Spincushion
Appearance
(Redirected from Sharp)
Thing type 112, Spincushion, previously called Sharp, is a spiked blue enemy seen in Egg Rock Zone. It normally moves very slowly, but when it sees a player, it turns red and quickly spins after them for a few seconds. Then it turns blue again and repeats the cycle as long as a player is in sight. Since it has spikes on top of it and is invincible while red, the only way to destroy it is to spindash into it when it is blue. These enemies are very powerful and should thus be placed very sparingly. It is especially important that players can see Spincushions before they attack.
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States – MT_SPINCUSHION | |||||||||
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State | Sprite prefix | Frame | Duration (tics) | Action | Var 1 | Var 2 | Next state | Full brightness? | Translucency |
S_SPINCUSHION_LOOK | SHRP | A | 2 | A_Look | 0 | 0 | S_SPINCUSHION_LOOK | No | 0% |
S_SPINCUSHION_CHASE1 | SHRP | B | 2 | A_SharpChase | 0 | 0 | S_SPINCUSHION_CHASE2 | No | 0% |
S_SPINCUSHION_CHASE2 | SHRP | C | 2 | A_SharpChase | 0 | 0 | S_SPINCUSHION_CHASE3 | No | 0% |
S_SPINCUSHION_CHASE3 | SHRP | D | 2 | A_SharpChase | 0 | 0 | S_SPINCUSHION_CHASE4 | No | 0% |
S_SPINCUSHION_CHASE4 | SHRP | A | 2 | A_SharpChase | 0 | 0 | S_SPINCUSHION_CHASE1 | No | 0% |
S_SPINCUSHION_AIM1 | SHRP | A | 2 | none | 0 | 0 | S_SPINCUSHION_AIM2 | No | 0% |
S_SPINCUSHION_AIM2 | SHRP | E | 2 | none | 0 | 0 | S_SPINCUSHION_AIM3 | No | 0% |
S_SPINCUSHION_AIM3 | SHRP | F | 2 | A_SetObjectFlags | MF_PAIN | 2 | S_SPINCUSHION_AIM4 | No | 0% |
S_SPINCUSHION_AIM4 | SHRP | G | 16 | A_MultiShotDist | (MT_DUST<<16)|6 | -32 | S_SPINCUSHION_AIM5 | No | 0% |
S_SPINCUSHION_AIM5 | SHRP | G | 0 | A_PlaySound | sfx_shrpgo | 1 | S_SPINCUSHION_SPIN1 | No | 0% |
S_SPINCUSHION_SPIN1 | SHRP | G | 1 | A_SharpSpin | 0 | 0 | S_SPINCUSHION_SPIN2 | No | 0% |
S_SPINCUSHION_SPIN2 | SHRP | I | 1 | A_SharpSpin | 0 | 0 | S_SPINCUSHION_SPIN3 | No | 0% |
S_SPINCUSHION_SPIN3 | SHRP | H | 1 | A_SharpSpin | 0 | 0 | S_SPINCUSHION_SPIN4 | No | 0% |
S_SPINCUSHION_SPIN4 | SHRP | I | 1 | A_SharpSpin | MT_SPINDUST | 0 | S_SPINCUSHION_SPIN1 | No | 0% |
S_SPINCUSHION_STOP1 | SHRP | G | 1 | A_PlaySound | sfx_s3k69 | 1 | S_SPINCUSHION_STOP2 | No | 0% |
S_SPINCUSHION_STOP2 | SHRP | G | 4 | A_SharpDecel | 0 | 0 | S_SPINCUSHION_STOP3 | No | 0% |
S_SPINCUSHION_STOP3 | SHRP | F | 4 | A_FaceTarget | 0 | 0 | S_SPINCUSHION_STOP4 | No | 0% |
S_SPINCUSHION_STOP4 | SHRP | E | 4 | A_SetObjectFlags | MF_PAIN | 1 | S_SPINCUSHION_LOOK | No | 0% |
Thing types – Enemies | [view] | |
Crawla (Blue) • Crawla (Red) • Stupid Dumb Unnamed RoboFish • Buzz (Gold) • Buzz (Red) • Deton • Turret • Pop-up Turret • Spring Shell (Green) • Spring Shell (Yellow) • Skim • Jet Jaw • Crushstacean • Banpyura • Robo-Hood • Lance-a-Bot • Suspicious Lance-a-Bot Statue • Egg Guard • Bird Aircraft Strike Hazard • Green Snapper • Minus • Canarivore • Unidus • Pterabyte Spawner • Pyre Fly • Dragonbomber • Jetty-Syn Bomber • Jetty-Syn Gunner • Spincushion • Snailer • Penguinator • Pophat • Crawla Commander • Spinbobert • Cacolantern • Hangster • Hive Elemental • Bumblebore • Buggle • Pointy |