Thing types 1203–1206, Cacti (singular: cactus), are a group of scenery Things used in Arid Canyon Zone and many desert-themed custom maps. These are intangible, segmented cacti with a large flower of a specific color, based on unused cacti sprites from Sonic 2. There are four different types of cacti available:
Thing type number
|
Name
|
Object type
|
Sprite
|
Description
|
1203
|
Cactus with Brown Flower
|
MT_CACTI1
|
|
A one-segment cactus with a large brown flower.
|
1204
|
Cactus with Brown Flower (Tall)
|
MT_CACTI2
|
|
A two-segment cactus with a large brown flower.
|
1205
|
Cactus with Blue Flower
|
MT_CACTI3
|
|
A one-segment cactus with a large blue flower.
|
1206
|
Cactus with Blue Flower (Tall)
|
MT_CACTI4
|
|
A three-segment cactus with a large blue flower.
|
Object/state data
Object/state data
|
Object type info – MT_CACTI1
|
|
Thing type number
|
1203
|
CACTA0
|
|
Object type
|
MT_CACTI1
|
|
Sprite name prefix
|
CACT
|
|
SpawnState
|
S_CACTI1
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CACTI1
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CACTI1
|
CACT
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_CACTI2
|
|
Thing type number
|
1204
|
CACTB0
|
|
Object type
|
MT_CACTI2
|
|
Sprite name prefix
|
CACT
|
|
SpawnState
|
S_CACTI2
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
64*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CACTI2
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CACTI2
|
CACT
|
B
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_CACTI3
|
|
Thing type number
|
1205
|
CACTC0
|
|
Object type
|
MT_CACTI3
|
|
Sprite name prefix
|
CACT
|
|
SpawnState
|
S_CACTI3
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CACTI3
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CACTI3
|
CACT
|
C
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_CACTI4
|
|
Thing type number
|
1206
|
CACTD0
|
|
Object type
|
MT_CACTI4
|
|
Sprite name prefix
|
CACT
|
|
SpawnState
|
S_CACTI4
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
80*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CACTI4
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CACTI4
|
CACT
|
D
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
|