A_ScoreRise is an action that makes the actor move vertically. The actor's
Speed property determines the movement speed in fracunits/tic. In SRB2, it is used to make the score logos rise.
Code – A_ScoreRise
// Function: A_ScoreRise
// Description: Makes the little score logos rise. Speed value sets speed.
// var1 = unused
// var2 = unused
void A_ScoreRise(mobj_t *actor)
if (LUA_CallAction("A_ScoreRise", actor))
// make logo rise!
P_SetObjectMomZ(actor, actor->info->speed, false);