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Thing type 1101, Torch, is a type of Thing that is used as a hazard or decoration in castle- or fire-themed maps. It is a tall, bright flame that causes fire damage if a player comes in contact with it. The damage is nullified if the player has an Elemental Shield.
Object type info – MT_FLAME
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Thing type number
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1101
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FLAMA0
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Object type
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MT_FLAME
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Sprite name prefix
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FLAM
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SpawnState
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S_FLAME1
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SeeState
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S_NULL
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SeeSound
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sfx_None
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AttackSound
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sfx_None
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PainState
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S_NULL
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PainSound
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sfx_None
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MeleeState
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S_NULL
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MissileState
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S_NULL
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DeathState
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S_NULL
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XDeathState
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S_NULL
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DeathSound
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sfx_None
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ActiveSound
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sfx_None
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RaiseState
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S_NULL
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SpawnHealth
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1000
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ReactionTime
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8
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PainChance
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0
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Speed
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0
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Radius
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8*FRACUNIT
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Height
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32*FRACUNIT
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Display offset
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0
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Mass
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100
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Damage
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0
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Flags
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MF_NOGRAVITY|MF_PAIN|MF_FIRE
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States – MT_FLAME
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State
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Sprite prefix
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Frame
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Duration (tics)
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Action
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Var 1
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Var 2
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Next state
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Full brightness?
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Translucency
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S_FLAME1
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FLAM
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A
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3
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none
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0
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0
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S_FLAME2
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Yes
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50%
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S_FLAME2
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FLAM
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B
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3
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none
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0
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0
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S_FLAME3
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Yes
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50%
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S_FLAME3
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FLAM
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C
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3
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none
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0
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0
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S_FLAME4
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Yes
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50%
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S_FLAME4
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FLAM
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D
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3
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none
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0
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0
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S_FLAME1
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Yes
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50%
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