Linedef type 542
The target sector must have the Wind/Current sector effect for this special to work. The speed of the wind is determined by the length of the control linedef. Only values greater than 50 are capable of lifting the player up from the floor by themselves in normal gravity.
If Flag  / Solid Midtexture / Effect 4 is checked, the wind will switch to sliding mode, in which players will be forced into their pain sprites and cannot accelerate or decelerate. If Flag  / Not Climbable is checked, the pushing effect is made exclusive – once an Object has been pushed by this effect, it cannot be pushed by any other pushing or carrying effect in the same tic. This is useful if the effect is applied to multiple adjacent sectors, since it would normally be applied twice when an Object crosses the border between two sectors with the effect.
- Example file: ex_ld542_upwardswind.wad (MAP01)
|How to use|
|Linedef types – Pushers||[view]|
|Wind • Upwards Wind • Downwards Wind • Current • Upwards Current • Downwards Current • Push/Pull|