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To do Tulips use the sprite prefix BST1/BST2/etc, not BSZ4. Update the objects and states to reflect this.
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Thing types 1430–1435, Tulips (BSZ), are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are colored tulips similar in appearance to GFZ's Budding Flower, but with darker leaves and stem. There are six different tulip colors available:
Thing type number
|
Name
|
Object type
|
Sprite
|
1430
|
Tulip (Red)
|
MT_BSZTULIP_RED
|
|
1431
|
Tulip (Purple)
|
MT_BSZTULIP_PURPLE
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|
1432
|
Tulip (Blue)
|
MT_BSZTULIP_BLUE
|
|
1433
|
Tulip (Cyan)
|
MT_BSZTULIP_CYAN
|
|
1434
|
Tulip (Yellow)
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MT_BSZTULIP_YELLOW
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1435
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Tulip (Orange)
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MT_BSZTULIP_ORANGE
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Object/state data
Object/state data
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Object type info – MT_BSZTULIP_RED
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|
Thing type number
|
1430
|
|
|
Object type
|
MT_BSZTULIP_RED
|
|
Sprite name prefix
|
BSZ4
|
|
SpawnState
|
S_BSZTULIP_RED
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|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
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States – MT_BSZTULIP_RED
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZTULIP_RED
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BSZ4
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_BSZTULIP_PURPLE
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|
Thing type number
|
1431
|
|
|
Object type
|
MT_BSZTULIP_PURPLE
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|
Sprite name prefix
|
BSZ4
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|
SpawnState
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S_BSZTULIP_PURPLE
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|
SeeState
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S_NULL
|
|
SeeSound
|
sfx_None
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|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
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|
DeathSound
|
sfx_None
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|
ActiveSound
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sfx_None
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|
RaiseState
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S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
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States – MT_BSZTULIP_PURPLE
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
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Var 1
|
Var 2
|
Next state
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Full brightness?
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Translucency
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S_BSZTULIP_PURPLE
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BSZ4
|
B
|
-1
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none
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0
|
0
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S_NULL
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No
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0%
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Object type info – MT_BSZTULIP_BLUE
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|
Thing type number
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1432
|
|
|
Object type
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MT_BSZTULIP_BLUE
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|
Sprite name prefix
|
BSZ4
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|
SpawnState
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S_BSZTULIP_BLUE
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|
SeeState
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S_NULL
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|
SeeSound
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sfx_None
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|
AttackSound
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sfx_None
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|
PainState
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S_NULL
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|
PainSound
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sfx_None
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|
MeleeState
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S_NULL
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|
MissileState
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S_NULL
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|
DeathState
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S_NULL
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|
XDeathState
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S_NULL
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|
DeathSound
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sfx_None
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|
ActiveSound
|
sfx_None
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|
RaiseState
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S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
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0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
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States – MT_BSZTULIP_BLUE
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State
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Sprite prefix
|
Frame
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Duration (tics)
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Action
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Var 1
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Var 2
|
Next state
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Full brightness?
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Translucency
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S_BSZTULIP_BLUE
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BSZ4
|
C
|
-1
|
none
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0
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0
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S_NULL
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No
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0%
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Object type info – MT_BSZTULIP_CYAN
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|
Thing type number
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1433
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|
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Object type
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MT_BSZTULIP_CYAN
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Sprite name prefix
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BSZ4
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SpawnState
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S_BSZTULIP_CYAN
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SeeState
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S_NULL
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|
SeeSound
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sfx_None
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|
AttackSound
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sfx_None
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|
PainState
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S_NULL
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|
PainSound
|
sfx_None
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|
MeleeState
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S_NULL
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|
MissileState
|
S_NULL
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|
DeathState
|
S_NULL
|
|
XDeathState
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S_NULL
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|
DeathSound
|
sfx_None
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|
ActiveSound
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sfx_None
|
|
RaiseState
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S_NULL
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|
SpawnHealth
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1000
|
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ReactionTime
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8
|
|
PainChance
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0
|
|
Speed
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0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
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0
|
|
Mass
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100
|
|
Damage
|
0
|
|
Flags
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
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States – MT_BSZTULIP_CYAN
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
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Action
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Var 1
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Var 2
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Next state
|
Full brightness?
|
Translucency
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S_BSZTULIP_CYAN
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BSZ4
|
D
|
-1
|
none
|
0
|
0
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S_NULL
|
No
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0%
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Object type info – MT_BSZTULIP_YELLOW
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|
Thing type number
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1434
|
|
|
Object type
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MT_BSZTULIP_YELLOW
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|
Sprite name prefix
|
BSZ4
|
|
SpawnState
|
S_BSZTULIP_YELLOW
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|
SeeState
|
S_NULL
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|
SeeSound
|
sfx_None
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|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZTULIP_YELLOW
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State
|
Sprite prefix
|
Frame
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Duration (tics)
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Action
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Var 1
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Var 2
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Next state
|
Full brightness?
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Translucency
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S_BSZTULIP_YELLOW
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BSZ4
|
E
|
-1
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none
|
0
|
0
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S_NULL
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No
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0%
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Object type info – MT_BSZTULIP_ORANGE
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|
Thing type number
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1435
|
|
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Object type
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MT_BSZTULIP_ORANGE
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Sprite name prefix
|
BSZ4
|
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SpawnState
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S_BSZTULIP_ORANGE
|
|
SeeState
|
S_NULL
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|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
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|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
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S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZTULIP_ORANGE
|
State
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Sprite prefix
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Frame
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Duration (tics)
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Action
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Var 1
|
Var 2
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Next state
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Full brightness?
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Translucency
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S_BSZTULIP_ORANGE
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BSZ4
|
F
|
-1
|
none
|
0
|
0
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S_NULL
|
No
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0%
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