Sector type 2, Damage (Water), is a sector type which damages the player unless the player has an Elemental Shield. The difference between this and Damage (Electrical) is that it only works with water blocks, and that the player is only damaged when submerged deep enough (more than 28 fracunits) in the liquid. Since Attraction Shields disappear immediately upon contact with water blocks, they will not protect the player from the damage of this sector type.
This special was notably used as the "slime damage" in Techno Hill Zone prior to v2.1 as well as many custom THZ-themed levels. In this context, it is used on a translucent water FOF with a #E000E0S colormap,
CHEMG01 flats and
|Type of sector||Behavior|
|In-level sector||No effect|
|Solid FOF control sector||No effect|
|Intangible FOF control sector||No effect|
|Water FOF control sector||Damages players when submerged more than 28 fracunits in the FOF, unless they have an Elemental Shield|
- Example WAD: ex_st00002_damage_water.wad
- This example WAD can be played in any gametype. It uses
MAP01, replacing Greenflower Zone Act 1.
|Sector types - Group 1||[view]|
|Damage • Damage (Water) • Damage (Fire) • Damage (Electrical) • Spikes • Death Pit • Instant Kill • Ring Drainer (Floor Touch) • Ring Drainer (Anywhere in Sector) • Special Stage Damage • Space Countdown • Ramp Sector • Non-Ramp Sector • Bouncy FOF|