User:Azeon/Custom Skincolors
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skincolor_t
General | |
---|---|
Accessibility | Read+Write |
Allows custom variables | No |
# (Length)
|
Number of colors |
skincolor_t structure
| |||
---|---|---|---|
Name | Type | Accessibility | Description/Misc notes |
name
|
string | Read+Write | The name of the skincolor. Used in the console and Player Setup menu. Names containing spaces must be put in quotes in the console. |
ramp
|
UINT8 array
|
Read+Write | An array of 16 palette indices, which in whole represent the skincolor's color ramp. |
invcolor
|
UINT8
|
Read+Write | The opposite skincolor. Used on the Goal Sign. |
invshade
|
UINT8
|
Read+Write | The shade of the opposite skincolor, from 0 (lightest) to 15 (darkest). Used on the Goal Sign. |
chatcolor
|
UINT16
|
Read+Write | Color to use when coloring a player name in the chat. Accepts V_*MAP constants.
|
accessible
|
boolean | Read+Write | Skincolor accessibility. Determines whether the color can be accessed from the Player Setup menu or from the console. |
Lua definition
This is an example of a skincolor definition written in Lua. The color is identical to SKINCOLOR_BLUE
.
freeslot("SKINCOLOR_BLUECLONE")
skincolors[SKINCOLOR_BLUECLONE] = {
name = "BlueClone",
ramp = {146,147,148,149,150,151,152,153,154,155,156,157,158,159,253,254},
invcolor = SKINCOLOR_ORANGE,
invshade = 9,
chatcolor = V_BLUEMAP,
accessible = true
}
SOC definition
This is an example of a skincolor definition written in SOC. The color is identical to SKINCOLOR_BLUE
.
I have no idea why you would choose to do this instead of writing it in Lua, but it's a feature so I may as well document it here.
(Due to the lump loading order being the way it is, if you want to use a custom color in S_SKIN
, you must write the color in Lua.)
FREESLOT
SKINCOLOR_BLUECLONE
SKINCOLOR SKINCOLOR_BLUECLONE
NAME = BlueClone
RAMP = 146,147,148,149,150,151,152,153,154,155,156,157,158,159,253,254
INVCOLOR = SKINCOLOR_ORANGE
INVSHADE = 9
CHATCOLOR = V_BLUEMAP
ACCESSIBLE = TRUE
Color order
These functions can be used to get or set the order of skincolors as displayed in the Player Setup menu.
Function | Return value(s) | Description |
---|---|---|
M_MoveColorBefore(int color, int targ)
|
nil | Moves the color color before the color targ .
|
M_MoveColorAfter(int color, int targ)
|
nil | Moves the color color after the color targ .
|
M_GetColorBefore(int color)
|
int | Returns the color before the color color .
|
M_GetColorAfter(int color)
|
int | Returns the color after the color color .
|