Thing type 365, Green Flame, is a type of Thing that is used as a hazard or decoration in castle- or fire-themed maps. Much like the Torch, it damages players that come in contact with it. Unlike the Torch, however, the Green Flame deals non-elemental damage.
Object type info – MT_GREENFLAME
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Thing type number
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365
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CFLMA0E0
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Object type
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MT_FLAME
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Sprite name prefix
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CFLM
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SpawnState
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S_GREENFLAME
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SeeState
|
S_NULL
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SeeSound
|
sfx_None
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AttackSound
|
sfx_None
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PainState
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S_NULL
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|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
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MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
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|
XDeathState
|
S_NULL
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|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
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|
RaiseState
|
S_NULL
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|
SpawnHealth
|
1000
|
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ReactionTime
|
8
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PainChance
|
0
|
|
Speed
|
0
|
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Radius
|
8*FRACUNIT
|
|
Height
|
32*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
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Damage
|
0
|
|
Flags
|
MF_NOGRAVITY|MF_PAIN<nowiki>
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States – MT_FLAME
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State
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Sprite prefix
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Frame
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Duration (tics)
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Action
|
Var 1
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Var 2
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Next state
|
Full brightness?
|
Translucency
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S_GREENFLAME
|
CFLM
|
A
|
3
|
none
|
0
|
0
|
S_GREENFLAME
|
Yes
|
50%
|
S_GREENFLAME
|
CFLM
|
B
|
3
|
none
|
0
|
0
|
S_GREENFLAME
|
Yes
|
50%
|
S_GREENFLAME
|
CFLM
|
C
|
3
|
none
|
0
|
0
|
S_GREENFLAME
|
Yes
|
50%
|
S_GREENFLAME
|
CFLM
|
D
|
3
|
none
|
0
|
0
|
S_GREENFLAME
|
Yes
|
50%
|