User:PencilVoid/New Sprite Table

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STND Standing
WAIT Boredom
WALK Walking
ROLL Spinning
SPIN Spindash charge
SPNG Spring falling up
RUN_ Running
GASP Grab a bubble
PAIN Hurt2
DEAD Dead
DRWN Drowning
EDGE On the edge 1
FALL Falling 1
RIDE Item hang/Tails pickup
SIGNA0 Level End Sign face3
LIFE Extra Life Monitor face3
TRNSA0 Super transformation 1
TRNSB0 Super transformation 2
TRNSC0 Super transformation 3
TRNSD0 Super transformation 4
TRNSE0 Super transformation 5
TRNSF0 Super transformation 6
TRNSG0 Super transformation 7
CNT1 Continue
XTRAA0 HUD head icon
XTRAB0 Character select art
XTRAC0 Small continue icon
XTRAD0 Constellation 1
XTRAE0 Constellation 2
XTRAF0 Constellation 3
NFLT Nights idle
NFLYALAR Nights flight
NDRLALAR Nights drill
NPULALAR Nights entering Ideya Capture
NSTNALAR Nights hurt
FLY_ CA_FLY flight
SWIM CA_FLY when used underwater, or CA_SWIM
TIRE CA_FLY tired
GLID CA_GLIDEANDCLIMB gliding
CLNG CA_GLIDEANDCLIMB clinging to a wall
CLMB CA_GLIDEANDCLIMB climbing
LAND CA_GLIDEANDCLIMB landing, CA_BOUNCE land
MLEE CA2_MELEE attack
TWIN CA_TWINSPIN twinspin
FIRE CA2_GUNSLINGER fire
BNCE CA_BOUNCE in air
DASH SF_DASHMODE dash

In order to create sprites for the super form, put them under a S_SUPER marker and give them the same prefixes.

3 To figure out the correct sprite offsets for these frames, you can refer to the offsets of the Level End Sign/Extra Life Monitor sprites, as well any existing character's own sprite offsets for these frames.