Thing types 1450–1455, Bushes (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are bushes that have grown flowers of a specific color. There are six different colors available:
Thing type number
Name
Object type
Sprite
1450
Bush (Red)
MT_BSZBUSH_RED
1451
Bush (Purple)
MT_BSZBUSH_PURPLE
1452
Bush (Blue)
MT_BSZBUSH_BLUE
1453
Bush (Cyan)
MT_BSZBUSH_CYAN
1454
Bush (Yellow)
MT_BSZBUSH_YELLOW
1455
Bush (Orange)
MT_BSZBUSH_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZBUSH_RED
Thing type number
1450
BSZ6A0
Object type
MT_BSZBUSH_RED
Sprite name prefix
BSZ6
SpawnState
S_BSZBUSH_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZBUSH_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZBUSH_RED
BSZ6
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZBUSH_PURPLE
Thing type number
1451
BSZ6B0
Object type
MT_BSZBUSH_PURPLE
Sprite name prefix
BSZ6
SpawnState
S_BSZBUSH_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZBUSH_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZBUSH_PURPLE
BSZ6
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZBUSH_BLUE
Thing type number
1452
BSZ6C0
Object type
MT_BSZBUSH_BLUE
Sprite name prefix
BSZ6
SpawnState
S_BSZBUSH_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZBUSH_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZBUSH_BLUE
BSZ6
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZBUSH_CYAN
Thing type number
1453
BSZ6D0
Object type
MT_BSZBUSH_CYAN
Sprite name prefix
BSZ6
SpawnState
S_BSZBUSH_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZBUSH_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZBUSH_CYAN
BSZ6
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZBUSH_YELLOW
Thing type number
1454
BSZ6E0
Object type
MT_BSZBUSH_YELLOW
Sprite name prefix
BSZ6
SpawnState
S_BSZBUSH_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZBUSH_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZBUSH_YELLOW
BSZ6
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZBUSH_ORANGE
Thing type number
1455
BSZ6F0
Object type
MT_BSZBUSH_ORANGE
Sprite name prefix
BSZ6
SpawnState
S_BSZBUSH_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZBUSH_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZBUSH_ORANGE
BSZ6
F
-1
none
0
0
S_NULL
No
0%