User:Glaber

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This page is way past ignored. Don't expect updates.

Sonic Robo blast 2 The Past

Ever play Mystic Realm back on SRB2 1.09.4? In it was an unlockable called The Archives. Sonic Robo Blast 2 The Past is the Archives mode of SRB2 itself covering from SRB2 TGF to version 1.1 (the #SRB2 fun match mode beta). This even includes Doom Mod Sonic Doom 2 as it played a part in SRB2's History. (Includes a Multi-player only pack) This mod is not even finished and it's already turning into the biggest mod in SRB2 History.

The first edition of 2011 will NOT feature Castle Eggman as an unlockable. The new Main Feature will be the SRB2 Museum and Beta Quest with Commentary available as an unlockable.

All levels will also be reorganized based on name or game mode.

KEY
ELR Earlier
B3 Level added in Beta 3
B4 Level added in Beta 4
D2K10 Level added in Demo 2K10
1.01 Level added in release 1.01
1.04 Level added in release 1.04
1.08 Level added in release 1.08


Zone list
Not all levels will appear until final version

  • SRB2 Museum (Hub world)
  • Green Flower (TGF -1.1)B3-D2K10
  • Techno Hill (TGF -1.09.4) 1.01-1.04
  • Castle Eggman (Demo 4 - 2.0.4)ELR
  • Red Volcaino (Get off my house)B4
  • Beta Quest (Levels that only worked with Demo 2)
  • ??????? (Super secret Requires all Emblems, original level using various parts from past levels)
  • Special Stages (Demo 4 - 1.09.4/TGF too maybe?)ELR
  • Deep Sea Zone (TGF)
  • Mine Maze Act 1 (TGF) This is where the TGF version ends
  • SPRINGING AROUND by A.J. FREDA D2K10
  • BLUSTERY DAY by A.J. FREDA D2K10
  • SNOW MOUNTAIN by JOHNNY WALLBANK D2K10
  • GLEAMING GLACIER by JONNY WALLBANK D2K10
  • EGGBASE by JOHNNY & A.J. D2K10
  • EGGARENA by JONNY WALLBANK D2K10
  • CLOSE CORNERS by BUDDY FISCHER D2K10
  • CHRISTMAS FACTORY by JONNY WALLBANK D2K10
  • SNOW VALLEY by JOHNNY & A.J. D2K10
  • FINAL BOSS by A.J. FREDA D2K10
  • EMERALD COAST BY SSNTAILS (AKA A.J. Freda) D2K10
  • SONIC'S NIGHTMARE BY Sonikku D2K10
  • Grave Yard Hill (Unofficial name/The Halloween Tech Demo Un-modified) B4
  • Super Search (More than one level with the same name)
  • Dashing Disco B4
  • Terrific Tundra
  • Gargantuan Giant
  • Space Robot

Referenced via screen shot only

  • Feeding Frenzy

Match/Tag
demo 3 set

  • Meadow Match Zone B3
  • Tag Valley Zone B3
  • Techno Isle Zone B3
  • Ring Crater Zone (Demo 3) (Unnamed, never used again) B3
  • Zero Ring Zone B3

Demo 4 set

  • (Demo 4) (Unnamed, never used again)B4
  • Grass Plateau Zone B4
  • Airborne Temple Zone B4
  • Starlit Warehouse Zone B4
  • Orange Crater Zone B4
  • Air Haven Zone B4
  • Zero Ring Zone (Has proper music)B4

Demo 2k3 set

  • Flying Shrine Zone
  • Conveyor Chaos Zone
  • Ring Lake Zone
  • Submerged Sanctum Zone
  • Submerged Temple Zone
  • Woodland Panic Zone

Circuit

Chaos Notice, these levels will only be emulating the now defunct mode. Each level will end when a psudo-timer runs out. Demo 2k3 set

  • Flying Shrine Zone

Capture the Flag

  • Lime Forest Zone B4
  • Dual Fortress Zone B4
  • Vine Cavern Zone B4
  • Iron Turret Zone B4

Games Covered

  • SRB2 TGF
  • Sonic Doom 2
  • SRB2 Halloween Tech demo-2.0.4
  • Wizard Needs Food Badly
Blast 2 The Past version 1.08
Header status Can't keep track. It keeps Growing!
Texture Status Still in need of TGF textures
Thing Status Christmas set added now need clones and decorative versions of mutiplayer objects
Soc Status Still expanding
Levels done I'll get back to you on that
Music Status Plenty of tracks need porting
Total Aprox percentage done No clue.

Sonic Doom 2 DX

Sonic Doom 2 DX is a fix up of the original doom mod. The plan is to go in, fix up the broken levels, add in missing levels and replace a few unreplaced sprites with Triple Trouble Inspired ones.


SRB2 Halloween 2009

An update to the 2008 mod to bring it to the 2.0 engine.
Level List

  • Grave Yard Hill (Tech Demo modified)Done
  • Mystic Castle Done
  • White Halloween done
  • Haunted Manor done (Now with actual shrinkage)done
  • NiGHT Shift done
  • SRB2 Christmas preview (inaccurate, but done)
  • A selection of old Special Stages [Retextured] done
  • OLDC Level CastleTainia (Parody of CastleVania) [Circuit level only] done
Halloween version 2009
Header status Done
Texture Status done
Thing Status Imported the SRB2TP current set
Soc Status TGF Minus could due with some tweaking up when ported to SRB2TP.
Levels done 20/20
Music Status Done
Total Aprox percentage done 100%
Download Link http://www.mediafire.com/?0izjggryjnt


SRB2 Christmas 2010

The Update of SRB2XMas2009. Remix Mode is now the main feature with the Megamix preview now replacing classic mode.

Changes to be made from last year's edition:
Christmas mode now included as a bonus add on Classic mode removed Mirror Classic Removed Blustery Day MGX Added Mod to be renamed Christmas remix Remix mode levels updated a bit. (Sectors taged as ramp, new textures applied in a few places) New Emblem locations.

Saving is Borked

Christmas version 2010
Header status Reoragnized
Texture Status done
Thing Status Need the Christmas Mode things
Soc Status Drilla's Borked
Levels done all.
Music Status Done!
Total Aprox percentage done  %100
Download Link http://www.mediafire.com/?sjhh9dd8gmb80bn
Chances of update for next year. None

2009 edition: http://www.mediafire.com/?mgzymdzvjgh

Sonic In Project Robotower

Includes Revived TGF version as bonus. Beta to be released this year.

levels

  • Emerald Coast (Act one, done)
  • Tube Town
  • Great Gate
  • Quartz Caverns (Cut)
  • Toxic Mines
  • Icicle Warehouse (SRB2 Version Only, Act 1 now in Wip)
  • Desert Gadget
  • Flood Forest (Cut)
  • Haunted Manor
  • Machine Mayhem
  • Egg Ziggurat (Final Zone)
  • Bonus Emerald Hill Zone
  • Bonus Dimension Glaber Zones Diamondus and Medivo (In use on another mod)
  • Plus other bonus levels in both versions

info on the mod Sonic Project Robotower is different from most mods in that it started out as a "click" based Sonic Fangame programed in Games Factory Generation 1. The game would change engines from a barely working one, to the now modified Sonic SV2 engine. Level design would finally, in the case of the creator, start to use 128*128 tiles for construction of some the levels depending on where the available graphics came from. The fist level made using the tile method was the Emerald Hill test zone. Emerald Lake came afterword and took over the 1'st Zone slot held by Emerald Hill in version K2 (named for the computer used).

The last zone to be built this way was Quartz Caverns before the Fangame was put on hold/canceled due to the game "eating" itself. Several years later, the project would not go unforgotten as a trailer for the TGF project was still on youtube. Not only that, but the original plans for Dimension Glaber had fallen through.

Today, the project was intended to be fixed up to a playable beta state, only once work on restoration began, it was thought to continue the project instead while still releasing the beta along side the Emerald Lake SRB2 OLDC entry. From the point of Emerald Lake's release, the mod started diverging from the TGF version's design and as such, the differences will be like Sonic 1 Genesis and Sonic 1 Game gear/Master System