User talk:Glaber

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Christmas Mode will NEVER Die!--Glaber, To Infinty and even more Infinty! 20:12, 6 December 2009 (UTC)

So you deleted that sentence where you said that only minimal changes would be done to Mystic Realm. Does that mean that you actually will change something? --SpiritCrusher 15:53, 7 December 2009 (UTC)

Adding a new mode is more than a minimal change. Not counting lock-on, Mystic Realm's modes were main quest, second quest, and Archives. The fourth is Christmas.--Christmas Mode will NEVER Die! 22:23, 7 December 2009 (UTC)

Why I use to not believe in I Can See It so I Should be able to go there

The reason I don't believe in this is thanks to a few games. In Half Life 2 you can't get to what ever the CP are blocking you from seeing in the apartment building. In the same game there are several areas where you can stack up stuff so the you should be able to get over a fence but there is an invisible one on top (and in a odd case, no invisible fence where there should along the canals). In SRB2 it self you can see several areas you can't get to in Eggrock Zone (Ex the old shrinker). There are places you can see but can't get to in E1M1 of Doom. Even Neo Aerial Garden Zone has an area you can see but can't get to, plus the inverse too.(an area you can't see but can get to) I've even seen this very thing present in Arid Canyon zone.

so when somebody tells me that If I Can See It I Should be able to go there. And there is a visible fence in the way, I just don't buy it.


ok here's the thing: When there's a tall fence that you need to jump through multiple hoops to get over, it's implied that you can't go over it if you can't see anything meaningful beyond it. When there's a room with literally no visible entrance, it's implied it's just scenery or that you'll find it normally. When there's a 16-unit fence in SRB2, it's implied to be decoration. ~Kaysakado  •  Talk  •  21:09, 1 September 2010 (UTC)


So the Mario fence texture itself is purely for decoration? Just like the things for decoration?--Glaber 23:45, 1 September 2010 (UTC)

To Delay a linedef

[QUOTE=FuriousFox;420571]It's not a linedef type, you set Upper Unpegged (0x0008) on the linedef executor action you want to delay. Then, connect another sector to the backside of the linedef. The floor height + ceiling height of the back sector is how many tics the game will wait before performing the action.[/QUOTE]

Tics to seconds proper

35 tics = 1 second --Glaber 19:20, 18 December 2011 (CST)

SRB2TP Tag lines

Do you just go around jumping on people's rooftops for fun, disturbing their sleep? I hope you like Lava. (Red Volcaino)
Whooo *Moan* OHhhhh. B4 2010 (Halloween Tech demo)
EEEEWW, the Grass barfed! B4 2010 (Green Upheaval)
Why, it's a forest full of Limes! B4 2010 (Lime Forest)
It's Christmas in June?! D2K10 2010 (Christmas demo/Classic mode ported over)
2D Green Flower? When was this? D2K10 2010 (SRB2 TGF port)
Ah, time to relax on the Beach. D2K10 2010 (Emerald Coast)
Christmas mode refuses to die RB2TP 2011 Christmas Mode Bonuses of the past.

page notes (so I don't loose track of these pages)

User:Glaber/YearOfNights

User:Glaber/SRB2 Halloween 2008

User:Glaber/Crawla history test
User:Glaber/the sonic suck theroy
User:Glaber/Minus history test
User:Glaber/1.09.4
User:Glaber/roboblast2thepast
User:Glaber/Planned
/Archive 1

Mystic Realm v2.0

Glaber,i will help you on Things :

Black Crawlas(Frames and Sprites)

Blue Buzz(Frames and Sprites)

Red Jetty-Syn(Frames,Sprites and Images)

Egg Bosses(Frames and Sprites)

  • I didn't say this before because I was Banned by SonicMaster*

-Seelkadoom the Hedgehog-

Well, If you're up to it. I got to warn you now, the buffer chase sequence is looooong.

Here are the SOC contents that need porting:User:Glaber/Mystic_Realm_soc

If you want the sprites, you can find them in the 3 zone demo.--Christmas Mode will NEVER Die! 04:26, 9 February 2010 (UTC)

-Ok,Glaber,if you want know somethings it,see my Account at SRB2 Wiki.

Help : Struture of Things,Black Crawla and Egg Super Bosses,can you only See :

SRB2 - The Past(Modifications Section at SRB2 Wiki)

Acid Missile(SRB2 MB Levels Section,Page 2 or page 3)

Mystic Realm 2.0 Port - let's try again.

Hi Glaber. Glad you're back with MR port. As you know, all levels are already ported but both MR things and gfx still need to be ported. I had written something about it here. May it be of some help for you. --Ezer'Arch|עֶזֶר'AρχTalk 22:00, 1 August 2010 (UTC)

The config file should work out just fine. As of this point, most of the custom badniks work, but not fully. Also I will have to contact mystic before continuing any further as last I heard, he want's to be the one to port his mod.--Glaber 22:50, 1 August 2010 (UTC)

Well, I'm not intending to publish an *official* port of Mystic Realm. Anyway, I'm sure people on Master Server will love to play it with everything working fine on v2.0, even unofficially. --Ezer'Arch|עֶזֶר'AρχTalk 00:15, 2 August 2010 (UTC)