Linedef type 223, Intangible, Invisible, is a type of floor over floor block which is both completely invisible and intangible, and can be passed through as though it does not exist. On its own, this FOF is useless, but it can be used to create highly customizable special effects by restricting a sector effect or linedef effect to a certain area. Most notably, the No More Enemies – Once linedef executor trigger explicitly requires use of linedef type 223 to function (see the linedef special's article for more information).
Setup
The floor height and ceiling height of the FOF are determined by the floor height and ceiling height of the control sector.
Linedef special info
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Floor height
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Height of bottom of FOF
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Ceiling height
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Height of top of FOF
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FOF info
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Tangibility
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Intangible
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Visibility
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Invisible
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Shadowcasting
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No
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Specials
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None
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Flags
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FF_EXISTS and FF_NOSHADE .
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Custom FOF value
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41
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Sample
- Example file: ex_ld223_fofintangibleinvisible.wad (MAP01)
- This level features an intangible, invisible FOF with the Instant Kill sector effect that floats above the entire room. Jumping will make the player come in contact with the FOF and instantly kill them.
How to use |
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- You may load this file into your favorite map editor, such as Zone Builder. Select
MAP01 as the map to load.
- You may also load this file in the game:
- Save
ex_ld223_fofintangibleinvisible.wad into the addons folder of your SRB2 directory.
- Start SRB2, go to the Addons menu, and then select
ex_ld223_fofintangibleinvisible.wad .
- Start the game in Single Player mode.
- Press the Console button (
~ ), and type in the command MAP MAP01 to access the example map.
- When you load this file in the game, it replaces Greenflower Zone Act 1.
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Linedef types – Floor over floor
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[view]
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Solid: Solid, Opaque, Shadowcasting • Solid, Opaque, Non-Shadowcasting • Solid, Translucent • Solid, Sides Only • Solid, No Sides • Solid, Invisible • Intangible from Bottom, Opaque • Intangible from Bottom, Translucent • Intangible from Bottom, Translucent, No Sides • Intangible from Top, Opaque • Intangible from Top, Translucent • Intangible from Top, Translucent, No Sides • Only Tangible from Sides
Intangible: Water, Opaque • Water, Translucent • Water, Opaque, No Sides • Water, Translucent, No Sides • Goo Water, Translucent • Goo Water, Translucent, No Sides • Intangible, Opaque • Intangible, Translucent • Intangible, Sides Only • Intangible, Invisible
Moving: Air Bobbing • Air Bobbing (Adjustable) • Reverse Air Bobbing (Adjustable) • Dynamically Sinking Platform • Water Bobbing • Rising Platform, Solid, Opaque, Shadowcasting • Rising Platform, Solid, Opaque, Non-Shadowcasting • Rising Platform, Solid, Translucent • Rising Platform, Solid, Invisible • Rising Platform, Intangible from Bottom, Opaque • Rising Platform, Intangible from Bottom, Translucent
Crumbling: Crumbling, Respawn • Crumbling, No Respawn • Crumbling, Respawn, Intangible from Bottom • Crumbling, No Respawn, Intangible from Bottom • Crumbling, Respawn, Intangible from Bottom, Translucent • Crumbling, No Respawn, Intangible from Bottom, Translucent • Crumbling, Respawn, Floating, Bobbing • Crumbling, No Respawn, Floating, Bobbing • Crumbling, Respawn, Floating • Crumbling, No Respawn, Floating • Crumbling, Respawn, Air Bobbing
Special: Light Block • Half Light Block • Fog Block • Mario Block • Thwomp Block • Shatter Block • Shatter Block, Translucent • Bustable Block • Spin-Bustable Block • Spin-Bustable Block, Translucent • Quicksand • Laser • Custom FOF
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