A_BubbleCheck
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A_BubbleCheck is an action that checks if the actor is underwater and sets it to be invisible if it is not. This is done with the Object flag MF2_DONTDRAW
, which, if enabled, prevents the game from drawing the Object's sprite. If the actor is underwater, the flag is removed, making the Object visible; if the actor is not underwater, it is added, making the Object invisible. In SRB2, this action is used by the Air Bubble Patch.
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Actions – Checking | [view] | |
A_BubbleCheck • A_CheckAmbush • A_CheckHealth • A_CheckHeight • A_CheckRandom • A_CheckRange • A_CheckRings • A_CheckTargetRings • A_CheckThingCount • A_CheckTotalRings • A_CheckTrueRange • A_ChickenCheck • A_Look • A_SearchForPlayers |