Explosion Ring Panel
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Thing type 333, Explosion Ring Panel, is a Match weapon panel which allows the player to fire the Explosion Ring, as well as granting 5 shots for it.
Giving an Explosion Ring panel the Ambush flag will make it float 24 fracunits above the ground. All Explosion Ring panels that are not already floating above the ground due to Z offsets should have this flag because items that do not float are difficult to collect and look as if they were stuck in the floor. The flag stacks on top of the Thing's regular height, allowing Explosion Ring panels to be a total of 4119 fracunits above the ground at maximum.
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States – MT_EXPLODEPICKUP | ||||||||||
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State | Sprite prefix | Frame | Duration (tics) | Action | Var 1 | Var 2 | Next state | Full brightness? | Translucency | Animated? |
S_EXPLODEPICKUP | PIKE | A | -1 | none | 15 | 1 | S_EXPLODEPICKUP | No | 0% | Yes |
S_EXPLODEPICKUPFADE1 | PIKE | A | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE2 | No | 0% | No |
S_EXPLODEPICKUPFADE2 | PIKE | C | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE3 | No | 0% | No |
S_EXPLODEPICKUPFADE3 | PIKE | E | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE4 | No | 0% | No |
S_EXPLODEPICKUPFADE4 | PIKE | G | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE5 | No | 0% | No |
S_EXPLODEPICKUPFADE5 | PIKE | I | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE6 | No | 0% | No |
S_EXPLODEPICKUPFADE6 | PIKE | K | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE7 | No | 0% | No |
S_EXPLODEPICKUPFADE7 | PIKE | M | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE8 | No | 0% | No |
S_EXPLODEPICKUPFADE8 | PIKE | O | 1 | none | 0 | 0 | S_EXPLODEPICKUPFADE1 | No | 0% | No |
Thing types – Rings and weapon panels | [view] | |
Ring • Bounce Ring • Rail Ring • Infinity Ring • Automatic Ring • Explosion Ring • Scatter Ring • Grenade Ring • CTF Team Ring (Red) • CTF Team Ring (Blue) • Bounce Ring Panel • Rail Ring Panel • Automatic Ring Panel • Explosion Ring Panel • Scatter Ring Panel • Grenade Ring Panel |