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Flag /Start retracted determines that 1st state of the spike will be retracted on level load.
Flag /Retractable determines the spike will periodically retract into the wall and pop up again, playing a sound every time it does so.
The Height sets the offset position from the floor.
The Angle determines the angle of the spikes. The spikes must be perpendicular to the wall they are placed on.
|Thing types – Generic items and hazards||[view]|
|Air Bubble Patch • Signpost • Star Post • Bomb Sphere • Spikeball • Wall Spike • Spikeball • Spike • Small Mace • Big Mace • Small Fireball • Large Fireball|