User:Jazz/SandboxArchive

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SRB2 Rendering Modes

OpenGL Wall Translucency

I believe the problem comes into being depending on the arrangement of front and back sectors on the wall in question. Some walls, like the one I just ran tests on work perfectly fine, but others, like the ones in my Goo Lagoon match map, only work from certain sides of the wall. However, I am almost completely sure that the texture itself has absolutely nothing to do with whether the wall can support transparency or not.

As soon as I figure out what generally causes the problem, I'll naturally tack on the bullet. --Jazz 20:50, 22 September 2008 (UTC)

Every time I used two particular THZ wall textures, it worked fine. They have something in similar: they're both very white. That's what I used in Poison Prison Zone to make the transparent pipes, and I know that the translucent FOFs in Dynamic Temple Zone work correctly. Well, at the moment, it's impossible to tell what the case really is, as both computers in the house simply cannot run OpenGL properly. –SonicMaster 04:05, 23 September 2008 (UTC)