List of graphics
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This is a list of all miscellaneous graphics used in SRB2.
Continue
Graphic name(s) | Description | Picture |
---|---|---|
CONTSPOT | The spot where the player stands on in the Continue screen. | |
CONTNUM0–CONTNUM9 | The numbers 0 to 9, shown in the countdown of the Continue screen. | |
CONTSTAR | A big star, used to surround the countdown in the Continue screen. | |
CONTINS | A small star, used on the Special Stage score tally screen as a character's fallback continue icon if they do not have their own. |
Credits
Emblems
Emeralds
Ending
Fonts
Loading these from WADs will not modify SRB2.
Graphic name(s) | Description | Picture |
---|---|---|
CRFNT | ||
CRFNT033 | The ! symbol, used in the Credits sequence. | |
CRFNT046 | The . symbol, used in the Credits sequence. | |
CRFNT050 | The number 2, used in the Credits sequence. | |
CRFNT051 | The number 3, used in the Credits sequence. | |
CRFNT065–CRFNT090 | The letters A through Z, used in the Credits sequence. | |
LTFNT | ||
LTFNT033 | The ! symbol, used in the level startup sequence. | |
LTFNT034 | The " symbol, used in the level startup sequence. | |
LTFNT038 | The & symbol, used in the level startup sequence. | |
LTFNT039 | The ' symbol, used in the level startup sequence. | |
LTFNT044 | The , symbol, used in the level startup sequence. | |
LTFNT045 | The - symbol, used in the level startup sequence. | |
LTFNT046 | The . symbol, used in the level startup sequence. | |
LTFNT048–LTFNT057 | The numbers 0 to 9, used in the level startup sequence. | |
LTFNT063 | The ? symbol, used in the level startup sequence. | |
LTFNT065–LTFNT090 | The letters A through Z (uppercase), used in the level startup sequence. | |
LTFNT097-LTFNT122 | The letters a through z (lowercase), used in the level startup sequence. | |
NTFNO | ||
NTFNO031 | The letter Ú, used in the Character Select menu as an outer border. | |
NTFNO033 | The ! symbol, used in the Character Select menu as an outer border. | |
NTFNO035 | The # symbol, used in the Character Select menu as an outer border. | |
NTFNO038 | The & symbol, used in the Character Select menu as an outer border. | |
NTFNO039 | The ' symbol, used in the Character Select menu as an outer border. | |
NTFNO044 | The , symbol, used in the Character Select menu as an outer border. | |
NTFNO045 | The - symbol, used in the Character Select menu as an outer border. | |
NTFNO046 | The . symbol, used in the Character Select menu as an outer border. | |
NTFNO048–NTFNO057 | The numbers 0 through 9, used in the Character Select menu as an outer border. | |
NTFNO063 | The ? symbol, used in the Character Select menu as an outer border. | |
NTFNO065–NTFNO090 | The letters A through Z, used in the Character Select menu as an outer border. | |
NTFNO095 | The _ symbol, used in the Character Select menu as an outer border. | |
NTFNO126 | The ~ symbol, used in the Character Select menu as an outer border. | |
NTFNT | ||
NTFNT031 | The letter Ú, used in the Character Select menu as an inner border. | |
NTFNT033 | The ! symbol, used in the Character Select menu as an inner border. | |
NTFNT035 | The # symbol, used in the Character Select menu as an inner border. | |
NTFNT038 | The & symbol, used in the Character Select menu as an inner border. | |
NTFNT039 | The ' symbol, used in the Character Select menu as an inner border. | |
NTFNT044 | The , symbol, used in the Character Select menu as an inner border. | |
NTFNT045 | The - symbol, used in the Character Select menu as an inner border. | |
NTFNT046 | The . symbol, used in the Character Select menu as an inner border. | |
NTFNT048–NTFNT057 | The numbers 0 through 9, used in the Character Select menu as an inner border. | |
NTFNT063 | The ? symbol, used in the Character Select menu as an inner border. | |
NTFNT065–NTFNT090 | The letters A through Z, used in the Character Select menu as an inner border. | |
NTFNT095 | The _ symbol, used in the Character Select menu as an inner border. | |
NTFNT126 | The ~ symbol, used in the Character Select menu as an inner border. | |
STCFN | ||
STCFN022 | The infinity symbol, used for miscellaneous menu graphics. | |
STCFN023 | Two arrows pointing vertically, used for miscellaneous menu graphics. | |
STCFN024 | Two arrows pointing horizontally, used for miscellaneous menu graphics. | |
STCFN025 | A music note, used for miscellaneous menu graphics. | |
STCFN026 | An arrow pointing upwards, used for miscellaneous menu graphics. | |
STCFN027 | An arrow pointing downwards, used for miscellaneous menu graphics. | |
STCFN028 | An arrow pointing towards the left, used for miscellaneous menu graphics. | |
STCFN029 | An arrow pointing towards the right, used for miscellaneous menu graphics. | |
STCFN030 | A center dot symbol, used for miscellaneous menu graphics. | |
STCFN031 | The letter ú, used for miscellaneous menu graphics. | |
STCFN033 | The ! symbol, used for miscellaneous menu graphics. | |
STCFN034 | The " symbol, used for miscellaneous menu graphics. | |
STCFN035 | The # symbol, used for miscellaneous menu graphics. | |
STCFN036 | The $ symbol, used for miscellaneous menu graphics. | |
STCFN037 | The % symbol, used for miscellaneous menu graphics. | |
STCFN038 | The & symbol, used for miscellaneous menu graphics. | |
STCFN039 | The ' symbol, used for miscellaneous menu graphics. | |
STCFN040 | The ( symbol, used for miscellaneous menu graphics. | |
STCFN041 | The ) symbol, used for miscellaneous menu graphics. | |
STCFN042 | The * symbol, used for miscellaneous menu graphics. | |
STCFN043 | The + symbol, used for miscellaneous menu graphics. | |
STCFN044 | The , symbol, used for miscellaneous menu graphics. | |
STCFN045 | The - symbol, used for miscellaneous menu graphics. | |
STCFN046 | The . symbol, used for miscellaneous menu graphics. | |
STCFN047 | The / symbol, used for miscellaneous menu graphics. | |
STCFN048-STCFN057 | The numbers 0 to 9, used for miscellaneous menu graphics. | |
STCFN058 | The : symbol, used for miscellaneous menu graphics. | |
STCFN059 | The ; symbol, used for miscellaneous menu graphics. | |
STCFN060 | The < symbol, used for miscellaneous menu graphics. | |
STCFN061 | The = symbol, used for miscellaneous menu graphics. | |
STCFN062 | The > symbol, used for miscellaneous menu graphics. | |
STCFN063 | The ? symbol, used for miscellaneous menu graphics. | |
STCFN064 | The @ symbol, used for miscellaneous menu graphics. | |
STCFN065-STCFN090 | The letters A through Z (uppercase), used for miscellaneous menu graphics. | |
STCFN091 | The [ symbol, used for miscellaneous menu graphics. | |
STCFN092 | The \ symbol, used for miscellaneous menu graphics. | |
STCFN093 | The ] symbol, used for miscellaneous menu graphics. | |
STCFN094 | The ^ symbol, used for miscellaneous menu graphics. | |
STCFN095 | The _ symbol, used for miscellaneous menu graphics. | |
STCFN096 | The ` symbol, used for miscellaneous menu graphics. | |
STCFN097-STCFN122 | The letters a through z (lowercase), used for miscellaneous menu graphics. | |
STCFN123 | The { symbol, used for miscellaneous menu graphics. | |
STCFN124 | The | symbol, used for miscellaneous menu graphics. | |
STCFN125 | The } symbol, used for miscellaneous menu graphics. | |
STCFN126 | The ~ symbol, used for miscellaneous menu graphics. |
Title screen
Graphic name(s) | Description |
---|---|
TTBANNER | Title screen banner graphic |
TTWING | Title screen wing graphic |
TTSONIC | Title screen "SONIC" graphic |
TTSWAVE1 and TTSWAVE2 | Sonic waving hand animation |
TTSWIP1 | Sonic preparation graphic #3 |
TTSPREP1 and TTSPREP2 | Sonic preparation graphics #1 and #2 |
TTSPOP1–TTSPOP7 | Sonic appearing animation |
TITLESKY | Title screen sky background graphic |
Menu graphics
Menu graphics starting with M_
loaded from WADs will not modify SRB2.
STJR Eggman cutscene
Graphic name(s) | Description |
---|---|
WAHH1–WAHH4 | Eggman opening mouth |
FEEDIN | Eggman with mouth open (side view) |
PUREFAT1 | "PURE FAT" truck body |
PUREFAT2 | "PURE FAT" truck door |
PUREFAT3 | "PURE FAT" truck wheel cover |
TYRE00–TYRE15 | "PURE FAT" truck wheel animation |
Intro cutscene
Graphic name(s) | Description |
---|---|
INTRO1 | "Two months had passed since..." |
INTRO2 | "As it was about to drain the rings" |
INTRO3 | "What Sonic, Tails, and Knuckles..." |
INTRO4 | "About once every year, a strange..." |
INTRO5 | "Greenflower Mountain was gone..." |
INTRO6 | "It was only later that he had an idea..." |
INTRO7 | "I'm just finding what mission obje..." |
DRAT | "Curses! Eggman yelled. That ridiculous..." |
SGRASS1 | "Before beginning his scheme, Eggman decided to give Sonic..." (Bright background) |
SGRASS2–SGRASS4 | "Before beginning his scheme, Eggman decided to give Sonic..." (Sonic face animation) |
SGRASS5 | "Before beginning his scheme, Eggman decided to give Sonic..." (Dark background) |
WATCHING | "We're ready to fire in 15 seconds, the robot said..." |
ZOOMING | "Meanwhile, Sonic was tearing across the zones..." |
REVENGE | "You're not quite as dead as we thought, huh?..." |
SONICDO1 | "Easy! We go find Eggman and stop his..." |
SONICDO2 | "Tails, what *ARE* you doing?" |
BRITEGG1 and DARKEGG1 | Eggman flashing animation (Small) |
BRITEGG2 and DARKEGG2 | Eggman flashing animation (Medium) |
BRITEGG3 and DARKEGG3 | Eggman flashing animation (Large) |
RUN1 and RUN2 | Sonic running animation (Body) |
PEELOUT1 and PEELOUT2 | Sonic running animation (Legs) |
TAILSSAD | "Eggman took this as his cue and blasted off..." |
ROID0000–ROID0034 | Black Rock animation |
RADAR | "Just then his scanner blipped as the Black Rock..." |
CONFRONT | "We'll see... let's give you a quick warm up, Sonic!" |
Credits font
The game's credits font. Graphic names are of the format CRFNTxxx
, where xxx is the character's ASCII code (in decimal).
Graphic name(s) | Description |
---|---|
CRFNT046 | . |
CRFNT051 | 3 |
CRFNT065–CRFNT090 | A–Z (Letters) |
Level title font
The game's level title font. Graphic names, excluding act numbers, are of the format LTFNTxxx
, where xxx is the character's ASCII code (in decimal). Loading these from WADs will not modify SRB2.
Graphic name(s) | Description |
---|---|
LTFNT033 | ! |
LTFNT039 | ' |
LTFNT048–LTFNT057 | 0–9 (Numbers) |
LTFNT065–LTFNT090 | A–Z (Letters) |
TTL00–TTL09 | 0–9 (Act number font) |
Heads up font
The general font used throughout the game. Graphic names are of the format STCFNxxx
, where xxx is the character's ASCII code (in decimal). Loading these from WADs will not modify SRB2.
Graphic name(s) | Description |
---|---|
STCFN031 | ú (for Credits name) |
STCFN033 | ! |
STCFN034 | " |
STCFN035 | # |
STCFN036 | $ |
STCFN037 | % |
STCFN038 | & |
STCFN039 | ' |
STCFN040 | ( |
STCFN041 | ) |
STCFN042 | * |
STCFN043 | + |
STCFN044 | , |
STCFN045 | - |
STCFN046 | . |
STCFN047 | / |
STCFN048–STCFN057 | 0–9 (Numbers) |
STCFN058 | : |
STCFN059 | ; |
STCFN060 | < |
STCFN061 | = |
STCFN062 | > |
STCFN063 | ? |
STCFN064 | @ |
STCFN065–STCFN090 | A–Z (Uppercase letters) |
STCFN091 | [ |
STCFN092 | \ |
STCFN093 | ] |
STCFN094 | ^ |
STCFN095 | _ |
STCFN096 | ` |
STCFN097–STCFN122 | a–z (Lowercase letters) |
STCFN123 | { |
STCFN124 | | |
STCFN125 | } |
STCFN126 | ~ |
Tiny font
The game's tiny font. Graphic names are of the format TNYFNxxx
, where xxx is the character's ASCII code (in decimal). Loading these from WADs will not modify SRB2.
Graphic name(s) | Description |
---|---|
TNYFN031 | ú (for Credits name) |
TNYFN033 | ! |
TNYFN034 | " |
TNYFN035 | # |
TNYFN036 | $ |
TNYFN037 | % |
TNYFN038 | & |
TNYFN039 | ' |
TNYFN040 | ( |
TNYFN041 | ) |
TNYFN042 | * |
TNYFN043 | + |
TNYFN044 | , |
TNYFN045 | - |
TNYFN046 | . |
TNYFN047 | / |
TNYFN048–TNYFN057 | 0–9 (Numbers) |
TNYFN058 | : |
TNYFN059 | ; |
TNYFN060 | < |
TNYFN061 | = |
TNYFN062 | > |
TNYFN063 | ? |
TNYFN064 | @ |
TNYFN065–TNYFN090 | A–Z (Uppercase letters) |
TNYFN091 | [ |
TNYFN092 | \ |
TNYFN093 | ] |
TNYFN094 | ^ |
TNYFN095 | _ |
TNYFN096 | ` |
TNYFN097–TNYFN122 | a–z (Lowercase letters) |
TNYFN123 | { |
TNYFN124 | | |
TNYFN125 | } |
TNYFN126 | ~ |
Level complete screen
Level complete screen graphics starting with YB_
loaded from WADs will not modify SRB2.
Graphic name(s) | Description |
---|---|
Single Player/Co-op | |
INTERSCR | Background graphic (Optional) |
INTERSCW | Background graphic – wide (Optional) |
YB_RING | "Ring Bonus" graphic |
YB_TIME | "Time Bonus" graphic |
YB_GUARD | "Guard Bonus" graphic |
YB_PERFE | "Perfect Bonus" graphic |
YB_TOTAL | "Total" graphic |
Special Stage | |
CEMERALD | "Chaos Emeralds" (unused) |
GOTEMALL | "Got Them All!" graphic (unused) |
NOWSUPER | "Sonic can now be Super Sonic" graphic (unused) |
SPECTILE | Special Stage complete background graphic |
YB_LINK | "Link Bonus" graphic |
YB_SCORE | "Score" graphic |
YB_CONTI | "Continues" graphic |
Multiplayer | |
RESULT | "Results" graphic |
HUD graphics
HUD graphics starting with SBO
or RRINGS
loaded from WADs will not modify SRB2.
Graphic name(s) | Description |
---|---|
General | |
SBORINGS | "Rings" graphic |
SBOSCORE | "Score" graphic |
SBOOVER | "GAME OVER" graphic |
TIMEOVER | "TIME OVER" graphic |
STLIVEX | Lives "x" graphic |
STLIVEBK | Life icon background graphic |
RRINGS | "Rings" graphic (Red) |
SBOTIME | "Time" graphic |
SBOCOLON | Colon graphic for time |
SBOPERIO | Period graphic for time (centiseconds) |
STTMINUS | Minus sign for Large numbers |
STTNUM0–STTNUM9 | 0–9 (Large numbers) |
TINYNUM0–TINYNUM9 | 0–9 (Small numbers) |
GETALL | "Get x Rings" graphic for Special Stages |
TIMEUP | "Time Up" graphic for Special Stages |
HOMING1 | Emerald Hunt radar graphic (Gray) |
HOMING2 | Emerald Hunt radar graphic (Blue) |
HOMING3 | Emerald Hunt radar graphic (Green) |
HOMING4 | Emerald Hunt radar graphic (Yellow) |
HOMING5 | Emerald Hunt radar graphic (Orange) |
HOMING6 | Emerald Hunt radar graphic (Red) |
SUPERICO | Default Super form life icon graphic ("S") |
CROSHAI1–CROSHAI3 | First person mode crosshair graphics |
TOKNICON | Special Stage token graphic |
NiGHTS | |
NGHTLINK | "Link" graphic |
NGTNUM0–NGTNUM9 | 0–9 (Numbers) |
BLUESTAT | Mid-screen Ideya Capture health bar piece (Blue – for depleted parts of Capsule's health) |
BYELSTAT | Mid-screen Ideya Capture health bar piece (Yellow – 1st quarter of full health) |
YELSTAT | Mid-screen Ideya Capture health bar piece (Light orange – 2nd quarter of full health) |
ORNGSTAT | Mid-screen Ideya Capture health bar piece (Dark orange – 3rd quarter of full health) |
REDSTAT | Mid-screen Ideya Capture health bar piece (Red – 4th quarter of full health) |
NBRACKET | Bracket graphic surrounding ring and Ideya Capture icons |
NHUD1–NHUD12 | Ring icon animation |
NSSHUD | Blue Sphere icon (for Special Stages) |
MINICAPS | Ideya Capture icon graphic |
NARROW1–NARROW8 | Arrow animation |
NARROW9 | Arrow (Non-animated version) |
NREDAR1–NREDAR8 | Arrow animation (Red) |
DRILLBAR | Drill bar graphic |
DRILLFI1 | Drill bar fill – normal (Green) |
DRILLFI2 and DRILLFI3 | Drill bar fill – flashing (Gray and Red) |
CAPSBAR | Ideya Capture health bar graphic |
CAPSFILL | Ideya Capture health bar fill (Blue) |
MINUS5 | "-5" graphic |
GRADE0 | "F" Grade graphic |
GRADE1 | "E" Grade graphic |
GRADE2 | "D" Grade graphic |
GRADE3 | "C" Grade graphic |
GRADE4 | "B" Grade graphic |
GRADE5 | "A" Grade graphic |
GRADE6 | Rainbow "A" Grade graphic |
NGRTIMER | Time icon (for NiGHTS Mode) |
Race | |
RACE1 | "1" graphic for countdown |
RACE2 | "2" graphic for countdown |
RACE3 | "3" graphic for countdown |
RACEGO | "GO!" graphic for countdown |
Match | |
CURWEAP | Weapon cursor graphic |
RINGIND | Red ring icon graphic |
BNCEIND | Bounce Ring icon graphic |
AUTOIND | Automatic Ring icon graphic |
BOMBIND | Explosion Ring icon graphic |
SCATIND | Scatter Ring icon graphic |
GRENIND | Grenade Ring icon graphic |
RAILIND | Rail Ring icon graphic |
Tag | |
TAGICO | "IT" graphic |
CTF | |
RFLAGICO | Red flag graphic |
BFLAGICO | Blue flag graphic |
RMATCICO | Red team icon graphic |
BMATCICO | Blue team icon graphic |
GOTRFLAG | Red flag obtained icon graphic |
GOTBFLAG | Blue flag obtained icon graphic |
NONICON | Flag taken graphic |
Miscellaneous
Graphic name(s) | Description |
---|---|
CONSBACK | Console background (see con_backpic )/SRB2 start-up graphic ("Sonic Team Junior Presents")
|
GAMEQUIT | Exiting SRB2 screen |
HELPM01 and HELPM02 | "Multiplayer" help screens |
HELPN01–HELPN03 | "NiGHTS Mode" help screens |
SRB2BACK | Multiplayer results/Record Attack screen background |
MISSING | Used when a graphic is missing |