Intangible to the Camera

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Sector type 49152, Intangible to the Camera, is a sector type that makes the sector intangible to the camera while remaining tangible to everything else. It is useful in narrow spaces that might cause the camera to get stuck. This should only be applied to FOF or PolyObject control sectors to make the corresponding FOFs and PolyObjects intangible to the camera; it has no effect when applied to in-level sectors.

When applied to a control sector with the Special Sector Properties linedef special, the sector's floor and ceiling heights determine the "floor" and "ceiling" collision planes of the camera in the control linedef's target sector. This is useful for allowing the camera to pass through the target sector's floor or ceiling even after either have been moved, or alternatively for preventing the camera from crossing a point above the target sector's floor or below the target sector's ceiling.

Sample

Example file: ex_st49152_intangibletothecamera.wad‎ (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_st49152_intangibletothecamera.wad‎ into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_st49152_intangibletothecamera.wad‎.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.



  Sector types – Group 4 [view]
Star Post ActivatorExit SectorCTF Red Team BaseCTF Blue Team BaseFan SectorSuper Sonic TransformForce SpinZoom Tube StartZoom Tube EndCircuit Finish LineRope HangIntangible to the Camera