1.09.4:Sapphire Falls Zone

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Single Player levels
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Capture the Flag stages
Match stages
MAP90: Sapphire Falls Zone

MAP90
MAP91
MAP92
MAP93
MAP94

MAP95
MAP96
MAP97
MAP98
MAP99

MAP90, Sapphire Falls Zone, is the first Match level in Sonic Robo Blast 2 v1.09.4. It is a GFZ-themed stage that consists of a river that leads into a small lake, as well as its riverbanks, which are connected by two bridges. The river cannot be escaped by normal means and thus must be followed to the end if fallen into.

Power-ups

Weapon rings

There are 3 Automatic Rings, and an Infinity Ring in the stage. There is one Automatic on one side of the map, on a platform next to the upper waterfall, one in the pool of water at the bottom, next to the lower waterfall, and one on the upper platform over the pool of water at the bottom. The Infinity Ring is located high in the air over the stage. Hit the red diagonal springs to be shot directly at it.

Random Monitor

The random monitor is on a diamond shaped platform over the pool of water at the bottom. Hit the yellow diagonal springs to be launched at it, but hold forward a bit or you'll fall a tad short.

Techniques

There is a plentiful amount of techniques that can be performed in this stage. These tricks are possible due to the physics of water and monitor bouncing, yet also because of the convenience of springs and certain special rings placed in the map.

Monitor bouncing

Sapphire Falls Zone has so many monitor bouncing tricks that it's often considered the best stage out of all the maps to utilize them on. Though this is seemingly useless for anything other than showing off, if you succeed all three techniques below at once, you could get in total from 42 rings (including auto and infinity rings) all the way up to 101, including an effect of the random monitor. Practice it by yourself and make a fad out of it, or something.

Pond monitor

To get up to the highest platform of the stage, you normally have to either fly up there, climb up there, or use one of the red springs to shoot up there. However, if you want to put some style into your trip upward, you can look downward using mouselook and bop the underwater monitor right below it to let its physics bounce you right back up there. Because of the fact that physics underwater alternate from regular SRB2 physics, the vertical speed it gives you when you splash out of there is ridiculously high and easily exceeds what's needed to get up to the platform.

Juggling yourself

And the fun continues: while you're hitting the ceiling, you can strafe yourself in midair to bounce off the monitors on the tall platform to keep yourself afloat; and when both of them are broken, with enough skill, you can bounce off the other monitor underwater and, again, send yourself blasting back into the air.

Random Monitor sky diving

You can continue your bounce trip from here, but even if not, this is actually pretty easy. From the high platform, you can jump off and bop the random monitor in front of you. If you're Sonic and you time your thok right, you can even get the infinity ring as well as the automatic ring by that waterfall all in one bounce – or if you don't want the auto ring, you might be lucky enough to steer onto one of the monitors underwater and continue bouncing onto other monitors until it's absolutely impossible to go any further with your insane frenzy.

Attacking techniques

Infinite Auto

Auto is great for rapid fire and making your rings hard to dodge, but it consumes your ring counter just as quickly. Having both the infinity and the auto ensures that you can hold the fire button for fifteen seconds and easily reign over a third of the course.

Spring vulnerability

There are several sections where you have to use a spring to access higher ground, and normally, you don't know if someone's waiting to fire at you up there until you do. If you're the one aiming, it's possible to just sit in a position and fire when he/she comes up.

Technical data