A_FlickyFly

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A_FlickyFly is an action used as a movement function for flying and swimming Flickies. Var1 sets the speed of movement, while Var2 determines how far ahead the target should be considered from the actor's location; if unspecified, this distance is of 16 fracunits by default.

This action will also call A_FlickyAim internally with preset values. If the actor has no target or its fuse is below 2 seconds (2*TICRATE), the actor will tend to fly towards the ceiling (or floor, in case of reverse gravity) of the current sector; otherwise it will ascend or descend depending on the position of its target.

  Actions – Flickies [view]
A_FlickySpawn A_FlickyCenterA_FlickyAimA_FlickyFlyA_FlickySoarA_FlickyCoastA_FlickyHopA_FlickyFlounderA_FlickyCheckA_FlickyHeightCheckA_FlickyFlutter