Does anyone know what's up with this line?
actor->angle += P_Random()*FINEANGLES;
From what I've gathered, even if P_Random() gives out its highest value (255), the amount by which the angle is altered (255*8192 = 2088960) is only about a fifth of 1°. And indeed, when I use A_BunnyHop on a Crawla, it doesn't change its angle by any discernible amount. The actual bunnies that use this action in SRB2 do change their angle when they jump, but I assume that's because they use A_Chase and has nothing to do with A_BunnyHop. So my question is: Does anybody understand the purpose of this line? --SpiritCrusherTalk • Contribs 05:51, 22 July 2012 (CDT)