Thing type 365, Green Flame , is a type of Thing that is used as a hazard or decoration in castle- or fire-themed maps. Much like the Torch , it damages players that come in contact with it. Unlike the Torch, however, the Green Flame deals non-elemental damage.
Object type info – MT_GREENFLAME
Thing type number
365
CFLMA0E0
Object type
MT_FLAME
Sprite name prefix
CFLM
SpawnState
S_GREENFLAME
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_NULL
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1000
ReactionTime
8
PainChance
0
Speed
0
Radius
8*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
0
Flags
MF_NOGRAVITY|MF_PAIN<nowiki>
States – MT_FLAME
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_GREENFLAME
CFLM
A
3
none
0
0
S_GREENFLAME
Yes
50%
S_GREENFLAME
CFLM
B
3
none
0
0
S_GREENFLAME
Yes
50%
S_GREENFLAME
CFLM
C
3
none
0
0
S_GREENFLAME
Yes
50%
S_GREENFLAME
CFLM
D
3
none
0
0
S_GREENFLAME
Yes
50%