Thing types 1900–1909, Stalagmites are a group of scenery Things that can be used in cave-themed maps. These are intangible stalagmites of a specific size and color. There are ten different types of stalagmites available:
Thing type number
|
Name
|
Object type
|
Sprite
|
Description
|
1900
|
Brown Stalagmite (Tall)
|
MT_STALAGMITE0
|
|
An intangible, large brown stalagmite.
|
1901
|
Brown Stalagmite
|
MT_STALAGMITE1
|
|
An intangible, small brown stalagmite.
|
1902
|
Orange Stalagmite (Tall)
|
MT_STALAGMITE2
|
|
An intangible, large orange stalagmite.
|
1903
|
Orange Stalagmite
|
MT_STALAGMITE3
|
|
An intangible, small orange stalagmite.
|
1904
|
Red Stalagmite (Tall)
|
MT_STALAGMITE4
|
|
An intangible, large red stalagmite.
|
1905
|
Red Stalagmite
|
MT_STALAGMITE5
|
|
An intangible, small red stalagmite.
|
1906
|
Gray Stalagmite (Tall)
|
MT_STALAGMITE6
|
|
An intangible, large gray stalagmite.
|
1907
|
Gray Stalagmite
|
MT_STALAGMITE7
|
|
An intangible, small gray stalagmite.
|
1908
|
Blue Stalagmite (Tall)
|
MT_STALAGMITE8
|
|
An intangible, large bluish-white stalagmite. Can be used in ice-themed maps.
|
1909
|
Blue Stalagmite
|
MT_STALAGMITE9
|
|
An intangible, small bluish-white stalagmite. Can be used in ice-themed maps.
|
Object/state data
Object/state data
|
Object type info – MT_STALAGMITE0
|
|
Thing type number
|
1900
|
STLGA0
|
|
Object type
|
MT_STALAGMITE0
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG0
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE0
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG0
|
STLG
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE1
|
|
Thing type number
|
1901
|
STLGB0
|
|
Object type
|
MT_STALAGMITE1
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG1
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE1
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG1
|
STLG
|
B
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE2
|
|
Thing type number
|
1902
|
STLGC0
|
|
Object type
|
MT_STALAGMITE2
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG2
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE2
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG2
|
STLG
|
C
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE3
|
|
Thing type number
|
1903
|
STLGD0
|
|
Object type
|
MT_STALAGMITE3
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG3
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE3
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG3
|
STLG
|
D
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE4
|
|
Thing type number
|
1904
|
STLGE0
|
|
Object type
|
MT_STALAGMITE4
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG4
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE4
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG4
|
STLG
|
E
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE5
|
|
Thing type number
|
1905
|
STLGF0
|
|
Object type
|
MT_STALAGMITE5
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG5
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE5
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG5
|
STLG
|
F
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE6
|
|
Thing type number
|
1906
|
STLGG0
|
|
Object type
|
MT_STALAGMITE6
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG6
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE6
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG6
|
STLG
|
G
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE7
|
|
Thing type number
|
1907
|
STLGH0
|
|
Object type
|
MT_STALAGMITE7
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG7
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE7
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG7
|
STLG
|
H
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE8
|
|
Thing type number
|
1908
|
STLGI0
|
|
Object type
|
MT_STALAGMITE8
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG8
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE8
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG8
|
STLG
|
I
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_STALAGMITE9
|
|
Thing type number
|
1909
|
STLGJ0
|
|
Object type
|
MT_STALAGMITE9
|
|
Sprite name prefix
|
STLG
|
|
SpawnState
|
S_STG9
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
16*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_STALAGMITE9
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_STG9
|
STLG
|
J
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
|