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SRB2 SPMoves is out of date and will not work with any version of SRB2 past 1.08. The creator of SPMoves has stopped working on the project.
SRB2:SPMoves Edition (Meaning: The edition of SRB2 with new special moves!) is an SRB2 mod made by Jason the Echidna. It adds characters such as Shadow, Eggman, and various SRB2 Message Board members (Jason the Echidna, MK, fox Unit-01, Hikaru, Cyan (Cy-Chan) and Jake the Echidna). Each added character has a unique Special Move that can be used. (See Special Move list) Other things were added as well, such as seasons and holidays, secrets and unlockables, and the fabled beginnings of "PSO mode". Many things, including Chaos Control and the said PSO mode, are now being continued and supported in another mod by the same author, SRB2JTE, and more things of SPMoves' may soon be ported in as well.
SPMoves can be found at: http://sb.srb2.org/SPMoves.zip .
In order by ability number.
0 Speed Thok: This special move is a basic move for Sonic, that is featured in the regular version of SRB2. It sends Sonic speeding forward in the air every time you use it. To use it, press jump, then while in the air, press jump again.
1 Flight: Like Sonic's, this special move is also in the regular version of SRB2. To use it, jump, then keep pressing jump to go higher and higher into the air. Let go of jump to descend.
2 Gliding: Like the above, this is in SRB2 as well. This special move will make Knuckles glide, slowly descending onto the ground. To use this, jump, then while in the air, press and hold jump. You can also glide into most walls to climb them.
3 Chaos Control: An ability for SPMoves' Shadow, this allows the player to warp past enemies and most traps. This is done by holding spindash, jumping, and pressing jump again, all the while keeping spindash held down. Shadow will turn invisible and "glide" along. This however, can only be done if the player is in possession of a chaos emerald. In multiplayer, however, the player just needs to be holding 50 rings. Characters with this skill also have the Speed Thok skill. See above. (Ported to SRB2JTE)
4 Super Thok: Homing attack + Black shield boom, apparently. Untested, unused, and unloved.
5 MultiThok: The Multi-Thok from earlier SRB2 demo's. Also homing attacks and lightdashes. Untested, unused, and unloved.
6 Glide-Blast: Also known as the "Thok-Glide", this is Jason the Echidna's own special move. You glide very fast and create a streak of semi-transparent "Thok" shadows because of it. Of course, this is a glide, you don't ACTUALLY move as fast as a Thok... While moving fast, you cannot climb, though if you fall out of the glide and glide again you will glide normally as Knuckles does and be able to climb (And faster then Knuckles, at that)... Yay for godmodding game-makers!
7 Big guns: foxUnit01's ability, you have a Jetty-Syn gun and can shoot it all you like without wasting your rings, even in co-op! However, weapon rings don't always have an effect on the bullets, and they go far slower then a normal ring toss would. Fox also gets a homing attack in Adventure mode, though he doesn't Thok!
8 Speed Climb: Cyan's climb-but-don't-glide ability. Jump against a wall and you will start climbing it, and very fast at that, even faster then JTE!
9 Speed Fly: Hikaru's flying ability. Works like SA mode flying, except it requires 25 or more rings to use and lasts until those rings are depleted and goes faster horizontally then it does vertically.
10 Sonic RPG Level-up Ability: Sonic's ability... Except... You start out with no ability whatsoever. Every time you kill an enemy, you gain exp based on the score you get from that enemy. Then when you get a certain amount of exp, your level goes up and you gain a new ability, such as the ability to spindash. But the exp you need nearly doubles each time. There are 8 levels in all, and you get jump abilities ranging from the mini-thok to the multi-homing-attack thok. Untested, unfinished, unused, and unloved.
Level 0: Half movement, 80% jump height, no spindash, no jump ability, no other special abilities, no SA abilities.
Level 1: Spindash
Level 2: Speed increase to full s_skin stats
Level 3: Mini-Thok (MAXMOVE/2 speed)
Level 4: Jump height increase to full s_skin height
Level 5: Thok
Level 6: SA Homing attack in normal play
Level 7: SA Light Dash in normal play
Level 8: Multi-Thok
Level 9: All shields can be used as Armageddon Shields
11 Tails RPG Level-up Ability: Tails' version of the above. Untested, barely even started, unused, and unloved.
Level 0: Half movement, 80% jump height, no spindash, no jump ability, no other special abilities, no SA abilities.
Level 1: Spindash
Level 2: Speed increase to full s_skin stats
Level 3: Mini-Fly (TAILSFLYTICS/2 time)
Level 4: Jump height increase to full s_skin height
Level 5: Fly
Level 6: SA Fly in normal play with SA time
Level 7: SA Fly in normal play with normal time
Level 8: Speed Fly (SA Fly at running speed!)
Level 9: All shields can be used as Armageddon Shields
12 Knuckles RPG Level-up Ability: Knuckles's version of the above. Untested, unfinished, unused, and unloved.
Level 0: Half movement, 80% jump height, no spindash, no jump ability, no other special abilities, no SA abilities.
Level 1: Spindash
Level 2: Speed increase to full s_skin stats
Level 3: Glide, no climb
Level 4: Jump height increase to full s_skin height
Level 5: Normal Glide/Climb
Level 6: Glide-Blast
Level 7: Glide-Blast & Climb
13 Run on air: Pressing jump will make you jump normally, though if you hold it down and continue holding it when you hit the floor you will begin to rise upwards, running through the air and flying around. You may then press and release the jump button whenever you like to go up and down at will. It is used by SPMoves's Eggmobile character, where it is twisted slightly so the whole jumping part is removed. You know. Fat men can't jump. However, when Eggman uses it, he gets a nice little Egg Blaster, now doesn't he? :)
14 Has a Chao: This ability gives you a Chao like Cheese, which flies around with you and will attack enemies if you tell it to! The Chao defaults to some edited Tiny Chao Garden neutral Chao sprites but can be changed in the S_SKIN lump of the character wad. This ability is automatically set in maps marked as "friendly" maps, in which you cannot die and you cannot kill anything and such. And the only map which uses that, unfortunately, is Chao World SPM, the hardest unlockable to get that was added to SPMoves.
15 Wall kick: This is Jake's ability. Like Cyan, you can stick to a wall simply by jumping on it. However, you cannot actually climb the wall, instead you have the ability to jump really high off of the wall, forcing you to climb things by jumping between two walls. (If ported to SRB2JTE, JTE will make it thrust you off of the wall farther as well, making it more like Mighty's ability, as it was originally intended to be...)
16 Jet-Glide: The ability of Mecha Knuckles, uses a jet engine to glide really fast! When MK uses it, he doesn't lose any height as well, and can thus glide forever. However, as mentioned in Jason's Glide-Blast ability, gliding fast makes it impossible to climb walls! You will need to look for very creative ways around obstacles... Until you reach the wall which is impossible to get over with MK's weak jump height, at least.
17 Bat Fly: The ability of a441, which was never wadded into a usable character. The ability to jump repeatedly in the air to "fly" like a bat. Untested, unfinished, unused, and unloved.
These are the stages included on SPMoves. If you can't play one of them, then you need to unlock it by doing something in the game.
| Lump Name | Name |
|---|---|
| MAP10 | Rock Skull Mountain |
| MAPB0 | Block War |
| MAPB1 | Computer Pit |
| MAPB2 | Crumbling Castles |
| MAPB3 | Adventure Island |
| MAPB4 | Button Attack |
| MAPC1 | SRB2 Universe |
| MAPD0 | Chao World SPM |