User:Warpshade

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May as well put this here... values for pw_emerald:

1 Green Emerald
2 Orange Emerald
4 Purple Emerald
8 Blue Emerald
16 Red Emerald
32 Cyan Emerald
64 Grey Emerald

Potentially important note: When making a simple pushable object, the greater the radius, the harder it is to push, it seems.


Regarding springs: PainChance greater than 0 forces the player into their jump animation, able to perform any aerial actions they would be able to do if they jumped.


FloatOrb update notes...

Outerlayer = Spring (Painchance 1) that when hit forces the player into the middle of the orb as it did in times of yore. Inner layer = Standard orb setup of a pushable enemy with insane amounts of health and a disregard for gravity.


Springs underwater: Ongoing Investigation

The following values were taken distance taken to land on a No Ramp sector, to reduce/eliminate step-up. (Yellow Spring)

Height under water Displacement above water Net displacement
32 No Splash No Splash
40 1176 1216
64 1152 1216
96 1120 1216
120 1104 1224
128 1096 1224
160 1064 1224
192 1032 1224
256 968 1224