Thing types 1460–1465, Vines (BSZ), are a group of scenery Things from Botanic Serenity Zone that can be used in custom maps. These are vines that have grown some flowers of a specific color. There are six different colors available:
Thing type number
|
Name
|
Object type
|
Sprite
|
1460
|
Vine (Red)
|
MT_BSZVINE_RED
|
|
1461
|
Vine (Purple)
|
MT_BSZVINE_PURPLE
|
|
1462
|
Vine (Blue)
|
MT_BSZVINE_BLUE
|
|
1463
|
Vine (Cyan)
|
MT_BSZVINE_CYAN
|
|
1464
|
Vine (Yellow)
|
MT_BSZVINE_YELLOW
|
|
1465
|
Vine (Orange)
|
MT_BSZVINE_ORANGE
|
|
Object/state data
Object/state data
|
Object type info – MT_BSZVINE_RED
|
|
Thing type number
|
1460
|
BSZ7A0
|
|
Object type
|
MT_BSZVINE_RED
|
|
Sprite name prefix
|
BSZ7
|
|
SpawnState
|
S_BSZVINE_RED
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZVINE_RED
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZVINE_RED
|
BSZ7
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_BSZVINE_PURPLE
|
|
Thing type number
|
1461
|
BSZ7B0
|
|
Object type
|
MT_BSZVINE_PURPLE
|
|
Sprite name prefix
|
BSZ7
|
|
SpawnState
|
S_BSZVINE_PURPLE
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZVINE_PURPLE
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZVINE_PURPLE
|
BSZ7
|
B
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_BSZVINE_BLUE
|
|
Thing type number
|
1462
|
BSZ7C0
|
|
Object type
|
MT_BSZVINE_BLUE
|
|
Sprite name prefix
|
BSZ7
|
|
SpawnState
|
S_BSZVINE_BLUE
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZVINE_BLUE
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZVINE_BLUE
|
BSZ7
|
C
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_BSZVINE_CYAN
|
|
Thing type number
|
1463
|
BSZ7D0
|
|
Object type
|
MT_BSZVINE_CYAN
|
|
Sprite name prefix
|
BSZ7
|
|
SpawnState
|
S_BSZVINE_CYAN
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZVINE_CYAN
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZVINE_CYAN
|
BSZ7
|
D
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_BSZVINE_YELLOW
|
|
Thing type number
|
1464
|
BSZ7E0
|
|
Object type
|
MT_BSZVINE_YELLOW
|
|
Sprite name prefix
|
BSZ7
|
|
SpawnState
|
S_BSZVINE_YELLOW
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZVINE_YELLOW
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZVINE_YELLOW
|
BSZ7
|
E
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_BSZVINE_ORANGE
|
|
Thing type number
|
1465
|
BSZ7F0
|
|
Object type
|
MT_BSZVINE_ORANGE
|
|
Sprite name prefix
|
BSZ7
|
|
SpawnState
|
S_BSZVINE_ORANGE
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_BSZVINE_ORANGE
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_BSZVINE_ORANGE
|
BSZ7
|
F
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
|