Thing types 1400–1405, Tall Flowers (BSZ) , are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are simple tall flowers of a specific color. There are six different colors available:
Thing type number
Name
Object type
Sprite
1400
Tall Flower (Red)
MT_BSZTALLFLOWER_RED
1401
Tall Flower (Purple)
MT_BSZTALLFLOWER_PURPLE
1402
Tall Flower (Blue)
MT_BSZTALLFLOWER_BLUE
1403
Tall Flower (Cyan)
MT_BSZTALLFLOWER_CYAN
1404
Tall Flower (Yellow)
MT_BSZTALLFLOWER_YELLOW
1405
Tall Flower (Orange)
MT_BSZTALLFLOWER_ORANGE
Object/state data
Object/state data
Object type info – MT_BSZTALLFLOWER_RED
Thing type number
1400
BSZ1A0
Object type
MT_BSZTALLFLOWER_RED
Sprite name prefix
BSZ1
SpawnState
S_BSZTALLFLOWER_RED
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTALLFLOWER_RED
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTALLFLOWER_RED
BSZ1
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTALLFLOWER_PURPLE
Thing type number
1401
BSZ1B0
Object type
MT_BSZTALLFLOWER_PURPLE
Sprite name prefix
BSZ1
SpawnState
S_BSZTALLFLOWER_PURPLE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTALLFLOWER_PURPLE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTALLFLOWER_PURPLE
BSZ1
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTALLFLOWER_BLUE
Thing type number
1402
BSZ1C0
Object type
MT_BSZTALLFLOWER_BLUE
Sprite name prefix
BSZ1
SpawnState
S_BSZTALLFLOWER_BLUE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTALLFLOWER_BLUE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTALLFLOWER_BLUE
BSZ1
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTALLFLOWER_CYAN
Thing type number
1403
BSZ1D0
Object type
MT_BSZTALLFLOWER_CYAN
Sprite name prefix
BSZ1
SpawnState
S_BSZTALLFLOWER_CYAN
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTALLFLOWER_CYAN
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTALLFLOWER_CYAN
BSZ1
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTALLFLOWER_YELLOW
Thing type number
1404
BSZ1E0
Object type
MT_BSZTALLFLOWER_YELLOW
Sprite name prefix
BSZ1
SpawnState
S_BSZTALLFLOWER_YELLOW
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTALLFLOWER_YELLOW
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTALLFLOWER_YELLOW
BSZ1
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_BSZTALLFLOWER_ORANGE
Thing type number
1405
BSZ1F0
Object type
MT_BSZTALLFLOWER_ORANGE
Sprite name prefix
BSZ1
SpawnState
S_BSZTALLFLOWER_ORANGE
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_BSZTALLFLOWER_ORANGE
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_BSZTALLFLOWER_ORANGE
BSZ1
F
-1
none
0
0
S_NULL
No
0%