Thing types 1003–1005, Corals, are a group of scenery Things seen in Deep Sea Zone and many aquatic-themed custom maps. These are intangible corals of a specific shape and color. There are three different types of coral available:
Thing type number
|
Name
|
Object type
|
Sprite
|
Description
|
1003
|
Coral (Green)
|
MT_CORAL1
|
|
A bunch of bright-green branches of coral sticking from the ground.
|
1004
|
Coral (Red)
|
MT_CORAL2
|
|
A red sea fan sticking from the ground.
|
1005
|
Coral (Orange)
|
MT_CORAL3
|
|
A gray rock with branches of orange coral sticking out.
|
Object/state data
Object/state data
|
Object type info – MT_CORAL1
|
|
Thing type number
|
1003
|
|
|
Object type
|
MT_CORAL1
|
|
Sprite name prefix
|
CRL1
|
|
SpawnState
|
S_CORAL1
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
8*FRACUNIT
|
|
Height
|
16*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
4
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CORAL1
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CORAL1
|
CRL1
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_CORAL2
|
|
Thing type number
|
1004
|
|
|
Object type
|
MT_CORAL2
|
|
Sprite name prefix
|
CRL2
|
|
SpawnState
|
S_CORAL2
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
8*FRACUNIT
|
|
Height
|
16*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
4
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CORAL2
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CORAL2
|
CRL2
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_CORAL3
|
|
Thing type number
|
1005
|
|
|
Object type
|
MT_CORAL3
|
|
Sprite name prefix
|
CRL3
|
|
SpawnState
|
S_CORAL3
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1000
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
0
|
|
Radius
|
8*FRACUNIT
|
|
Height
|
16*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
4
|
|
Damage
|
0
|
|
Flags
|
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
|
|
States – MT_CORAL3
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_CORAL3
|
CRL3
|
A
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
|