Archive talk:Final Version
- This is an archive page for the discussion page of "Final Version". The article has since been superseded by In Development.
Platforms to be determined? Isn't it just Windows and Linux? ST218 11:29, 21 October 2007 (PDT)
And Mac and Dreamcast and PSP, etc.? Anyways, they could suddenly find a way to port it to soem console. --Kaysakado 11:38, 21 October 2007 (PDT)
Isn't there gunna be some sort of a final FINAL Zone? You should at least be able to confirm that, dev team. :( --Spazzo 12:53, 25 October 2007 (PDT)
I recall Mystic saying that there was going to be a Super Sonic level at one point, but to reveal what it is is to spoil the game. --Boinciel 20:29, 2 November 2007 (PDT)
The trademark symbol was sort of used as a joke. No, it isn't trademarked by any specific person. –SonicMaster 14:56, 4 November 2007 (PST)
- 1 Info Box
- 2 Conversion from 1.09.4 to 1.1 tool
- 3 Estimate
- 4 CEZ?
- 5 OpenGL
- 6 Adventure Mode?
- 7 The leak
- 8 ;_; ^_^
- 9 Slopes
- 10 Pirate theme on CEZ?
- 11 SRB2 1.1 to be released in March?
- 12 Match?
- 13 Citation Rules
- 14 Problems with Private Beta level info
- 15 "Semi-Private?"
- 16 Pallet glitch gone?
- 17 1.1 Teaser Video
- 18 Spiny
- 19 ACZ/ERZ Sketches
- 20 A little gift
- 21 Badniks
- 22 Rename this article to 2.1?
- 23 Requests
The info box for this page is not accurate. 1.1 is not the "latest version", it is a version that isn't even done yet. -Mystic 12:52, 6 November 2007 (PST)
Conversion from 1.09.4 to 1.1 tool
I hope someone makes one when 1.1 is released. –SonicMaster 18:25, 27 November 2007 (PST)
Is there even any estimate to when this will be done, or no idea at all? ~WafflezHedgehog~ 18:18, 29 November 2007 (PST)
I tried asking Mystic once...I got no reply... I don't think they really have an idea. Who knows how long it will take to make the bosses. What if somehow the guy who was programming OpenGL comes back to finish it? If so, then making the game will take even longer. They have to make sure all the stages are good. Who knows how many mistakes will be made when making stages. There are no deadlines. Motivation for some the people to finish may rise and fall unpredictably. But it will get finished. –SonicMaster 19:59, 29 November 2007 (PST)
Because they don't know themselves. They can make, at best, an educated guess based on history. Such as the length of time it took them to make a certain level map. They'll never actually know themselves. They'll occasionally discuss a possible timeframe that it'll be done in, but they don't like "When will it be done?" questions... ~DarkWarrior Talk • Contribs 07:41, 30 November 2007 (PST)
It will be done when it's done. Maybe they are almost done, but not telling us ATM, or maybe they have a LOT more work to do. - Ah2190 11:48, 10 April 2008 (PDT)
It's not well-made. Act 1 is too easy for Tails and Knuckles, whereas Act 2 is poorly made because it's all about finding buttons. Finding buttons is not how Sonic levels work. It is explicitly stated in Level Design 101 that Castle Eggman Zone Act 2 is not a good stage for this reason. –SonicMaster 20:30, 30 November 2007 (PST)
Of course their changing Castle Eggman. It's easy to finish Castle Eggman Act 1 in about 1 minute with Tails or Knux, and Castle Eggman Act 2 is all about button hunting. CEZ1 only needs a design change and CEZ2 has to be scrapped entirely, button hunting is one of the worst bad designs (Ones with plenty of open space or cramped ones are the worst). Silverfan33 22:14, 24 December 2007 (PST)
Having it be too open is not worse than button hunting unless you lose sense of direction. *coughSunkenPalaceZonecough* –SonicMaster 09:59, 24 February 2008 (PST)
He also noted that OpenGL will be at a supreme disadvantage with the advent of this, as he's not bothering to code in OpenGL compatibility.
Why then not just completely get rid of it for v1.1? –SonicMaster 07:13, 3 December 2007 (PST)
Because plenty of people are angry enough that it's not even getting minimal support to run. Removing it entirely would only make people that much angrier. Yes, I'm one of those who do not like the decision to abandon OpenGL like that. ~DarkWarrior Talk • Contribs 08:51, 3 December 2007 (PST)
- I'm not happy with the change, either. Infact, I think it's one of the most stupid decisions made by STJr yet. Not only does OpenGL perform MUCH, MUCH faster in complicated levels than Software, it works better for netgames, looks MUCH better (Trilinear filtering + 16xAF + 4xAA rocks, lighting and some other pretty effects), works better at high resolutions, and should...I go on? Because I can. Just because it has some slightly more glaring faults then Software doesn't mean it has to be ditched entirely...カラム 21:52, 10 December 2007 (PST)
- Now you know SSNTails. To me, frankly, this doesn't seem out-of-character for him. :P --Digiku talk 22:11, 10 December 2007 (PST)
- Maybe Shuffle should code this feature for OpenGL just so people are satisfied. Seems like he knows how. And if he does, he should fix the other things, too. –SonicMaster 22:52, 10 December 2007 (PST)
OpenGL runs better on my pc than Software... I seriously hope that support for OpenGL will be picked up by someone. Similarly to the unofficial PrettySRB2 release. JEV3 14:03, 9 December 2007 (PST)
OpenGL goes way slow on my computer, and I've only used it once. Software works fine for me. In fact, my computer is so crappy that it has had some frame lag in Botanic Serenity Low-End. –SonicMaster 14:20, 9 December 2007 (PST)
Both OpenGL and Software are up to speed for me. I can't go past Low-End Botanic Serenity without getting some choppy frame rate.
@SonicMaster: It isn't that my laptop sucks in terms of speed, it's just inconvenient for netgames in the sense that it keeps lagging after some time. To stop it from lagging, I have to double-press the "Enable/Disable Wireless Network" button on my laptop, resetting my connection and setting it back to full speed. This is also why my dedicated netgame lagged while I was gone, BTW. :P ~ Blue Warrior talk contrib 14:32, 9 December 2007 (PST)
Please... everyone shut the **** up about the OGL vs SW thing. My netgaming computer handles OGL without a single frame dropped. Yet, in Software it is the laggiest piece of crap I've ever seen. My laptop for testing WADs can't even load OGL. Yet, Software runs as if it were hardcoded into my laptop or something. So... to each their own. SW and OGL are equal rivals. Chaos Knux
You don't need to get so mad. –SonicMaster 19:22, 20 February 2008 (PST)
I wasn't mad. I typed that rant as calmly as I typed this. If there was exclamation point abuse in my message, thats when I'd be mad. Chaos Knux
Software lags the most on all of my computers I've had. OpenGL loads super fast on my new laptop. In short, OpenGL is better than Software.~ Sky The Destroyer
Will there be more official Adventure Mode levels in 1.1?
No. -Mystic 11:06, 9 December 2007 (PST)
SRB2Adventure mode is worse than SADX's controls anyway.--Glaber 16:24, 25 December 2007 (PST)
SADX's controls aren't bad in my view. I have the Gamecube version, so you know. –SonicMaster 18:47, 25 December 2007 (PST)
That's why I said that.(I have the game too)--Glaber 19:03, 30 December 2007 (PST)
Are you even allowed to put that screenshot up here if it was obtained by someone's denial-of-service attack? –SonicMaster 14:30, 9 December 2007 (PST)
Ah, but see, it is being illegal because the image is on a whole different webspace. We're just linking to it, which is actually the basic premise for a lot of sites that show episodes of TV Shows. Anyways, i don't think it's even illegal for the people who have the image hosted there. This previously unsigned comment was made by ~Kaysakado • Talk on 14:50, 9 December 2007 (PST)
Uh, you guys, I hate to mention this, but there is no way you can obtain a copy of someone's hard drive by DDoSing them. That's the most laughable leak story in forever. Just say it was a possible leak (if it's real at all) and leave it at that, because a DDoS attack causes someone to lose their internet connection, not expose their data. -Mystic 14:56, 9 December 2007 (PST)
You sometimes can get in trouble for linking to websites you shouldn't. Especially if you're doing it to link to those...warez... –SonicMaster 15:52, 9 December 2007 (PST)
@Digiku: I didn't make the SRB2MB experiments... I wanted to keep the stuff off of the wiki, that is why I took it down. -Torgo 6:43 PM (CST) 12/9/2007
The Inferno Shield and Liquid Shield have been replaced by the old Elemental Shield.
WHY? I think there should be a vote on this one, personally. –SonicMaster 21:02, 9 December 2007 (PST)
EDIT: Not saying you have to, but I think there should be. I bet I'm not the only one disappointed at this.
Generally, we don't poll the public on things like this because no change we've ever made would pass a public vote. Most people don't like change, especially when it involves removing something. We did ask the public for general opinions on this change, and we weren't surprised to know that the entirety of the community, pretty much, doesn't like this change.
However, our goal isn't to make everyone happy, it's to make the game play well, and the reality is that the Inferno Shield was a very narrowly useful shield with limited applications, almost all of them in match and capture the flag. The replacement is useful in almost every situation you can imagine. Considering the other three shields, the Whirlwind, Attraction, and Armageddon Shield, are also pretty much always useful, that puts it in line with the power level of the rest of the items in the game. -Mystic 12:53, 10 December 2007 (PST)
What about the Liquid Shield? –SonicMaster 13:06, 10 December 2007 (PST)
The old Elemental Shield protected from all elemental damage and drowning. When the Inferno Shield was added, we removed the rest of the elemental protection and called it the Liquid Shield. All of the Liquid Shield's functionality is in the Elemental Shield. -Mystic 15:17, 10 December 2007 (PST)
OOOOH!!!!! That's...cool... I need to pay more attention to the name. I thought it was a non-elemental shield like you find in Sonic 1 and Sonic 2. I'm satisfied now! Thanks for informing me, Mystic! Wow, I support this shield now. –SonicMaster 15:37, 10 December 2007 (PST)
EDIT: So you're not actually removing anything. You're merging them to make a very powerful Shield. That's cool. ~ SonicMaster
Personally, I didn't think it was very reminiscent to the classics to have the abilities split up unlike S3K. But with having all elemental resistance abilities in one shield, then leaving the rest for other shields, I suppose it's rectified.
There's one thing I'd like to address, though, and that would be merging the attraction and whirlwind into one shield. Attraction is pretty powerful already, but what with the old elemental shield being in place, both attraction and whirlwind have the short ends of the stick. To balance it out, merging the two and removing the code that makes shields short out in water would justify things. Armaggeddon is already powerful enough, if for no other reason than tearing on everyone at once. ~ Blue Warrior talk contrib 18:25, 10 December 2007 (PST)
Thanks, but the Sonic 3 Lightning Shield is downright overpowered, and everyone knows it. Honestly, I don't see how this is a major difference. In terms of gameplay, it means that if you want to be protected from elemental damage, the same shield will always do that. However, if you want a bunch of other effects, like attracting rings (highly powerful) and double jumping (also highly powerful), you have to give up your elemental immunity. This will provide a nice tension in stages like Red Volcano with elemental hazards everywhere. -Mystic 20:39, 10 December 2007 (PST)
Is there going to be the Fire Trail thing, or a reasonable facsimile thereof [/threestooges]? If it's not going to be a part of the Elemental Shield, then I personally think that should probably be merged with the Whirlwind Shield, as I don't view it as very powerful. However, I am wrong, as it is powerful, because you said so. And I want to know why. But the Whirlwind Shield's certainly less powerful than the Attraction Shield, even if you take out the electrical protection from the Attraction Shield.
But of course, your opinion is a much louder voice when it comes to SRB2 production. –SonicMaster 00:07, 11 December 2007 (PST)
The Whirlwind Shield has been improved somewhat in 1.1, so it's already even better than it currently is (No, I won't tell you what we did)
Even without the modifications, there are many stages where I would prefer to have a Whirlwind Shield over an Attraction Shield. Even ignoring water, the Whirlwind Shield is amazing in stages like AGZ, and in difficult stages involving any kind of platforming. -Mystic 15:39, 18 December 2007 (PST)
I still want to see the fire trail in some shape or form... I really like its potential as a weapon and it adds for a lot of strategy in match. Just having a that leaves a damaging trail but doesn't have the fire immunity makes it even more on the low end in Singleplayer. That was a feature that I actually wanted to see more like it, because it involved damaging other players in ways other than throwing rings. - JEV3 16:15, 18 December 2007 (PST)
In that leak, there are slopes. Should I add that to the article?
We already did, and the mean men took it away. D: But, anyways, it's because we're not supposed to know it. Wait, know what? There's nothing for us to know. Right? Right? *coughthey'rewatchinguscough* ~Kaysakado • Talk 00:46, 11 December 2007 (UTC)
It wouldn't be a bad idea to add the slope FOF. It looks nice, and it could make Dark Warrior's Emerald Park Zone not have frame lag (for me at least). ^_^ –SonicMaster 22:54, 10 December 2007 (PST)
Pirate theme on CEZ?
When did SSNTails or Mystic said that? I never heard them saying that. Silverfan33 22:51 24 December 2007
SRB2 1.1 to be released in March?
SSNTails said in srb2.org that they have some special things to celebrate SRB2's 10th birthday. I bet that one of them is 1.1, also there's a small coincidence (My birthday is in March too). I can't wait for two things. 1) Arid Canyon Zone. 2) SRB2's birthday. - Silverfan33/Jacklekku 15:13, 5 January 2008 (PST)
If we are getting a demo of 1.1 how much of it will be useable/editable?--Glaber 16:24, 5 January 2008 (PST)
Personally, I'm kinda surprised that the numerous match screenshots we've been posting haven't been discussed here.
They're kinda basic, and we're still being vague, but there is plenty there to point out. -Mystic 14:10, 14 February 2008 (PST)
I rather think the whole cardboardy blackness around the weapon rings in the game itself (not in the HUD) looks incredibly ugly. The idea that you can switch between rings is cool... And you don't have to say if you don't want to, but does that mean weapon rings will not stack anymore? Hmm...you do know what you're doing. Is the function of the purple ring a secret? –SonicMaster 14:15, 14 February 2008 (PST)
Was that a chaos emerald in picture 4? what's that doing there? also is this how the WOP is being eliminated?--Glaber 17:11, 14 February 2008 (PST)
There was one in picture 3 too. Things actually look quite all over the place and inconsistent. I personally don't like "carboardy" thing either. Perhaps the actual sprites aren't complete yet though. Match looks like its going to be getting some major changes as far as weapons go and hopefully will allow for a lot more strategy to be implemented in future maps. I'm just dying to find out what the functions of some of those weapons are. JEV3 19:21, 14 February 2008 (PST)
I wouldn't worry about thing placement. I can safely assume that they just randomly placed all available ring weapons and features on the same map so that they could all be tested at once. And ditto me for the "cardboard" thing. Should be interesting to see how already-designed levels will have to be converted/modified to fit the new weapons. --Jazz 19:28, 14 February 2008 (PST)
The weapon panels rotate and actually look rather good in motion. If you've played Wizard, it looks a lot like that. -Mystic 22:05, 14 February 2008 (PST)
Guess I'll have to trust you. I naturally wouldn't believe you. :P –SonicMaster 22:27, 14 February 2008 (PST)
K, I believe you now. I've seen it for myself. –SonicMaster 09:55, 24 February 2008 (PST)
OK, Kaysakado was right to put that there. However, the way he had put it up there looks inevitably ugly. I propose that Dark Warrior merge the proper citation methods into the Manual of Style. We can then just make it say this:
| To do|
Cite the new changes. Use Help:Manual of Style/Citing References.
–SonicMaster 15:22, 23 February 2008 (PST)
http://srb2wiki.sepwich.com/wiki/Help:Manual_of_Style#Citing_Sources ~DarkWarrior Talk • Contribs 10:04, 25 February 2008 (PST)
Problems with Private Beta level info
I have been using the private beta, and I noticed some errors.
- What is Jade Coast Zone? The "new" level is an edited Jade Valley.
- Every level currently in the game is edited somewhat.
Thanks, --18.104.22.168 09:50, 24 February 2008 (PST) (FSX from forums)
"Every level currently in the game is edited somewhat." Umm, it's SUPPOSED to be. –SonicMaster 09:55, 24 February 2008 (PST)
Errors in the Wiki article. Whoops. --22.214.171.124 10:23, 24 February 2008 (PST)
Right, the Jade Valley thing is fixed, but the modifications to "every level" is simply adding the new weapon rings, which the reader can figure out for themselves. ~Kaysakado • Talk • 21:31, 24 February 2008 (UTC)
Wrong. Thunder Citadel has slight terrain modification. –SonicMaster 15:02, 24 February 2008 (PST)
Recently in my talk page, the private beta was reffered to as "Semi-private". I'm just wondering what exactly makes it "semi-private"?--Glaber 15:29, 24 February 2008 (PST)
Because of the fact that even though it's SUPPOSED to be private, if you know the link, you can get it. –SonicMaster 15:42, 24 February 2008 (PST)
So I guess we now have a real leaked version on our hands. (Found the link in a fourm topic in suggestions and help talking about wads and 1.1) --Glaber 15:48, 24 February 2008 (PST)
It's semi-private in the sense that it's a private beta for a public place. It's not "leaked" in the sense that you have a real 1.1. This is not actually what 1.1 is. A lot of things have been taken out for this. It's "leaked" in the sense that some people don't realize that it was supposed to stay where it was originally linked. ~DarkWarrior Talk • Contribs 09:29, 25 February 2008 (PST)
But, according to Mystic (through IRC), the "private" beta is closed. - Ah2190 12:09, 10 April 2008 (PDT)
Pallet glitch gone?
I just thought of something, If AJ says that software mode is suppose to be better in 1.1, will that mean that the pallet glitch will be fixed? (Still encounters it in the current SRB2 and PRBoom)--Glaber 17:16, 28 February 2008 (PST)
Well, I know one thing. Everything will still have to adhere to the new set of 256 colors. –SonicMaster 18:30, 28 February 2008 (PST)
The Palette is reloaded when pressing F11 in SRB2. So when the colors get messed up just press F11. I don't know if the palette is reloaded in PRBoom. –Turtle Man 07:17, 29 February 2008 (PST)
That doesn't help when the glitch is persistant. Matter of fact, that's one of the reasons I switched to OpenGL.--Glaber 17:37, 29 February 2008 (PST)
That glitch is not fixed in 1.1, because it's not actually a bug in SRB2, it's a quirk of how Windows works. You can frequently fix it simply by hitting escape and bringing up the menu, but if that doesn't work, hitting alt-tab and then clicking back on SRB2 fixes it 100% of the time. -Mystic 15:13, 2 March 2008 (PST)
Go nuts. Extract any and all information from the video that you can muster, surely there's some information there that we haven't seen before.
-Spazzo without logging in
Hmm, would the spiny releate to the original concept of the DrillaKilla?--Glaber 15:16, 2 April 2008 (PDT)
Hey, take a good look at what I found:
Formatting edit by SonicMaster
Speculation time! --Spazzo 18:29, 14 April 2008 (PDT)
Just watch Mystic come into this conversation and end it. ^_^ ––SonicMaster 19:31, 14 April 2008 (PDT)
I remember asking SSNTails a few questions, and I remember him telling me that Sonikku used to draw "awesome isometric drawings of maps". Maybe that's it? It would seem these "awesome isometric drawings of maps" would replace the easter egg bonus, or something.
Strewth 17:30, 15 April 2008 (PDT)
Also, it appears we've gotten information on every zone except Dark City. I'd think it's about time we've received some. D=
Nope, these are just random sketches SSN drew, using an online whiteboard program. They're purely meant for speculation. --Spazzo 17:46, 15 April 2008 (PDT)
EDIT: I haven't heard much on Dark City Zone as well, I'm assuming they haven't gotten to work on it yet.
In terms of Mystic ending this conversation, he has no ideas these sketches exist, so it's safe to say he won't trouble us. =P--Spazzo 17:49, 15 April 2008 (PDT)
A little gift
Raw Log: http://www.pastebin.ca/1331309
Feel free to splice it up, and take whatever you find to be noteworthy. There's a lot of irrelevant discussion in there as well, now - I'm not going to bother purging it out.
Oh, and one more thing: http://www.srb2.org/mb/viewtopic.php?p=300956#300956 --Spazzo
I'm totally shocked that the watchful dogs in #srb2fun didn't post this yet. --Boinciel 03:34, 9 February 2009 (UTC)
EDIT: Moved logs to a better location. -Spazzo
Why not mention the badniks that we know about for each level?--Glaber 23:46, 1 April 2009 (UTC)
Rename this article to 2.1?
I think we are going to commit to changing ME to 2.0 and 1.1 to 2.1, and the article should reflect those changes. Torgo 16:14, 16 June 2009 (UTC)
Well, I'm wondering if we should rename this to "In Development" or something similar, because we don't really know what 2.1 will include.
Since when is 2.1 going to be the final version? --SpiritCrusher 18:33, 19 October 2009 (UTC)
Can there be an extra zone if players somehow get all Chaos emeralds? - Superchris
This article is completely outdated, and thus doesn't mention Final Fight Zone. Go to In Development to see that this extra zone will be made. --SpiritCrusher 13:14, 24 February 2010 (UTC)
Umm yeah, it's so oudated that it doesn't even exist anymore. How did you get to this page? --SpiritCrusher 18:32, 7 March 2010 (UTC)