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A_RingExplode is an action that makes the actor explode like an Explosion Ring or Grenade Ring. The actor spawns a NiGHTS paraloop-style explosion of MT_NIGHTSPARKLE Objects, plays the sfx_prloop sound, and damages any nearby players and other Objects with the flag MF_SHOOTABLE. PainChance sets both the range to damage Objects in and the size of the paraloop explosion created; distances in fracunits must be given as a multiple of FRACUNIT. If an Object is found that can be damaged, MF2_DEBRIS will be set in the actor's secondary Object flags.

  Actions – Rings [view]