Linedef type 193

From SRB2 Wiki
Jump to navigation Jump to search
An invisible rising platform.

Linedef type 193, Rising Platform, Solid, Invisible, is a special type of floor over floor platform. It will rise at a constant speed when jumped or stepped on by a player, and will return to its original position at half speed when the player is no longer standing upon it. Unlike linedef type 190, this block is invisible.

Setup

This linedef requires three control sectors, each of which must be connected to another with at least one linedef. The easiest way to do this is to create three square sectors in a row. The control linedef should be attached to the sector in the center, and given an effect of linedef type 193.

The floor height and ceiling height of the FOF are determined by the floor height and ceiling height of the central control sector. The speed of the platform's movement is indicated by the length of the control linedef. One fracunit of the linedef length equals 0.25 fracunits per tic of speed. The other two control sectors determine the starting and ending heights of the platform, respectively.

If Flag [1] / Block Enemies is checked, the platform will sink when the player steps on it, rather than rising. If Flag [6] / Not Climbable is checked, the player will be required to charge a spindash while standing on the platform to make it rise.

Sample

Example file: ex_ld193_fofmovingsolidinvisible.wad (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld193_fofmovingsolidinvisible.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld193_fofmovingsolidinvisible.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.


  Linedef typesFloor over floor [view]
Solid:
Solid, Opaque, ShadowcastingSolid, Opaque, Non-ShadowcastingSolid, TranslucentSolid, Sides OnlySolid, No SidesSolid, InvisibleIntangible from Bottom, OpaqueIntangible from Bottom, TranslucentIntangible from Bottom, Translucent, No SidesIntangible from Top, OpaqueIntangible from Top, TranslucentIntangible from Top, Translucent, No SidesOnly Tangible from Sides
Intangible:
Water, OpaqueWater, TranslucentWater, Opaque, No SidesWater, Translucent, No SidesGoo Water, TranslucentGoo Water, Translucent, No SidesIntangible, OpaqueIntangible, TranslucentIntangible, Sides OnlyIntangible, Invisible
Moving:
Air BobbingAir Bobbing (Adjustable)Reverse Air Bobbing (Adjustable)Dynamically Sinking PlatformWater BobbingRising Platform, Solid, Opaque, ShadowcastingRising Platform, Solid, Opaque, Non-ShadowcastingRising Platform, Solid, TranslucentRising Platform, Solid, InvisibleRising Platform, Intangible from Bottom, OpaqueRising Platform, Intangible from Bottom, Translucent
Crumbling:
Crumbling, RespawnCrumbling, No RespawnCrumbling, Respawn, Intangible from BottomCrumbling, No Respawn, Intangible from BottomCrumbling, Respawn, Intangible from Bottom, TranslucentCrumbling, No Respawn, Intangible from Bottom, TranslucentCrumbling, Respawn, Floating, BobbingCrumbling, No Respawn, Floating, BobbingCrumbling, Respawn, FloatingCrumbling, No Respawn, FloatingCrumbling, Respawn, Air Bobbing
Special:
Light BlockHalf Light BlockFog BlockMario BlockThwomp BlockShatter BlockShatter Block, TranslucentBustable BlockSpin-Bustable BlockSpin-Bustable Block, TranslucentQuicksandLaserCustom FOF