Thing type 1200, Tumbleweed (Big), is a type of Thing that, when ran into, will bounce around for a while. It is a dull-brown tumbleweed that is used in Arid Canyon Zone Act 1 and other desert-themed or canyon-themed maps. Checking the Ambush flag will make the tumbleweed bounce around on spawn.
Object type info – MT_BIGTUMBLEWEED
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Thing type number
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1200
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BTBLA0
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Object type
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MT_BIGTUMBLEWEED
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Sprite name prefix
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BTBL
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SpawnState
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S_BIGTUMBLEWEED
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SeeState
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S_BIGTUMBLEWEED_ROLL1
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SeeSound
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sfx_None
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AttackSound
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sfx_None
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PainState
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S_NULL
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PainSound
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sfx_None
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MeleeState
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S_NULL
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MissileState
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S_NULL
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DeathState
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S_NULL
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XDeathState
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S_NULL
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DeathSound
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sfx_None
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ActiveSound
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sfx_s3k64
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RaiseState
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S_NULL
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SpawnHealth
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1000
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ReactionTime
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8
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PainChance
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0
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Speed
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0
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Radius
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24*FRACUNIT
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Height
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48*FRACUNIT
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Display offset
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0
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Mass
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100
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Damage
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1
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Flags
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MF_SPECIAL|MF_BOUNCE
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States – MT_BIGTUMBLEWEED
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State
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Sprite prefix
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Frame
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Duration (tics)
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Action
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Var 1
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Var 2
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Next state
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Full brightness?
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Translucency
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S_BIGTUMBLEWEED
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BTBL
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A
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-1
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none
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0
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0
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S_NULL
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No
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0%
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S_BIGTUMBLEWEED_ROLL1
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BTBL
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A
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL2
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No
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0%
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S_BIGTUMBLEWEED_ROLL2
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BTBL
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B
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL3
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No
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0%
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S_BIGTUMBLEWEED_ROLL3
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BTBL
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C
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL4
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No
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0%
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S_BIGTUMBLEWEED_ROLL4
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BTBL
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D
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL5
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No
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0%
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S_BIGTUMBLEWEED_ROLL5
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BTBL
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E
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL6
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No
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0%
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S_BIGTUMBLEWEED_ROLL6
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BTBL
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F
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL7
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No
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0%
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S_BIGTUMBLEWEED_ROLL7
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BTBL
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G
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL8
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No
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0%
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S_BIGTUMBLEWEED_ROLL8
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BTBL
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H
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5
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none
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0
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0
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S_BIGTUMBLEWEED_ROLL1
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No
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0%
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