Thing types 1003–1005, Corals , are a group of scenery Things seen in Deep Sea Zone and many aquatic-themed custom maps. These are intangible corals of a specific shape and color. There are three different types of coral available:
Thing type number
Name
Object type
Sprite
Description
1003
Coral (Green)
MT_CORAL1
A bunch of bright-green branches of coral sticking from the ground.
1004
Coral (Red)
MT_CORAL2
A red sea fan sticking from the ground.
1005
Coral (Orange)
MT_CORAL3
A gray rock with branches of orange coral sticking out.
Object/state data
Object/state data
Object type info – MT_CORAL1
Thing type number
1003
File:CRL1A0.png CRL1A0
Object type
MT_CORAL1
Sprite name prefix
CRL1
SpawnState
S_CORAL1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
8*FRACUNIT
Height
16*FRACUNIT
Display offset
0
Mass
4
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_CORAL1
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_CORAL1
CRL1
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_CORAL2
Thing type number
1004
File:CRL2A0.png CRL2A0
Object type
MT_CORAL2
Sprite name prefix
CRL2
SpawnState
S_CORAL2
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
8*FRACUNIT
Height
16*FRACUNIT
Display offset
0
Mass
4
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_CORAL2
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_CORAL2
CRL2
A
-1
none
0
0
S_NULL
No
0%
Object type info – MT_CORAL3
Thing type number
1005
File:CRL3A0.png CRL3A0
Object type
MT_CORAL3
Sprite name prefix
CRL3
SpawnState
S_CORAL3
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
8*FRACUNIT
Height
16*FRACUNIT
Display offset
0
Mass
4
Damage
0
Flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
States – MT_CORAL3
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_CORAL3
CRL3
A
-1
none
0
0
S_NULL
No
0%