Linedef type 1

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The green sector has 50% of the global gravity, which allows the Sonic player to jump twice as high. The Tails player in the blue sector is affected by reverse gravity.

Linedef type 1, Per-Sector Gravity, is a type of linedef special which sets the gravity of any tagged sector. It can be used to decrease or increase the gravity of a sector or even flip it to reverse gravity. In SRB2, this effect is used most prominently used in Egg Rock Zone. Note that this linedef type only modifies the gravity of a specific sector. If the player leaves the sector, gravity will change back to normal. To flip the player's gravity regardless of their position, use linedef type 433 instead. To change the gravity for the whole level, use the level header parameter Gravity.

This linedef type is only available in the binary map format. In UDMF, a sector's gravity can be set directly as a sector property.


The gravity's strength is determined by the floor height of the control sector. It is measured in relation to the global gravity of the level, so if the global gravity is modified with the Gravity level header parameter, this affects per-sector gravity as well. If the floor height is 1000, then the target sector will have 100% of the global gravity. If the floor height is 500, the target sector will have 50% of the global gravity.

Negative values result in negative gravity, which does not flip sprites or physics but merely pulls mid-air players and other Objects to the ceiling. Players who jump off the floor in this kind of gravity will therefore continue to rise up until they eventually become stuck under the ceiling, still in their jump animation (they are still able to move horizontally). To prevent this, give the control linedef Flag [6] / Not Climbable – this will instead give reverse gravity for negative gravity strength values, which will properly flip sprites and physics, allowing players and other Objects to land on the ceiling properly.

If Flag [13] / Effect 6 is set in addition to Flag [6] / Not Climbable, then the flag MF2_OBJECTFLIP will be removed from any Object entering the sector. This effectively replaces the Object's permanent, sector-independent reverse gravity with temporary reverse gravity that will be lost upon leaving the sector.


Example file: ex_ld001_persectorgravity.wad (MAP01) 
  • The effect is applied to four sectors in this level. The yellow sector has normal gravity, the red sector has low (50%) gravity, the blue sector has reverse gravity, and the green sector is split in half with the use of an intangible, invisible FOF: The lower half of the sector has normal gravity, but the upper half has reverse gravity. The player can switch to reverse gravity by jumping and back to normal gravity by jumping again.
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld001_persectorgravity.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld001_persectorgravity.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.

  Linedef types – Miscellaneous [view]
Per-Sector GravityCamera ScannerSector Flat AlignmentCulling PlaneHeat Wave EffectVisual Portal Between Tagged LinedefsHorizon EffectInstantly Lower Floor on Level LoadInstantly Raise Ceiling on Level LoadFake Floor/Ceiling PlanesFloor Friction