Thing types 1900–1909, Stalagmites are a group of scenery Things that can be used in cave-themed maps. These are intangible stalagmites of a specific size and color. There are ten different types of stalagmites available:
Thing type number
Name
Object type
Sprite
Description
1900
Brown Stalagmite (Tall)
MT_STALAGMITE0
An intangible, large brown stalagmite.
1901
Brown Stalagmite
MT_STALAGMITE1
An intangible, small brown stalagmite.
1902
Orange Stalagmite (Tall)
MT_STALAGMITE2
An intangible, large orange stalagmite.
1903
Orange Stalagmite
MT_STALAGMITE3
An intangible, small orange stalagmite.
1904
Red Stalagmite (Tall)
MT_STALAGMITE4
An intangible, large red stalagmite.
1905
Red Stalagmite
MT_STALAGMITE5
An intangible, small red stalagmite.
1906
Gray Stalagmite (Tall)
MT_STALAGMITE6
An intangible, large gray stalagmite.
1907
Gray Stalagmite
MT_STALAGMITE7
An intangible, small gray stalagmite.
1908
Blue Stalagmite (Tall)
MT_STALAGMITE8
An intangible, large bluish-white stalagmite. Can be used in ice-themed maps.
1909
Blue Stalagmite
MT_STALAGMITE9
An intangible, small bluish-white stalagmite. Can be used in ice-themed maps.
Object/state data
Object/state data
Object type info – MT_STALAGMITE0
Thing type number
1900
STLGA0
Object type
MT_STALAGMITE0
Sprite name prefix
STLG
SpawnState
S_STG0
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE0
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG0
STLG
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE1
Thing type number
1901
STLGB0
Object type
MT_STALAGMITE1
Sprite name prefix
STLG
SpawnState
S_STG1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE1
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG1
STLG
B
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE2
Thing type number
1902
STLGC0
Object type
MT_STALAGMITE2
Sprite name prefix
STLG
SpawnState
S_STG2
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE2
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG2
STLG
C
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE3
Thing type number
1903
STLGD0
Object type
MT_STALAGMITE3
Sprite name prefix
STLG
SpawnState
S_STG3
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE3
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG3
STLG
D
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE4
Thing type number
1904
STLGE0
Object type
MT_STALAGMITE4
Sprite name prefix
STLG
SpawnState
S_STG4
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE4
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG4
STLG
E
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE5
Thing type number
1905
STLGF0
Object type
MT_STALAGMITE5
Sprite name prefix
STLG
SpawnState
S_STG5
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE5
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG5
STLG
F
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE6
Thing type number
1906
STLGG0
Object type
MT_STALAGMITE6
Sprite name prefix
STLG
SpawnState
S_STG6
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE6
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG6
STLG
G
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE7
Thing type number
1907
STLGH0
Object type
MT_STALAGMITE7
Sprite name prefix
STLG
SpawnState
S_STG7
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE7
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG7
STLG
H
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE8
Thing type number
1908
STLGI0
Object type
MT_STALAGMITE8
Sprite name prefix
STLG
SpawnState
S_STG8
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE8
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG8
STLG
I
-1
none
0
0
S_NULL
No
0%
Object type info – MT_STALAGMITE9
Thing type number
1909
STLGJ0
Object type
MT_STALAGMITE9
Sprite name prefix
STLG
SpawnState
S_STG9
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
16*FRACUNIT
Height
40*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_STALAGMITE9
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_STG9
STLG
J
-1
none
0
0
S_NULL
No
0%