Talk:Data files
This is an incomplete list. Feel free to add upon it.
Do note that I only included the most important files. If you want to add the rest, be my guest. Digiku
Green Rings? Huh?
I was looking through SRB2.srb, and I found some green ring sprites. Lumpnames are: RRNGA0, RRNGB0, RRNGC0, RRNGD0, RRNGE0, RRNGF0, RRNGG0, and RRNGH0. What are they for? --§HoneyComb§
Also, I just saw some weird white things. Lumpnames- TFOGA0, TFOGB0, TFOGC0, and so on until TFGN0. --§HoneyComb§
For the green rings, they're the sprite used for any ring object--the rings you pick up, the rings you spill, the red rings you throw, etc. As for the white things, they were used for the chaos spawn point in 1.08. This previously unsigned comment was made by Kaysakado • Talk on 13:42, 2 December 2007 (PST)
Complete list of v1.09.4 files
The v1.09.4 installation package contains these files. Key:
- * = Not actually in the installation package, but created afterwards.
- + = New. Not in the article (write on these!)
* 1 3drend.dll * 2 autoexec.cfg* * 3 auto.wpn * 4 bomb.wpn * 5 config.cfg * 5 drill.dta+ * 6 fmod.dll (Win32/DirectX Only) * 7 gamedata.dat* * 8 home.wpn * 9 infn.wpn * 10 knux.plr * 11 music.dta * 12 r_opengl.dll (Win32/DirectX Only) * 13 rail.wpn * 14 soar.dta * 55 SOCEdit.exe+ * 15 sonic.plr * 16 srb2.srb * 55 SRB2SRC1094.exe+ * 55 srb2win.exe+ * 17 tails.plr
--Digiku talk 18:19, 4 December 2007 (PST)
All files?
Should this article cover all files that come with the installation EXE or only those that SRB2 needs to run? --SpiritCrusher 14:09, 15 October 2009 (UTC)
I think this article should cover all the files SRB2 can use. AlamA 15:16, 15 October 2009 (UTC)
I meant files like lvlconv.exe that are not used by SRB2 but included nonetheless. --SpiritCrusher 15:37, 15 October 2009 (UTC)