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Update for 2.2.0:
  • Var2 upper 16 bits determines if sound should play during preticker or not

A_PlaySound is an action that plays a sound effect. Var1 determines the sound ID. If Var2 is set to 0, the sound is played without an origin, if set to 1, the actor is used as the sound's origin.

  Actions – Sounds [view]