds from Sonic 3 & Knuckles | |||
357 | sfx_s3k2b | [Got Emerald] | S3&K: Collecting a Chaos Emerald – stereo (Note: both sounds are identical in SRB2) |
358 | sfx_s3k33 | [Sparkle] | S3&K: Collecting a ring – stereo (Note: both sounds are identical in SRB2) |
359 | sfx_s3k34 | [Sparkle] | S3&K: Collecting a ring – mono (Note: both sounds are identical in SRB2) |
360 | sfx_s3k35 | [Hurt] | S3&K: Death, losing a shield |
361 | sfx_s3k36 | [Skid] | S3&K: Skidding |
362 | sfx_s3k37 | [Spiked] | S3&K: Spike death, spike hitting a player with shield |
363 | sfx_s3k38 | [Bubble gasp] | S3&K: Touching an air bubble |
364 | sfx_s3k39 | [Splash] | S3&K: Falling in water |
365 | sfx_s3k3a | [Shield] | S3&K: Unused sound SRB2Kart: Orbinaut, Jawz, or Rocket Sneakers deployed |
366 | sfx_s3k3b | [Drowning] | S3&K: Drowning |
367 | sfx_s3k3c | [Spin] | S3&K: Spinning |
368 | sfx_s3k3d | [Pop] | S3&K: Popping a badnik or monitor |
369 | sfx_s3k3e | [Flame Shield] | S3&K: Flame shield |
370 | sfx_s3k3f | [Bubble Shield] | S3&K: Bubble shield |
371 | sfx_s3k40 | [Attraction blast] | S3&K: Unused sound SRB2: Attraction Shield homing attack |
372 | sfx_s3k41 | [Thunder Shield] | S3&K: Thunder shield |
373 | sfx_s3k42 | [Twinspin] | S3&K: Insta-shield SRB2: Twin-Spin ability |
374 | sfx_s3k43 | [Flame burst] | S3&K: Fire shield's fireball attack, Launch Base Zone flamethrower |
375 | sfx_s3k44 | [Bubble bounce] | S3&K: Water shield's bounce attack, Signpost bouncing off hidden monitor |
376 | sfx_s3k45 | [Lightning zap] | S3&K: Lightning shield's double-jump SRB2: ERZ2 sound effect |
377 | sfx_s3k46 | [Transformation] | S3&K: Turning super in Doomsday Zone |
378 | sfx_s3k47 | [Rising dust] | S3&K: Sandopolis rising sand wall |
379 | sfx_s3k48 | [Pulse] | S3&K: Rinobot skidding, Spiked crushing platforms from Lava Reef Zone flying SRB2: Button sound used in CEZ2 |
380 | sfx_s3k49 | [Impact] | S3&K: Big rock falling down (used in a Knuckles cutscene) SRB2Kart: Player or Orbinaut bumping off a wall |
381 | sfx_s3k4a | [Grab] | S3&K: Grabbing onto Tails or a bar, Knuckles latching onto wall SRB2: Grabbing onto Tails or a rope pulley, Knuckles latching onto wall |
382 | sfx_s3k4b | [Splash] | S3&K: Disappearing rock platforms from Angel Island Zone, Angel Island Zone's boss appearing/disappearing from waterfall
SRB2: Entering a Dust Devil |
383 | sfx_s3k4c | [Heavy hit] | S3&K: Knuckles landing after gliding, Angel Island Zone's flipping bridges, Player decending using rappel wire in Sandopolis Zone |
384 | sfx_s3k4d | [Firing bullet] | S3&K: Enemy firing a projectile SRB2: Jetty-Syn Gunner firing bullet |
385 | sfx_s3k4e | [Big explosion] | S3&K: Explosion sound, Hydrocity Zone's boss's depth charges exploding SRB2: Brak Eggman napalm bomb exploding SRB2Kart: Explosion sound |
386 | sfx_s3k4f | [Flamethrower] | S3&K: Angel Island Zone's mini-boss's flamethrower |
387 | sfx_s3k50 | [Siren] | S3&K: Launch Base Zone's mini-boss siren |
388 | sfx_s3k51 | [Falling] | S3&K: Projectile falling SRB2: Jetty-Syn Bomber or Skim dropping bomb |
389 | sfx_s3k52 | [Spike] | S3&K: Spike pop-up sound |
390 | sfx_s3k53 | [Powering up] | S3&K: Charging sound SRB2: ERZ2 sound effect, Brak Eggman (Old) preparing to destroy platform |
391 | sfx_s3k54 | [Firing] | S3&K: Firing sound SRB2: ERZ2 sound effect, Brak Eggman (Old) destroying platform, Metal Sonic firing energy balls |
392 | sfx_s3k55 | [Mechanical movement] | S3&K: Pushable rock moving on track in Sandopolis Zone SRB2: Rope pulley sound |
393 | sfx_s3k56 | [Heavy landing] | S3&K: Unused sound for Angel Island Zone 2's end bridge (?) |
394 | sfx_s3k57 | [Burst] | S3&K: Water sound from Hydrocity Zone |
395 | sfx_s3k58 | [Mechanical movement] | S3&K: Door closing sound SRB2: ERZ2 sound effect |
396 | sfx_s3k59 | [Crumbling] | S3&K: Collapsing platform |
397 | sfx_s3k5a | [Aiming] | S3&K: Unused sound SRB2: Metal Sonic aiming at the player |
398 | sfx_s3k5b | [Menu beep] | S3&K: Menu/Results screen beep, Player pressing a button DRRR: Menu beep, Activating the buttons on Chrome Gadget and Desert Palace Zones |
399 | sfx_s3k5c | [Electric spark] | S3&K: Mecha Sonic flashing SRB2: Brak Eggman's electric barrier spark sound SRB2Kart: Mine pulsing |
400 | sfx_s3k5d | [Heavy hit] | S3&K: Carnival Night Zone's boss dropping ball, Stalactite from Ice Cap Zone landing SRB2: Brak Eggman napalm bomb/thrown Grenade Ring bouncing off floor SRB2Kart: Orbinaut or Jawz destroyed after bumping into (too many/a) wall(s) |
401 | sfx_s3k5e | [Releasing charge] | S3&K: Launch Base Zone's Corkey enemy firing laser |
402 | sfx_s3k5f | [Crusher stomp] | S3&K: Crusher smashing |
403 | sfx_s3k60 | [Accelerating] | S3&K: Marble Garden Zone's boss moving into the background |
404 | sfx_s3k61 | [Drilling] | S3&K: Marble Garden Zone's boss drilling into ground |
405 | sfx_s3k62 | [Jump] | S3&K: Jump sound |
406 | sfx_s3k63 | [Starpost] | S3&K: Checkpoint, Menu confirm sound DRRR: Menu confirm |
407 | sfx_s3k64 | [Clatter] | S3&K: Player grabbing pulley in Marble Garden Zone SRB2: Pop-up Turret/Spike pop-up sound, Tumbleweed rolling around |
408 | sfx_s3k65 | [Got sphere] | S3&K: Blue Sphere collected SRB2: Blue Sphere collected |
409 | sfx_s3k66 | [Special stage end] | S3&K: Blue Sphere clear SRB2: Multiplayer Super form end, time runs out in a Special Stage |
410 | sfx_s3k67 | [Firing missile] | S3&K: Head statue shooting arrows in Marble Garden Zone, Flying Battery Zone's missiles |
411 | sfx_s3k68 | [Discovery] | S3&K: Player can now be super SRB2Kart: Final Lap |
412 | sfx_s3k69 | [Switch click] | S3&K: Pushing a rock/switch in Sandopolis Zone |
413 | sfx_s3k6a | [Special stage clear] | S3&K: Special Stage finish SRB2Kart: Race Completed |
414 | sfx_s3k6b | [Punch] | S3&K: Unused sound |
415 | sfx_s3k6c | [Burst] | S3&K: Sandopolis Zone's Sandworm enemy jumping out of quicksand |
416 | sfx_s3k6d | [s3k6d] | S3&K: Unused sound |
417 | sfx_s3k6e | [Mechanical damage] | S3&K: Boss hit SRB2: Metal Sonic being destroyed |
418 | sfx_s3k6f | [Ominous rumbling] | S3&K: Rumble |
419 | sfx_s3k70 | [Burst] | S3&K: Hydrocity Zone's mini-boss flying up SRB2: Brak Eggman small napalm bomb exploding |
420 | sfx_s3k71 | [Basic Shield] | S3&K: Unused sound |
421 | sfx_s3k72 | [Movement] | S3&K: Carnival Night Zone's hover fans, Launch Base Zone's cup elevator |
422 | sfx_s3k73 | [Warp] | S3&K: Carnival Night Zone's vertical one-way tunnel sound, Teleporter from Hidden Palace Zone/Sky Sanctuary Zone, Death Egg Zone's gravity-reversal button SRB2: ERZ2 sound effect |
423 | sfx_s3k74 | [Gong] | S3&K: Carnival Night Zone's horizontal one-way tunnel sound, Ice Cap Zone's mini-boss summoning ice balls, Death Egg Zone's Chainspike enemy moving, Puzzle bumpers from Death Egg Zone 1's engine room SRB2: ERZ2 sound effect |
424 | sfx_s3k75 | [Rising] | S3&K: Carnival Night Zone's rising platforms |
425 | sfx_s3k76 | [Click] | S3&K: Trap door closing after player is ejected from a corkscrew in Carnival Night Zone SRB2: Player riding in a minecart |
426 | sfx_s3k77 | [Balloon pop] | S3&K: Balloon pop |
427 | sfx_s3k78 | [Magnet] | S3&K: Carnival Night Zone's boss's magnet |
428 | sfx_s3k79 | [Electric charge] | S3&K: Carnival Night Zone's Sparkle enemy emitting electrical charge, Lightning from Death Egg Zone SRB2: Brak Eggman's electric barrier respawning sound |
429 | sfx_s3k7a | [Rising from lava] | S3&K: Lava Reef Zone's boss appearing |
430 | sfx_s3k7b | [Soft bounce] | S3&K: Carnival Night Zone's ratchet rack bumpers SRB2: Player bouncing off Egg Guard's shield or Sea Egg decoy SRB2Kart: Orbinaut or Jawz hitting a player |
431 | sfx_s3k7c | [Magnet] | S3&K: Flying Battery Zone's magnetic platform |
432 | sfx_s3k7d | [s3k7d] | S3&K: Unused sound |
433 | sfx_s3k7e | [Dust] | S3&K: Knuckles skidding after landing from a glide SRB2: Knuckles skidding after landing from a glide |
434 | sfx_s3k7f | [Freeze] | S3&K: Freezer from Ice Cap Zone |
435 | sfx_s3k80 | [Ice spike burst] | S3&K: Harmful ice spike ball from Ice Cap Zone being broken |
436 | sfx_s3k81 | [Burst] | S3&K: Cannon launching/Player ejected from pipes in Launch Base Zone 2 SRB2: Brak Eggman firing napalm bomb |
437 | sfx_s3k82 | [Burst] | S3&K: Launching out of ground in Launch Base Zone 1, Falling into ground and launching out in Sandopolis Zone 1, Sandopolis rising sand wall destroyed SRB2: Minus popping up |
438 | sfx_s3k83 | [Collapsing] | S3&K: Angel Island Zone 2's end bridge collapsing SRB2Kart: Player's engine backfires as a result of failed start boost DRRR: Player falling off the map during POSITION phase |
439 | sfx_s3k84 | [Powering up] | S3&K: Unused sound |
440 | sfx_s3k85 | [Powering down] | S3&K: Unused sound |
441 | sfx_s3k86 | [Alarm] | S3&K: Launch Base Zone's alarm sound |
442 | sfx_s3k87 | [Bounce] | S3&K: Bouncing on a mushroom, Death Egg Zone's boss dropping crawling bombs |
443 | sfx_s3k88 | [Metallic squeak] | S3&K: Mushroom Hill Zone's hand-operated elevator sound |
444 | sfx_s3k89 | [Advanced tech] | S3&K: Mushroom Hill Zone's boss satellite dish sound SRB2Kart: Jawz lock-on reticle |
445 | sfx_s3k8a | [Boing] | S3&K: Sandopolis Zone's ghosts disappearing, Sky Sanctuary Zone's bouncy clouds, Death Egg Zone's Spikebonker enemy shooting its spikeball |
446 | sfx_s3k8b | [Powerful hit] | S3&K: Mushroom Hill Zone's mini-boss chopping wood SRB2: Amy's hammer hitting the ground |
447 | sfx_s3k8c | [Humming power] | S3&K: Mushroom Hill Zone's mini-boss stuck in a log |
448 | sfx_s3k8d | n/a | S3&K: Unused sound |
449 | sfx_s3k8e | [Accelerating] | S3&K: Unused sound |
450 | sfx_s3k8f | [Opening] | S3&K: Door opening |
451 | sfx_s3k90 | [Impact] | S3&K: Door closing in Sandopolis Zone 2, Knuckles defeated SRB2: Fang defeated |
452 | sfx_s3k91 | [Closed] | S3&K: Door closed in Sandopolis Zone 2 |
453 | sfx_s3k92 | [Ghost] | S3&K: Sandopolis Zone 2's ghosts appearing SRB2Kart: Hyudoro stealing an item |
454 | sfx_s3k93 | [Gas release] | S3&K: Sandopolis Zone's boss's shell re-appearing |
455 | sfx_s3k94 | [Spike] | S3&K: Marble Garden Zone's Bubbles enemy protracting its spikes, Chained platforms from Lava Reef Zone |
456 | sfx_s3k95 | [Lava burst] | S3&K: Lava Reef Zone's mini-boss's hand appearing |
457 | sfx_s3k96 | [Landing] | S3&K: Crushers/falling columns from Ice Cap Zone SRB2Kart: Orbinaut rolling + dropped (from spinning out) |
458 | sfx_s3k97 | [Wind] | S3&K: Mushroom Hill Zone's Cluckoid enemy releasing a gust of wind |
459 | sfx_s3k98 | [Falling spike] | S3&K: Falling spike in Lava Reef Zone |
460 | sfx_s3k99 | [Bounce] | S3&K: Unused sound SRB2: Brak Eggman small napalm bomb bouncing off wall |
461 | sfx_s3k9a | [Click] | S3&K: Unused sound |
462 | sfx_s3k9b | [Crusher stomp] | S3&K: Sandopolis Zone's boss walking, Lava Reef Zone's mini-boss slamming hand onto ground, Lava Reef Zone's boss hit, Death Egg Zone's final boss walking/slamming fingers onto ground, Doomsday Zone's boss hit |
463 | sfx_s3k9c | [Got Super Emerald] | S3&K: Super Emerald collected |
464 | sfx_s3k9d | [Targeting] | S3&K: Eggman aiming at platforms in Lava Reef Zone 2 SRB2: Brak Eggman targeting sound |
465 | sfx_s3k9e | [Wham] | S3&K: Flying Battery Zone's rotating sphere chain |
466 | sfx_s3k9f | [Transformation] | S3&K: Super transformation, Lava Reef Zone 2 boss cutscene sound, Death Egg Zone's vertical gravity-reversal tunnel |
467 | sfx_s3ka0 | [Launch] | S3&K: Death Egg launching Egg Robos in Sky Sanctuary Zone |
468 | sfx_s3ka1 | [s3ka1] | S3&K: Unused sound |
469 | sfx_s3ka2 | [Launch] | S3&K: Hydrocity Zone's Turbo Spiker enemy firing its shell, Launcher from Flying Battery Zone/Death Egg Zone SRB2Kart: Sparks/Mini-Turbo charged |
470 | sfx_s3ka3 | [Rising charge] | S3&K: Death Egg Zone's swinging platform lift |
471 | sfx_s3ka4 | [Powering up] | S3&K: Mecha Sonic transforming super |
472 | sfx_s3ka5 | [s3ka5] | S3&K: Unused sound |
473 | sfx_s3ka6 | [Attraction fizzle] | S3&K: Unused sound SRB2: Failed Attraction Shield homing attack |
474 | sfx_s3ka7 | [Countdown beep] | S3&K: Countdown beep for Competition mode/Death Egg Zone's light tunnel launcher SRB2: Competition/Race starting/Time Over countdown, Tag/H&S hiding period countdown, Ringslinger ending countdown (3, 2, 1) SRB2Kart: Starting Countdown (3, 2, 1) |
475 | sfx_s3ka8 | [Energy] | S3&K: Launch Base Zone's gate laser, Death Egg Zone's energy bridge |
476 | sfx_s3ka9 | [Aquaphobia] | S3&K: Underwater counter |
477 | sfx_s3kaa | [Bumper] | S3&K: Bumper |
478-493 | sfx_s3kab-s3kabf | [Spindash] | S3&K: Spindash |
494 | sfx_s3kac | [Got Continue] | S3&K: Continue got |
495 | sfx_s3kad | [GO!] | S3&K: "GO" beep for Competition mode/Death Egg Zone's light tunnel launcher SRB2: Competition/Race starting countdown, Tag/H&S hiding period countdown (GO) SRB2Kart: Starting Countdown (GO) |
496 | sfx_s3kae | [Pinball flipper] | S3&K: Pinball flipper |
497 | sfx_s3kaf | [To Special Stage] | S3&K: Warp to bonus/special stage |
498 | sfx_s3kb0 | [Score] | S3&K: Score tally done |
499 | sfx_s3kb1 | [Spring] | S3&K: Spring |
500 | sfx_s3kb2 | [Failure] | S3&K: Error sound SRB2Kart: Wrong way/Too many checkpoints skipped |
501 | sfx_s3kb3 | [Warp] | S3&K: Big Ring warp/collected |
502 | sfx_s3kb4 | [Explosion] | S3&K: Boss explosion SRB2: Brak Eggman sniper attack explosion |
503 | sfx_s3kb5 | [Clink] | S3&K: Unused sound |
504 | sfx_s3kb6 | [Spin launch] | S3&K: Spindash release |
505 | sfx_s3kb7 | [Tumbler] | S3&K: Save screen select sound, Slot Machine |
506 | sfx_s3kb8 | [Spinning signpost] | S3&K: Signpost falling sound, Super Emerald sound |
507 | sfx_s3kb9 | [Ring loss] | S3&K: Rings lost |
508 | sfx_s3kba | [Flight] | S3&K: Tails flying |
509 | sfx_s3kbb | [Tired flight] | S3&K: Tails tired |
510 | sfx_s3kbcs | [s3kbcs] | S3&K: Unused sound (Short) |
511 | sfx_s3kbcl | [s3kbcl] | S3&K: Unused sound (Long) |
512 | sfx_s3kbds | [Flying fortress] | S3&K: Battleship flying over Angel Island Zone/Flying Battery flying over Mushroom Hill Zone (Short) |
513 | sfx_s3kbdl | [Flying fortress] | S3&K: Battleship flying over Angel Island Zone/Flying Battery flying over Mushroom Hill Zone (Long) SRB2Kart: Egg Zeppelin Zone ambience |
514 | sfx_s3kbes | [Flying] | S3&K: Eggman flying away (Short) |
515 | sfx_s3kbel | [Flying] | S3&K: Eggman flying away (Long) |
516 | sfx_s3kbfs | [Turbine] | S3&K: Water spinning at Hydrocity Zone's mini-boss, Ice Cap Zone's mini-boss flying (Short) |
517 | sfx_s3kbfl | [Turbine] | S3&K: Water spinning at Hydrocity Zone's mini-boss, Ice Cap Zone's mini-boss flying (Long) |
518 | sfx_s3kc0s | [Turbine] | S3&K: Large fan from Hydrocity Zone, Horizontal turbines from Lava Reef Zone (Short) SRB2Kart: Jawz fired |
519 | sfx_s3kc0l | [Turbine] | S3&K: Large fan from Hydrocity Zone, Horizontal turbines from Lava Reef Zone (Long) |
520 | sfx_s3kc1s | [Fan] | S3&K: Small fan from Hydrocity Zone (Short) |
521 | sfx_s3kc1l | [Fan] | S3&K: Small fan from Hydrocity Zone (Long) |
522 | sfx_s3kc2s | [Flamethrower] | S3&K: Flying Battery Zone/Lava Reef Zone flamethrower (Short) SRB2: Brak Eggman flamethrower |
523 | sfx_s3kc2l | [Flamethrower] | S3&K: Flying Battery Zone/Lava Reef Zone flamethrower (Long) |
524 | sfx_s3kc3s | [Levitation] | S3&K: Death Egg Zone's gravity switch tunnel sound, Death Egg Zone's mini-boss orb rotating, Competition mode character select sound (Short) |
525 | sfx_s3kc3l | [Levitation] | S3&K: Death Egg Zone's gravity switch tunnel sound, Death Egg Zone's mini-boss orb rotating, Competition mode character select sound (Long) |
526 | sfx_s3kc4s | [Firing laser] | S3&K: Death Egg Zone's mini-boss firing laser (Short) |
527 | sfx_s3kc4l | [Firing laser] | S3&K: Death Egg Zone's mini-boss firing laser (Long) |
528 | sfx_s3kc5s | [Revving up] | S3&K: Unused sound (Short) |
529 | sfx_s3kc5l | [Revving up] | S3&K: Unused sound (Long) |
530 | sfx_s3kc6s | [Orbiting] | S3&K: Rotating vertical mesh from Carnival Night Zone, Death Egg Zone's mini-boss's second form flying, Death Egg Zone's boss flying, Orbiting around magnetic ball in Glowing Spheres bonus stage (Short) |
531 | sfx_s3kc6l | [Orbiting] | S3&K: Rotating vertical mesh from Carnival Night Zone, Death Egg Zone's mini-boss's second form flying, Death Egg Zone's boss flying, Orbiting around magnetic ball in Glowing Spheres bonus stage (Long) |
532 | sfx_s3kc7s | [Aiming] | S3&K: Carnival Night Zone cannon aiming (short) |
533 | sfx_s3kc7l | [Aiming] | S3&K: Carnival Night Zone cannon aiming (long) |
534 | sfx_s3kc8s | [Sliding] | S3&K: Sonic riding snowboard in Ice Cap Zone 1, Ice Cap Zone's Penguinator enemy sliding, Sandopolis Zone's sand chutes, Sand rising after cork is broken in Sandopolis Zone 2 (Short) |
535 | sfx_s3kc8l | [Sliding] | S3&K: Sonic riding snowboard in Ice Cap Zone 1, Ice Cap Zone's Penguinator enemy sliding, Sandopolis Zone's sand chutes, Sand rising after cork is broken in Sandopolis Zone 2 (Long) |
536 | sfx_s3kc9s | [Swinging] | S3&K: Marble Garden Zone's swinging spikeball, Door closing in Flying Battery Zone, Flying Battery Zone's boss swinging (Short) |
537 | sfx_s3kc9l | [Swinging] | S3&K: Marble Garden Zone's swinging spikeball, Door closing in Flying Battery Zone, Flying Battery Zone's boss swinging (Long) |
538 | sfx_s3kcas | [Energy] | S3&K: Player going through light tunnel in Death Egg Zone (Short) SRB2Kart: Player respawning from falling off the track |
539 | sfx_s3kcal | [Energy] | S3&K: Player going through light tunnel in Death Egg Zone (Long) |
540 | sfx_s3kcbs | [Ominous rumbling] | S3&K: Marble Garden Zone's ground rising (Short) |
541 | sfx_s3kcbl | [Ominous rumbling] | S3&K: Marble Garden Zone's ground rising (Long) |
542 | sfx_s3kccs | [Bursting] | S3&K: Marble Garden Zone's boss causing ground to collapse (Short) SRB2: Fang digging through the box of scrap metal |
543 | sfx_s3kccl | [Bursting] | S3&K: Marble Garden Zone's boss causing ground to collapse (Long) |
544 | sfx_s3kcds | [Ominous rumbling] | S3&K: Death Egg rumbling sound from Launch Base Zone (Short) |
545 | sfx_s3kcdl | [Ominous rumbling] | S3&K: Death Egg rumbling sound from Launch Base Zone (Long) |
546 | sfx_s3kces | [Wind tunnel] | S3&K: Mushroom Hill Zone wind tunnel (Short) |
547 | sfx_s3kcel | [Dust devil] | S3&K: Mushroom Hill Zone wind tunnel (Long) |
548 | sfx_s3kcfs | [s3kcfs] | S3&K: Unused sound? (Short) |
549 | sfx_s3kcfl | [s3kcfl] | S3&K: Unused sound? (Long) |
550 | sfx_s3kd0s | [Rising] | S3&K: Launch Base Zone's boss rising (Short) |
551 | sfx_s3kd0l | [Rising] | S3&K: Launch Base Zone's boss rising (Long) |
552 | sfx_s3kd1s | [s3kd1s] | S3&K: Unused sound (Short) |
553 | sfx_s3kd1l | [s3kd1l] | S3&K: Unused sound (Long) |
554 | sfx_s3kd2s | [Turning] | S3&K: Gumball Machine handle turn (Short) |
555 | sfx_s3kd2l | [Turning] | S3&K: Gumball Machine handle turn (Long) |
556 | sfx_s3kd3s | [Digging] | S3&K: Unused sound? (Short) |
557 | sfx_s3kd3l | [Digging] | S3&K: Unused sound? (Long) |
558 | sfx_s3kd4s | [Engine] | S3&K: Death Egg Zone 1's engine room sound (Short) |
559 | sfx_s3kd4l | [Engine] | S3&K: Death Egg Zone 1's engine room sound (Long) |
560 | sfx_s3kd5s | [Falling lava] | S3&K: Falling lava in Lava Reef Zone (Short) |
561 | sfx_s3kd5l | [Falling lava] | S3&K: Falling lava in Lava Reef Zone (Long) SRB2: Falling lava in Red Volcano Zone |
562 | sfx_s3kd6s | [s3kd6s] | S3&K: Unused sound (Short) |
563 | sfx_s3kd6l | [s3kd6l] | S3&K: Unused sound (Long) |
564 | sfx_s3kd7s | [Movement] | S3&K: Lava Reef Zone's spindash lift moving, Moving conveyor belt from Death Egg Zone (Short) |
565 | sfx_s3kd7l | [Movement] | S3&K: Lava Reef Zone's spindash lift moving, Moving conveyor belt from Death Egg Zone (Long) |
566 | sfx_s3kd8s | [Acceleration] | S3&K: Unused sound (Short) SRB2: Sharp turning red |
567 | sfx_s3kd8l | [Acceleration] | S3&K: Unused sound (Long) |
568 | sfx_s3kd9s | [Magnetism] | S3&K: Magnetic ball from Flying Battery Zone, Hover machine from Death Egg Zone (Short) |
569 | sfx_s3kd9l | [Magnetism] | S3&K: Magnetic ball from Flying Battery Zone, Hover machine from Death Egg Zone (Long) |
570 | sfx_s3kdas | [Click] | S3&K: Knuckles turning on fan in Mushroom Hill Zone 2 (Short) |
571 | sfx_s3kdal | [Click] | S3&K: Knuckles turning on fan in Mushroom Hill Zone 2 (Long) |
572 | sfx_s3kdbs | [Running on water] | S3&K: Running on water in Hydrocity Zone (Short) |
573 | sfx_s3kdbl | [Running on water] | S3&K: Running on water in Hydrocity Zone (Long) |
Sounds from Sonic 3D Blast | |||
574 | sfx_3db06 | [Collection] | S3DB: Collecting a Flicky SRB2Kart: Stealing a Bumper from another player |
575 | sfx_3db09 | [Peep] | S3DB: |
576 | sfx_3db14 | [Chirp] | S3DB: |
577 | sfx_3db16 | [3db16] | S3DB: Unknown |
Sounds from Sonic CD | |||
578 | sfx_cdfm00 | [Skid] | SCD: Skidding SRB2Kart: Improper start. |
579 | sfx_cdfm01 | [cdfm01] | SCD: Releasing a Spin Dash |
580 | sfx_cdfm02 | [Jump] | SCD: Player jumping |
581 | sfx_cdfm03 | [Dying] | SCD: Death, losing a shield |
582 | sfx_cdfm04 | [Ring loss] | SCD: Rings lost |
583 | sfx_cdfm05 | [Sparkle] | SCD: Collecting a ring |
584 | sfx_cdfm06 | [Pop] | SCD: Enemy or monitor being destroyed |
585 | sfx_cdfm07 | [Shield] | SCD: Shield |
586 | sfx_cdfm08 | [Spring] | SCD: Spring |
587 | sfx_cdfm09 | [cdfm09] | SCD: |
588 | sfx_cdfm10 | [cdfm10] | SCD: |
589 | sfx_cdfm11 | [cdfm11] | SCD: |
590 | sfx_cdfm12 | [cdfm12] | SCD: |
591 | sfx_cdfm13 | [cdfm13] | SCD: |
592 | sfx_cdfm14 | [cdfm14] | SCD: |
593 | sfx_cdfm15 | [cdfm15] | SCD: |
594 | sfx_cdfm16 | [cdfm16] | SCD: |
595 | sfx_cdfm17 | [cdfm17] | SCD: |
596 | sfx_cdfm18 | [cdfm18] | SCD: |
597 | sfx_cdfm19 | [cdfm19] | SCD: |
598 | sfx_cdfm20 | [cdfm20] | SCD: |
599 | sfx_cdfm21 | [cdfm21] | SCD: |
600 | sfx_cdfm22 | [cdfm22] | SCD: |
601 | sfx_cdfm23 | [cdfm23] | SCD: |
602 | sfx_cdfm24 | [cdfm24] | SCD: |
603 | sfx_cdfm25 | [cdfm25] | SCD: |
604 | sfx_cdfm26 | [cdfm26] | SCD: |
605 | sfx_cdfm27 | [cdfm27] | SCD: |
606 | sfx_cdfm28 | [cdfm28] | SCD: Unknown SRB2Kart: Eggman Monitor placed |
607 | sfx_cdfm29 | [Bubble gasp] | SCD: Touching an air bubble |
608 | sfx_cdfm30 | [Starpost] | SCD: Checkpoint |
609 | sfx_cdfm31 | [cdfm31] | SCD: Entering the Special Stage |
610 | sfx_cdfm32 | [cdfm32] | SCD: |
611 | sfx_cdfm33 | [cdfm33] | SCD: Metallic Madness saw blade |
612 | sfx_cdfm34 | [cdfm34] | SCD: Wacky Workbench electrical trap activating |
613 | sfx_cdfm35 | [cdfm35] | SCD: |
614 | sfx_cdfm36 | [cdfm36] | SCD: |
615 | sfx_cdfm37 | [cdfm37] | SCD: Collision Chaos neon bumper |
616 | sfx_cdfm38 | [cdfm38] | SCD: Drowning |
617 | sfx_cdfm39 | [cdfm39] | SCD: Spike pop-up sound SRB2Kart: Mine activates |
618 | sfx_cdfm40 | [Power up] | SCD: Fan block SRB2: Boost Mode activated |
619 | sfx_cdfm41 | [cdfm41] | SCD: |
620 | sfx_cdfm42 | [cdfm42] | SCD: Metallic Madness boss's blades spinning |
621 | sfx_cdfm43 | [cdfm43] | SCD: Stardust Speedway door closing |
622 | sfx_cdfm44 | [Extra time] | SCD: Extra Time UFO appears; Metallic Madness Zone's grow laser DRRR: Magician Box revealing transformed character |
623 | sfx_cdfm45 | [cdfm45] | SCD: |
624 | sfx_cdfm46 | [cdfm46] | SCD: |
625 | sfx_cdfm47 | [cdfm47] | SCD: |
626 | sfx_cdfm48 | [cdfm48] | SCD: |
627 | sfx_cdfm49 | [Aquaphobia] | SCD: |
628 | sfx_cdfm50 | [cdfm50] | SCD: |
629 | sfx_cdfm51 | [cdfm51] | SCD: |
630 | sfx_cdfm52 | [cdfm52] | SCD: |
631 | sfx_cdfm53 | [cdfm53] | SCD: Metallic Madness Zone's shrink laser |
632 | sfx_cdfm54 | [cdfm54] | SCD: |
633 | sfx_cdfm55 | [cdfm55] | SCD: |
634 | sfx_cdfm56 | [Warp] | SCD: |
635 | sfx_cdfm57 | [cdfm57] | SCD: Metal Sonic charging up |
636 | sfx_cdfm58 | [cdfm58] | SCD: Metal Sonic boosting |
637 | sfx_cdfm59 | [cdfm59] | SCD: Quartz Quadrant boss mine dropper |
638 | sfx_cdfm60 | [cdfm60] | |
639 | sfx_cdfm61 | [cdfm61] | SCD: |
640 | sfx_cdfm62 | [Speed boost] | SCD: Speedpad activated |
641 | sfx_cdfm63 | [cdfm63] | SCD: DRRR: Player passing through tripwire |
642 | sfx_cdfm64 | [cdfm64] | SCD: |
643 | sfx_cdfm65 | [cdfm65] | SCD: DRRR: Battle Bumper destroyed |
644 | sfx_cdfm66 | [cdfm66] | SCD: |
645 | sfx_cdfm67 | [cdfm67] | SCD: DRRR: ZVote being called |
646 | sfx_cdfm68 | [cdfm68] | SCD: |
647 | sfx_cdfm69 | [cdfm69] | SCD: |
648 | sfx_cdfm70 | [cdfm70] | SCD: Running on grass in a Special Stage SRB2Kart: Driving on off-road |
649 | sfx_cdfm71 | [cdfm71] | SCD: DRRR: Lost Battle Bumper floating in the air |
650 | sfx_cdfm72 | [cdfm72] | SCD: Traveling through time |
651 | sfx_cdfm73 | [cdfm73] | SCD: Good Future success jingle, got Time Stone, Tails getting an extra life SRB2Kart: Destroying a UFO DRRR: Getting an Extra Life |
652 | sfx_cdfm74 | [cdfm74] | SCD: Wacky Workbench Zone's bouncy floors DRRR: Explosion cue |
653 | sfx_cdfm75 | [cdfm75] | SCD: |
654 | sfx_cdfm76 | [cdfm76] | SCD: |
655 | sfx_cdfm77 | [cdfm77] | SCD: |
656 | sfx_cdfm78 | [cdfm78] | SCD: |
657 | sfx_cdfm79 | [cdfm79] | SCD: Air countdown |
658 | sfx_cdpcm0 | [Future.] | SCD: Touching a Future post |
659 | sfx_cdpcm1 | [Past.] | SCD: Touching a Past post |
660 | sfx_cdpcm2 | [All right!] | SCD: |
661 | sfx_cdpcm3 | [I'm outta here...] | SCD: Getting a Game Over after doing nothing for 3 minutes |
662 | sfx_cdpcm4 | [Yes!] | SCD: Extra life |
663 | sfx_cdpcm5 | [Yeah!] | SCD: |
664 | sfx_cdpcm6 | [Giggles] | SCD: Player being hugged by Amy SRB2: Player being hugged by Amy |
665 | sfx_cdpcm7 | [Eep!] | SCD: Amy getting captured by Metal Sonic SRB2: Jumping into Amy |
666 | sfx_cdpcm8 | [cdpcm8] | SCD: The EGG-HVC-001 landing |
667 | sfx_cdpcm9 | [Bumper] | SCD: Collision Chaos bumper SRB2Kart: Nullified damage while player is flashing |
Sounds from Knuckles' Chaotix | |||
668 | sfx_kc2a | [kc2a] | KC: Small explosion |
669 | sfx_kc2b | [kc2b] | KC: Skidding |
670 | sfx_kc2c | [kc2c] | KC: Rings lost |
671 | sfx_kc2d | [kc2d] | KC: Collecting a ring |
672 | sfx_kc2e | [kc2e] | KC: Enemy or monitor destroyed |
673 | sfx_kc2f | [kc2f] | KC: Spring SRB2Kart: Spring Panel |
674 | sfx_kc30 | [kc30] | KC: Checkpoint |
675 | sfx_kc31 | [kc31] | KC: Disappearing platform SRB2Kart: A racer in last place, or players who did not finish within the specified countdown time, exploding. DRRR: Bubble Shield popping upon fast-fall |
676 | sfx_kc32 | [kc32] | KC: Earthquake |
677 | sfx_kc33 | [kc33] | KC: |
678 | sfx_kc34 | [kc34] | KC: Failure |
679 | sfx_kc35 | [kc35] | KC: Amazing Arena clock ticking |
680 | sfx_kc36 | [kc36] | KC: Metal Sonic flying |
681 | sfx_kc37 | [kc37] | KC: DRRR: The claw grabbing the map selected during voting time |
682 | sfx_kc38 | [kc38] | KC: |
683 | sfx_kc39 | [kc39] | KC: Zone roulette SRB2Kart: Voting screen roulette sound |
684 | sfx_kc3a | [kc3a] | KC: Bumper |
685 | sfx_kc3b | [kc3c] | KC: |
686 | sfx_kc3c | [kc3c] | KC: Spindash release |
687 | sfx_kc3d | [kc3d] | KC: Amazing Arena clock location DRRR: Hyudoro returning with a stolen item |
688 | sfx_kc3e | [kc3e] | KC: DRRR: Hyudoro giving a stolen item |
689 | sfx_kc3f | [kc3f] | KC: Enemy or monitor destroyed |
690 | sfx_kc40 | [kc40] | KC: DRRR: Tripwire pushing player back, Damaging battle item box, Overtime barriers appear (multi-use) |
691 | sfx_kc41 | [kc41] | KC: |
692 | sfx_kc42 | [Confirm] | KC: DRRR: Redeem Password |
693 | sfx_kc43 | [kc43] | KC: |
694 | sfx_kc44 | [kc44] | KC: |
695 | sfx_kc45 | [kc45] | KC: |
696 | sfx_kc46 | [kc46] | KC: Entering a Bonus Stage SRB2Kart: Using the Shrink item |
697 | sfx_kc47 | [kc47] | KC: |
698 | sfx_kc48 | [kc48] | KC: Activating the Combi-Catcher SRB2Kart: A map being selected on the voting screen. |
699 | sfx_kc49 | [kc49] | KC: |
700 | sfx_kc4a | [kc4a] | KC: Menu beep sound SRB2Kart: Choosing a map on the voting screen |
701 | sfx_kc4b | [kc4b] | KC: |
702 | sfx_kc4c | [Pop-shot] | KC: |
703 | sfx_kc4d | [Power up] | KC: SRB2: Metal Sonic enters Boost Mode |
704 | sfx_kc4e | [kc4e] | KC: |
705 | sfx_kc4f | [kc4f] | KC: |
706 | sfx_kc50 | [kc50] | KC: |
707 | sfx_kc51 | [kc51] | KC: Amazing Arena pressure platform retracting SRB2Kart: "No Contest" explosion smoke |
708 | sfx_kc52 | [kc52] | KC: Amazing Arena pressure platform launching DRRR: Losing a battle bumper after falling off the map |
709 | sfx_kc53 | [kc53] | KC: Amazing Arena rideable platform |
710 | sfx_kc54 | [kc54] | KC: Shield |
711 | sfx_kc55 | [kc55] | KC: |
712 | sfx_kc56 | [kc5] | KC: Beep |
713 | sfx_kc57 | [Sheer terror] | KC: Unused sound SRB2Kart: A Self-Propelled Bomb targeting the racer in 1st place. |
714 | sfx_kc58 | [kc58] | KC: Death, losing a shield |
715 | sfx_kc59 | [Shrink] | KC: Getting a Shrink item SRB2Kart: Getting shrunk by another player's Shrink item |
716 | sfx_kc5a | [Grow] | KC: Getting a Grow item SRB2Kart: Using a Grow item |
717 | sfx_kc5b | [kc5b] | KC: |
718 | sfx_kc5c | [kc5c] | KC: Getting a Chaos Ring DRRR: Gutbuster's winning sound |
719 | sfx_kc5d | [kc5d] | KC: |
720 | sfx_kc5e | [kc5e] | KC: Collecting a Blue Sphere, activating a bonus item DRRR: Kart Krew startup screen |
721 | sfx_kc5f | [kc5f] | KC: Jumping |
722 | sfx_kc60 | [kc60] | KC: Score tally finishes |
723 | sfx_kc61 | [kc61] | KC: |
724 | sfx_kc62 | [kc62] | KC: |
725 | sfx_kc63 | [kc63] | KC: |
726 | sfx_kc64 | [Terrifying rumble] | KC: SRB2Kart: SPB Rush |
727 | sfx_kc65 | [Power down] | KC: Swap Monitor SRB2: Metal Sonic exits Boost Mode |
728 | sfx_kc66 | [kc66] | KC: |
729 | sfx_kc67 | [kc67] | KC: |
730 | sfx_kc68 | [kc68] | KC: |
731 | sfx_kc69 | [kc69] | KC: |
732 | sfx_kc6b | [Ascending] | KC: SRB2: Ascending in the Continue screen |
733 | sfx_kc6c | [kc6c] | KC: Charging a Spin Dash |
734 | sfx_kc6d | [kc6d] | KC: |
735 | sfx_kc6e | [kc6e] | KC: |
Freeslots | |||
736–2327 | n/a | n/a | n/a |