Sonic standing on the sides of an FOF with intangible flats.
Linedef type 146, Only Tangible from Sides, is a type of floor over floor block which has intangible and invisible flats but solid sides.
Setup
The floor height, and ceiling height of the FOF are determined by the floor height and ceiling height of the control sector, and the sidedefs of the FOF's walls are determined by the sidedef of the control linedef.
The light level of the control sector will determine the brightness of the shadow cast by the FOF. If the light level of the control sector is lower than that of the target sector, then it will cast a dark shadow. If the light level of the control sector is higher than that of the target sector, then the FOF will illuminate the area below it. If the light level of the control sector is equal to that of the target sector, then the FOF will not affect the light of the area below it.
Linedef special info
Floor height
Height of bottom of FOF
Ceiling height
Height of top of FOF
Sector light level
Brightness of shadow cast
FOF info
Tangibility
Intangible from above and below
Visibility
Opaque
Shadowcasting
Yes
Specials
None
Flags
FF_EXISTS
, FF_SOLID
, FF_RENDERSIDES
, FF_ALLSIDES
, and FF_INTANGIBLEFLATS
.
Custom FOF value
600800F
Sample
Example file: ex_ld146_fofonlytangiblefromsides.wad (MAP01)
How to use
You may load this file into your favorite map editor, such as Zone Builder . Select MAP01
as the map to load.
You may also load this file in the game:
Save ex_ld146_fofonlytangiblefromsides.wad
into the addons
folder of your SRB2 directory.
Start SRB2, go to the Addons menu, and then select ex_ld146_fofonlytangiblefromsides.wad
.
Start the game in Single Player mode.
Press the Console button (~
), and type in the command MAP MAP01
to access the example map.
When you load this file in the game, it replaces Greenflower Zone Act 1 .
Linedef types – Floor over floor
[view]
Solid: Solid, Opaque, Shadowcasting • Solid, Opaque, Non-Shadowcasting • Solid, Translucent • Solid, Sides Only • Solid, No Sides • Solid, Invisible • Intangible from Bottom, Opaque • Intangible from Bottom, Translucent • Intangible from Bottom, Translucent, No Sides • Intangible from Top, Opaque • Intangible from Top, Translucent • Intangible from Top, Translucent, No Sides • Only Tangible from Sides
Intangible: Water, Opaque • Water, Translucent • Water, Opaque, No Sides • Water, Translucent, No Sides • Goo Water, Translucent • Goo Water, Translucent, No Sides • Intangible, Opaque • Intangible, Translucent • Intangible, Sides Only • Intangible, Invisible
Moving: Air Bobbing • Air Bobbing (Adjustable) • Reverse Air Bobbing (Adjustable) • Dynamically Sinking Platform • Water Bobbing • Rising Platform, Solid, Opaque, Shadowcasting • Rising Platform, Solid, Opaque, Non-Shadowcasting • Rising Platform, Solid, Translucent • Rising Platform, Solid, Invisible • Rising Platform, Intangible from Bottom, Opaque • Rising Platform, Intangible from Bottom, Translucent
Crumbling: Crumbling, Respawn • Crumbling, No Respawn • Crumbling, Respawn, Intangible from Bottom • Crumbling, No Respawn, Intangible from Bottom • Crumbling, Respawn, Intangible from Bottom, Translucent • Crumbling, No Respawn, Intangible from Bottom, Translucent • Crumbling, Respawn, Floating, Bobbing • Crumbling, No Respawn, Floating, Bobbing • Crumbling, Respawn, Floating • Crumbling, No Respawn, Floating • Crumbling, Respawn, Air Bobbing
Special: Light Block • Half Light Block • Fog Block • Mario Block • Thwomp Block • Shatter Block • Shatter Block, Translucent • Bustable Block • Spin-Bustable Block • Spin-Bustable Block, Translucent • Quicksand • Laser • Custom FOF