State Number
|
State Name
|
Description
|
2560
|
S_PLAY_STND
|
Player Riders Mode standing
|
2561 - 2568
|
S_PLAY_RUN1 - S_PLAY_RUN8
|
Player Riders Mode running
|
2569 - 2572
|
S_PLAY_SPD1 - S_PLAY_SPD4
|
Player Riders Mode using Ex-Gear
|
2573 - 2576
|
S_PLAY_ATK1 - S_PLAY_ATK4
|
Player Riders Mode using ability
|
2577
|
S_PLAY_JUMP
|
Player Riders Mode jumping
|
2578
|
S_PLAY_PLG
|
Player Riders Mode bouncing off a spring
|
2579 - 2586
|
S_PLAY_ABL1 - S_PLAY_ABL8
|
Player Riders Mode trick animation
|
2587
|
S_PLAY_PAIN
|
Player Riders Mode hurt
|
2588 - 2590
|
S_PLAY_DIE1 - S_PLAY_DIE3
|
Player Riders Mode dying
|
2591 - 2592
|
S_PLAY_KARTSTND1 - S_PLAY_KARTSTND2
|
Player Mario Kart standing
|
2593 - 2596
|
S_PLAY_KARTWALK1 - S_PLAY_KARTWALK4
|
Player Mario Kart moving slowly
|
2597 - 2598
|
S_PLAY_KARTRUN1 - S_PLAY_KARTRUN2
|
Player Mario Kart moving quickly
|
2599
|
S_PLAY_KARTATK
|
Player Mario Kart jumping
|
2600
|
S_PLAY_KARTPLG
|
Player Mario Kart bouncing off a spring
|
2601
|
S_PLAY_KARTPAIN
|
Player Mario Kart hurt
|
2602 - 2604
|
S_PLAY_KARTDIE1 - S_PLAY_KARTDIE3
|
Player Mario Kart dying
|
2605
|
S_PLAY_KARTSSTND
|
Player Mario Kart standing (squished)
|
2606 - 2609
|
S_PLAY_KARTSWALK1 - S_PLAY_KARTSWALK4
|
Player Mario Kart moving slowly (squished)
|
2610 - 2611
|
S_PLAY_KARTSRUN1 - S_PLAY_KARTSRUN2
|
Player Mario Kart moving quickly (squished)
|
2612
|
S_PLAY_KARTSATK
|
Player Mario Kart jumping (squished)
|
2613
|
S_PLAY_KARTSPLG
|
Player Mario Kart bouncing off a spring (squished)
|
2614
|
S_PLAY_KARTSPAIN
|
Player Mario Kart hurt (squished)
|
2615 - 2617
|
S_PLAY_KARTSDIE1 - S_PLAY_KARTSDIE3
|
Player Mario Kart dying (squished)
|
2618
|
S_PLAY_RSTND
|
Player Normal Race standing
|
2619 - 2626
|
S_PLAY_RRUN1 - S_PLAY_RRUN8
|
Player Normal Race walking
|
2627 - 2630
|
S_PLAY_RSPD1 - S_PLAY_RSPD4
|
Player Normal Race running (runframe = 0 - Default)
|
2631 - 2640
|
S_PLAY_SKATE1 - S_PLAY_SKATE10
|
Player Normal Race running (runframe = 1 - Shadow's)
|
2641 - 2648
|
S_PLAY_CRUN1 - S_PLAY_CRUN8
|
Player Normal Race running (runframe = 2 - Cream's)
|
2649 - 2652
|
S_PLAY_RATK1 - S_PLAY_RATK4
|
Player Normal Race jumping/spinning
|
2653
|
S_PLAY_SLIDE
|
Player Normal Race sliding
|
2654
|
S_PLAY_RPLG1
|
Player Normal Race bouncing off a spring
|
2655
|
S_PLAY_SILV1
|
Player Normal Race Special Ability - Super Sonic Floating (Slow)
|
2656
|
S_PLAY_SILV2
|
Player Normal Race Special Ability - Super Sonic Floating (Fast)
|
2657 - 2658
|
S_PLAY_RABL1 - S_PLAY_RABL2
|
Player Normal Race Special Ability - Slow Fall/Gliding
|
2659
|
S_PLAY_CLIMB1
|
Player Normal Race Special Ability - Climbing (idle)
|
2660 - 2663
|
S_PLAY_CLIMB2 - S_PLAY_CLIMB5
|
Player Normal Race Special Ability - Climbing (moving)
|
2664 - 2667
|
S_PLAY_FLY1 - S_PLAY_FLY4
|
Player Normal Race Special Ability - Fly/Swim
|
2668 - 2675
|
S_PLAY_CFLY1 - S_PLAY_CFLY8
|
Player Normal Race Special Ability - Cream's Fly/Swim
|
2676
|
S_PLAY_RPAIN
|
Player Normal Race hurt
|
2677 - 2679
|
S_PLAY_RDIE1 - S_PLAY_RDIE3
|
Player Normal Race dying
|
2680 - 2681
|
S_PLAY_FALL1 - S_PLAY_FALL2
|
Player Normal Race falling
|
2682
|
S_PLAY_CARRY
|
Player Normal Race being carried
|
2683 - 2684
|
S_PLAY_DRONE1 - S_PLAY_DRONE2
|
Player NiGHTS standing
|
2685 - 2686
|
S_PLAY_FLY1A - S_PLAY_FLY1B
|
Player NiGHTS flying (facing directly sideways)
|
2687 - 2688
|
S_PLAY_FLY2A - S_PLAY_FLY2B
|
Player NiGHTS flying (facing 22.5° upwards)
|
2689 - 2690
|
S_PLAY_FLY3A - S_PLAY_FLY3B
|
Player NiGHTS flying (facing 45° upwards)
|
2691 - 2692
|
S_PLAY_FLY4A - S_PLAY_FLY4B
|
Player NiGHTS flying (facing 67.5° upwards)
|
2693 - 2694
|
S_PLAY_FLY5A - S_PLAY_FLY5B
|
Player NiGHTS flying (facing directly upwards)
|
2695 - 2696
|
S_PLAY_FLY6A - S_PLAY_FLY6B
|
Player NiGHTS flying (facing 22.5° downwards)
|
2697 - 2698
|
S_PLAY_FLY7A - S_PLAY_FLY7B
|
Player NiGHTS flying (facing 45° downwards)
|
2699 - 2700
|
S_PLAY_FLY8A - S_PLAY_FLY8B
|
Player NiGHTS flying (facing 67.5° downwards)
|
2701 - 2702
|
S_PLAY_FLY9A - S_PLAY_FLY9B
|
Player NiGHTS flying (facing directly downwards)
|
2703
|
S_SPEEDMONITOR
|
Speed Monitor
|
2704
|
S_FLYMONITOR
|
Fly Monitor
|
2705
|
S_POWERMONITOR
|
Power Monitor
|
2706
|
S_AIRTANKBOX
|
Air Tank Capsule displaying icon
|
2707
|
S_AIRTANKBOX1
|
Air Tank Capsule icon facing away
|
2708 - 2709
|
S_AIRTANKBOX2 - S_AIRTANKBOX3
|
Air Tank Capsule icon floating
|
2710
|
S_SUPERRINGBOX4
|
Super Ring Capsule 10 displaying icon
|
2711
|
S_SUPERRINGBOX5
|
Super Ring Capsule 10 icon facing away
|
2712 - 2713
|
S_SUPERRINGBOX6 - S_SUPERRINGBOX7
|
Super Ring Capsule 10 icon floating
|
2714
|
S_SUPERRINGBOX8
|
Super Ring Capsule 20 displaying icon
|
2715
|
S_SUPERRINGBOX9
|
Super Ring Capsule 20 icon facing away
|
2716 - 2717
|
S_SUPERRINGBOX10 - S_SUPERRINGBOX11
|
Super Ring Capsule 20 icon floating
|
2718
|
S_SUPERRINGBOX12
|
Super Ring Capsule 30 displaying icon
|
2719
|
S_SUPERRINGBOX13
|
Super Ring Capsule 30 icon facing away
|
2720 - 2721
|
S_SUPERRINGBOX14 - S_SUPERRINGBOX15
|
Super Ring Capsule 30 icon floating
|
2722
|
S_PINV5
|
Invincibility Capsule displaying icon
|
2723
|
S_PINV6
|
Invincibility Capsule icon facing away
|
2724 - 2725
|
S_PINV7 - S_PINV8
|
Invincibility Capsule icon floating
|
2726
|
S_SHBX
|
Attraction Shield Capsule displaying icon
|
2727
|
S_SHBX1
|
Attraction Shield Capsule icon facing away
|
2728 - 2729
|
S_SHBX2 - S_SHBX3
|
Attraction Shield Capsule icon floating
|
2730
|
S_RANDOMCAPSULE1
|
Random Capsule displaying icon
|
2731
|
S_RANDOMCAPSULE2
|
Random Capsule icon facing away
|
2732
|
S_RANDOMCAPSULE3
|
Random Capsule popping
|
2733 - 2734
|
S_MONITOREXPLOSION6 - S_MONITOREXPLOSION7
|
Capsule Explosion
|
2735
|
S_BDIAG1
|
Diagonal Blue Spring idle
|
2736 - 2739
|
S_BDIAG2 - S_BDIAG5
|
Diagonal Blue Spring launching
|
2740
|
S_SIDESPRING1
|
Side Spring idle
|
2741 - 2744
|
S_SIDESPRING2 - S_SIDESPRING5
|
Side Spring launching
|
2745 - 2748
|
S_SHELLSHIELD1 - S_SHELLSHIELD4
|
Green Shell orbiting a Player
|
2749 - 2752
|
S_SHELLITEM1 - S_SHELLITEM4
|
Green Shell/Red Shell (Dud) being fired
|
2753 - 2756
|
S_REDSHELLSHIELD1 - S_REDSHELLSHIELD4
|
Red Shell orbiting a Player
|
2757 - 2760
|
S_REDSHELLITEM1 - S_REDSHELLITEM4
|
Red Shell being fired
|
2761
|
S_BANANASHIELD
|
Banana orbiting a Player
|
2762
|
S_BANANAITEM
|
Banana being fired
|
2763
|
S_FAKESHIELD
|
Fake Item orbiting a Player
|
2764
|
S_FAKEITEM
|
Fake Item being fired
|
2765
|
S_BOMBSHIELD
|
Bob-omb orbiting a Player
|
2766 - 2767
|
S_BOMBITEM1 - S_BOMBITEM2
|
Bob-omb being fired
|
2768 - 2771
|
S_THUNDERSHIELD1 - S_THUNDERSHIELD4
|
Thunder Explosion
|
2772 - 2784
|
S_LAKITUSL1 - S_LAKITUSL13
|
Lakitu Race Start animation
|
2785 - 2786
|
S_LAKITUFSH1 - S_LAKITUFSH2
|
Lakitu Carrying player animation
|
2787 - 2788
|
S_LAKITULAP1A - S_LAKITULAP1B
|
Lakitu "Lap 1" animation
|
2789 - 2790
|
S_LAKITULAP2A - S_LAKITULAP2B
|
Lakitu "Lap 2" animation
|
2791 - 2792
|
S_LAKITULAP3A - S_LAKITULAP3B
|
Lakitu "Lap 3" animation
|
2793 - 2794
|
S_LAKITULAP4A - S_LAKITULAP4B
|
Lakitu "Lap 4" animation
|
2795 - 2796
|
S_LAKITULAP5A - S_LAKITULAP5B
|
Lakitu "Lap 5" animation
|
2797 - 2798
|
S_LAKITULAP6A - S_LAKITULAP6B
|
Lakitu "Lap 6" animation
|
2799 - 2800
|
S_LAKITULAP7A - S_LAKITULAP7B
|
Lakitu "Lap 7" animation
|
2801 - 2802
|
S_LAKITULAP8A - S_LAKITULAP8B
|
Lakitu "Lap 8" animation
|
2803 - 2804
|
S_LAKITULAPFA - S_LAKITULAPFB
|
Lakitu "Final Lap" animation
|
2805 - 2812
|
S_LAKITUFLG1 - S_LAKITUFLG8
|
Lakitu Race Finish animation
|
2813 - 2815
|
S_DRIFT1 - S_DRIFT3
|
Drift Flames (Blue)
|
2816 - 2818
|
S_DRIFT4 - S_DRIFT6
|
Drift Flames (Orange)
|
2819 - 2822
|
S_POKEY1 - S_POKEY4
|
Pokey moving forwards
|
2823 - 2826
|
S_POKEY5 - S_POKEY8
|
Pokey moving backwards
|
2827
|
S_POKEYIDLE
|
Pokey idle (after being hurt)
|
2828 - 2830
|
S_FIRECHAIN1 - S_FIRECHAIN4
|
Fire Chain Link
|
2832 - 2863
|
S_RANDOMITEM1 - S_RANDOMITEM32
|
Mario Kart Item Box
|
2864
|
S_RANDOMITEM33
|
Mario Kart Item Box being collected
|
2865 - 2869
|
S_ITEMEXPLOSION1 - S_ITEMEXPLOSION5
|
Mario Kart Item Box Pickup Spark
|
2870 - 2873
|
S_FLAYM1 - S_FLAYM4
|
Opaque Flame
|
2874
|
S_DEVIL
|
Bad Gargoyle
|
2875
|
S_ANGEL
|
Good Gargoyle
|
2876
|
S_PALMTREE
|
Palm Tree
|
2877
|
S_FLAG
|
Peach's Flag
|
2878
|
S_HEDGEHOG
|
Peach's Hedge
|
2879
|
S_BUSH1
|
Peach's Tall Bush
|
2880
|
S_TWEE
|
Azure City Tree
|
2881
|
S_HYDRANT
|
Azure City Fire Hydrant
|
2882 - 2886
|
S_SMOK6 - S_SMOK10
|
Drift Smoke (#1 and #2)
|
2887 - 2888
|
S_CHEESE1 - S_CHEESE2
|
Cheese (when Player is standing/walking)
|
2889 - 2890
|
S_CHEESE3 - S_CHEESE4
|
Cheese (when Player is running)
|
2891 - 2892
|
S_CHIP1 - S_CHIP2
|
Chip (when Player is standing/walking)
|
2893 - 2894
|
S_CHIP3 - S_CHIP4
|
Chip (when Player is running)
|
2895 - 2896
|
S_BIRDIE1 - S_BIRDIE2
|
Birdie (when Player is standing/walking)
|
2897 - 2898
|
S_BIRDIE3 - S_BIRDE4
|
Birdie (when Player is running)
|
2899
|
S_RANDOMAUDIENCE
|
Random Mario Audience
|
2900
|
S_TOAD1
|
Toad Audience idle
|
2901
|
S_BOO1
|
Boo Audience idle
|
2902
|
S_GMBA1
|
Goomba Audience idle
|
2903
|
S_SHYG1
|
Shy Guy Audience idle
|
2904
|
S_SNIF1
|
Snifit Audience idle
|
2905
|
S_TOAD2
|
Toad Audience jumping
|
2906
|
S_BOO2
|
Boo Audience jumping
|
2907
|
S_GMBA2
|
Goomba Audience jumping
|
2908
|
S_SHYG2
|
Shy Guy Audience jumping
|
2909
|
S_SNIF2
|
Snifit Audience jumping
|
2910
|
S_SKYANIMATION
|
Sky Animation
|