2.0:Emerald token guide
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This article or section contains a spoiler, an unlockable, or a secret. Please leave the page if you do not wish to view spoilers. |
This is a guide to the locations of all emerald tokens in SRB2 v2.0. There are 25 emerald tokens in total, which are hidden throughout the non-boss acts of each zone. If you collect a token and finish the level, you will be warped to a Special Stage where you can attempt to earn a Chaos Emerald.
Greenflower Zone Act 1
- Token #1
- After the first Star Post, as you come to the first lake, turn right before the bridge and look at the wall. The discolored part is breakable by a spindash, or by touching if you're Knuckles. Behind the wall is a corridor leading to the token.
Greenflower Zone Act 2
- Token #1
- At the opening leading to the large valley near the end, jump over the row of diagonal yellow springs and into the water below. Along the right outer wall of the room you should find an underwater entrance to a cave. Walk into the cave and jump up several ledges until you reach a yellow spring, which takes you above the water's surface to a platform containing the token.
- Token #2
- If you take the lower path at the end, you will come across a bridge leading over a pool of water. The token is in the water, to the left of the start of the bridge.
Techno Hill Zone Act 1
- Token #1
- This token is located in the large factory near the end of the stage. Climb on top of the pipe structure with the gas jets until you reach the highest one with the diagonal yellow spring. Instead of turning right to use it, jump down towards the thin vertical pipe in front of you. You will land on small piece of pipe containing the token.
- Token #2
- Take the underground tunnel path and follow it until you reach the factory room at the end. In the area with the fans, there is an alcove with a token at the top of the wall to the right. Use the fans in the slime below to float up to it.
Techno Hill Zone Act 2
- Token #1
- Take the lower path with the conveyor belts at the second path split. In the room after the crusher, look to the right while you're standing on the second conveyor belt to see a discolored section of the wall with two platforms below it. Jump to one of the platforms and through the wall, which is intangible, to reach an alcove with a token.
- Token #2
- At the very beginning of the stage, turn left towards the conveyor belt with the crusher and look for a slightly discolored tile in the floor next to the wall. This tile is intangible and hides a spring that will lead you into a hidden room. Turn left in this room to enter a conveyor belt. After following it for a bit, you will come across a room to your left that contains an Elemental Shield. Carry the Elemental Shield to the final room with the large slime pit. To the right of the entrance from the lower path, there is a large tube. Jump into the slime to find an entrance to the tube. A current with take you through the tube and into a hidden room containing a token.
- If you don't want to use or can't access the Elemental Shield, you can also try to enter the tube without it. You will get hit by the slime at least three times before reaching the room with the token, so you will have to recollect some of your spilled rings after each hit. To make it a bit easier, you can collect another shield beforehand to protect your rings after the first hit. There's also another method to enter the room that requires you to use the Whirlwind Shield that you can find at the top of the final room. Near the ledge with the Attraction Shield is a hole in the slime pool with a current going upwards. Use the double jump from the Whirlwind Shield to land in the hole. You will lose the shield but fall through the slime without getting pushed back up, allowing you to reach the room with the token.
Deep Sea Zone Act 1
- Token #1
- This token is located on top of one of the tall pillars in the large semicircular room with the V-shaped statue. The easiest way to get to it is to take the route with the gargoyle puzzles, which ends at the high platform with the V-shaped statue. From there you can jump down to the pillar with the token.
Deep Sea Zone Act 2
- Token #1
- Take the left path at the beginning and follow it until you get to a room with a bridge, just before the first Star Post and the entrance to the waterslide. Go into the water to your right and look for a hole in the floor, which leads to an underwater cave containing the token.
- Token #2
- After exiting the bustable block maze on the right path, walk up to the wall to you right. Then, turn around and bust all the blocks adjacent to the wall to reach the token.
- Token #3
- In the underwater slide at the end of the right path, go left at all three forks in the path. You will enter a zoom tube that contains a token.
- Token #4
- At the path split in the waterslide maze near the end, turn right. Jump off to your left as soon as possible and walk through a room filled with stalactites to enter a cave. To your left is a small waterslide leading to the exit. Enter it and jump off to your left. You should see an opening to a room containing the token.
Castle Eggman Zone Act 1
- Token #1
- In the square room with the bridge after the lake room with the waterslide, drop down to your right. A token sits on top of a fountain.
- Token #2
- In the outdoor room with the spinning mace after the last Star Post, look to the right from the crumbling gray platform to see a ledge with the token.
Castle Eggman Zone Act 2
- Token #1
- In the room with the swinging maces and the flamethrowers in the dungeon, jump down into the spike pit in the center of the room to find a token.
Arid Canyon Zone Act 1
- Token #1
- At the second path split, take the left path and follow it until you get to the chair lift. Step on the chair lift and look down to your left to see a thin ledge with a token. After grabbing the token, walk along the ledge to find a red spring that leads you back to the main path.
- Token #2
- Take the forward path at the second path split and follow it until you enter a cave with an oil pit and a large machine in front of you. In the center of the machine is a crate with an Eggman logo. From the small ledges to your right you can jump to the machine and push back the crate. This will cause the machine to start draining the oil in the pit, revealing a secret passage. Enter the passage and follow it. After walking over a wooden bridge with a partially crumbling floor and turning right, there should be a pool of water in front of you. Jump into it, go forward and jump up several ledges to reach an area with the token.
- Token #3
- In the same area as the previous token, before jumping into the water, look to your right to see a doorway blocked by a pile of rocks. As Knuckles, you can break these rocks to reveal another token.
Red Volcano Zone Act 1
- Token #1
- In the room with the crumbling bridge right after the Force Shield Monitor, jump down to the left. You should land on a staircase leading into a cave. Continue through the cave until you get to a hole in the floor which is filled with a lava current. Jump over the hole to find the token next to three ring monitors.
- Token #2
- Near the end of the level, where you have to climb up the burning ladder, turn around on the platform before the small rocks floating in the lava. Between the wall behind you and the lava fall to your right is a platform with the token.
Egg Rock Zone Act 1
- Token #1
- In the room with the stacked conveyor belts on the left path, instead of turning right at the second split near the center of the room, continue forward to reach a token at the edge of a conveyor belt.
- Token #2
- In the outer space room at the end, look to your right from the entrance. Behind the beam with the diagonal yellow spring is another beam with the token.
Egg Rock Zone Act 2
- Token #1
- Take the right path after the first Star Post and follow it until you reach the second space room. Jump to the platform with the gravity switch, but don't use it. Instead, look to your left. You should see a ledge on the far side of the pit, behind the gray rock. Jump to the ledge to find a token as well as an extra life. Since the air countdown will probably kill you before you can get to the next air pocket, grab the extra life to avoid losing a life.
- Token #2
- After the air current that pushes you like a waterslide, you must go through an air duct. Instead of jumping down the hole in the floor to reach the next room, jump over it and continue along the air duct to reach a token.
- Token #3
- At the end of the disco room.
Spoilers end here. |