User:Monster Iestyn/SRB2Kart/Character WAD
This page is for the old Version 2.0 release of SRB2Kart, not the current version. |
Character WADs for SRB2 Kart are set up differently than regular character WADs. The frames are organized differently, with far fewer frames needed in total.
S_SKIN
- normalspeed - This sets the "Top Speed" stat shown in the multiplayer character select screen, which will show a rank in the character select ranging from -4 to +4, with 0 being "average", depending on what value normalspeed is set to:
- 31 = -4 (Horrifying)
- 32 = -3 (Awful)
- 33 = -2 (Bad)
- 34 = -1 (Below Average)
- 35 = 0 (Average)
- 36 = +1 (Above Average)
- 37 = +2 (Good)
- 38 = +3 (Awesome)
- 39 = +4 (Incredible)
- acceleration - This sets the "Handling" stat shown in the multiplayer character select screen, which will show a rank in the character select ranging from -8 to +8, with 0 being "average", depending on what value acceleration is set to:
- 34 = -8 (Horrifying)
- 35 = -7 (Terrible)
- 36 = -6 (Awful)
- 37 = -5 (Shameful)
- 38 = -4 (Bad)
- 39 = -3 (Weak)
- 40 = -2 (Below Average)
- 41 = -1 (Poor)
- 42 = 0 (Average)
- 43 = +1 (Mediocre)
- 44 = +2 (Above Average)
- 45 = +3 (Alright)
- 46 = +4 (Good)
- 47 = +5 (Great)
- 48 = +6 (Awesome)
- 49 = +7 (Amazing)
- 50 = +8 (Incredible)
- accelstart - This sets the "Recovery" stat shown in the multiplayer character select screen, which will show a rank in the character select ranging from -6 to +6, with 0 being "average", depending on what value accelstart is set to:
- 48 = -6 (Horrifying)
- 60 = -5 (Terrible)
- 72 = -4 (Shameful)
- 84 = -3 (Bad)
- 96 = -2 (Below Average)
- 108 = -1 (Poor)
- 120 = 0 (Average)
- 132 = +1 (Mediocre)
- 144 = +2 (Above Average)
- 156 = +3 (Good)
- 168 = +4 (Great)
- 180 = +5 (Amazing)
- 192 = +6 (Incredible)
Stat Balance Check Equation
The way to determine if a character is properly balanced for Kart is to use this simple equation
4x + 2y + z = 0
x would be the rank that would be displayed with the normalspeed value, which you can use the table above for reference
y would be the rank that would be displayed with acceleration
z would be the rank that would be displayed with accelstart
Now, here's an example of the values you could use:
normalspeed = 34 (-1)
accelstart = 144 (+2)
acceleration = 43 (+1)
Now use the ranks that are shown in-game or in the above table and plug in the equation with them
4(-1) + 2(1) + 2 = 0
-4 + 2 + 2 = 0
-2 + 2 = 0
0 = 0
As long as 0 = 0 is the end result, you have a balanced character.
List of Frames
Mario Kart Mode
- PLAYA and PLAYB are the standing frames.
- PLAYA is also used for the jumping and spring up frames.
- PLAYC, PLAYD, PLAYE, and PLAYF are the frames for when the character is moving slowly.
- PLAYD and PLAYF are also used for when the character is moving quickly.
- PlAYG is the hurt/dying frame.
- PLAYH - PLAYK are the frames for when the character is moving slowly after having been squashed.
- PLAYH is also used for the standing, jumping, spring up, and dying frame after having being squashed.
- PLAYH and PLAYJ are also used for when the character is moving quickly after having been squashed.
Skin Colors
SRB2 Kart includes ten new skin colors, making a total of 25 skin colors available to choose from:
Custom Sounds
Additionally to the ones already available in regular SRB2, there are 8 (4?) additional sounds that characters can use in SRB2 Kart:
Lump name | Sound |
---|---|
dsboard (obsolete?) | Sound made when using the character's Extreme Gear |
dsstart | Taunt used at the start of a race |
dsrwin | Taunt used for winning a race |
dsrlose | Taunt used for losing a race |
dsramp (obsolete?) | Taunt used when performing a trick |
dsrmpc (obsolete?) | Taunt used when character's trick receives a C rank |
dsrmpx (obsolete?) | Taunt used when character's trick receives an X rank |
dsslow | Taunt used when overtaking another player |