Large Fireball
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Thing type 1137, Big Fireball, is a type of Thing that is a floating fireball that deals fire damage to the player when touched. They are a fire-based equivalent to Big Mace, sharing the same hitbox size and properties besides the damage type. Normally spawned by a Firebar Spawnpoint in combination with linedef-set parameters, they can be placed by themselves, in which case they will not move.
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States – MT_BIGFIREBAR | |||||||||
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State | Sprite prefix | Frame | Duration (tics) | Action | Var 1 | Var 2 | Next state | Full brightness? | Translucency |
S_BIGFIREBAR1 | BFBR | A | 1 | NULL | 0 | 0 | S_BIGFIREBAR2 | Yes | 0% |
S_BIGFIREBAR2 | BFBR | B | 1 | NULL | 0 | 0 | S_BIGFIREBAR3 | Yes | 0% |
S_BIGFIREBAR3 | BFBR | C | 1 | A_FlameParticle | 0 | 0 | S_BIGFIREBAR4 | Yes | 0% |
S_BIGFIREBAR4 | BFBR | D | 1 | NULL | 0 | 0 | S_BIGFIREBAR5 | Yes | 0% |
S_BIGFIREBAR5 | BFBR | E | 1 | NULL | 0 | 0 | S_BIGFIREBAR6 | Yes | 0% |
S_BIGFIREBAR6 | BFBR | F | 1 | NULL | 0 | 0 | S_BIGFIREBAR7 | Yes | 0% |
S_BIGFIREBAR7 | BFBR | G | 1 | A_FlameParticle | 0 | 0 | S_BIGFIREBAR8 | Yes | 0% |
S_BIGFIREBAR8 | BFBR | H | 1 | NULL | 0 | 0 | S_BIGFIREBAR9 | Yes | 0% |
S_BIGFIREBAR9 | BFBR | I | 1 | NULL | 0 | 0 | S_BIGFIREBAR10 | Yes | 0% |
S_BIGFIREBAR10 | BFBR | J | 1 | NULL | 0 | 0 | S_BIGFIREBAR11 | Yes | 0% |
S_BIGFIREBAR11 | BFBR | K | 1 | A_FlameParticle | 0 | 0 | S_BIGFIREBAR12 | Yes | 0% |
S_BIGFIREBAR12 | BFBR | L | 1 | NULL | 0 | 0 | S_BIGFIREBAR13 | Yes | 0% |
S_BIGFIREBAR13 | BFBR | M | 1 | NULL | 0 | 0 | S_BIGFIREBAR14 | Yes | 0% |
S_BIGFIREBAR14 | BFBR | N | 1 | NULL | 0 | 0 | S_BIGFIREBAR15 | Yes | 0% |
S_BIGFIREBAR15 | BFBR | O | 1 | A_FlameParticle | 0 | 0 | S_BIGFIREBAR16 | Yes | 0% |
S_BIGFIREBAR16 | BFBR | P | 1 | NULL | 0 | 0 | S_BIGFIREBAR1 | Yes | 0% |
Thing types – Generic items and hazards | [view] | |
Air Bubble Patch • Signpost • Star Post • Bomb Sphere • Spikeball • Wall Spike • Spikeball • Spike • Small Mace • Big Mace • Small Fireball • Large Fireball |