Thing type 1123, Cannonball Launcher , is a type of Thing that shoots harmful cannonballs out of the ground in short intervals. They are always aimed at the current position of the player and explode when they touch the ground, causing non-elemental damage. In SRB2 v2.0 and v2.1 , it was used in Castle Eggman Zone Act 2 . Currently, it is unused by SRB2's official levels.
Object type info – MT_CANNONLAUNCHER
Thing type number
525
Object type
MT_CANNONLAUNCHER
Sprite name prefix
NULL
SpawnState
S_CANNONLAUNCHER1
SeeState
S_NULL
SeeSound
sfx_None
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_XPLD1
XDeathState
S_NULL
DeathSound
sfx_None
ActiveSound
sfx_pop
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
2*TICRATE
PainChance
TICRATE
Speed
0
Radius
2*FRACUNIT
Height
4*FRACUNIT
Display offset
0
Mass
0
Damage
1
Flags
MF_NOGRAVITY|MF_NOSECTOR|MF_NOBLOCKMAP
States – MT_CANNONLAUNCHER
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_CANNONLAUNCHER1
NULL
A
1
A_FindTarget
MT_PLAYER
0
S_CANNONLAUNCHER2
No
0%
S_CANNONLAUNCHER2
NULL
A
1
A_LobShot
MT_CANNONBALL
4*TICRATE
S_CANNONLAUNCHER3
No
0%
S_CANNONLAUNCHER3
NULL
A
2
A_SetRandomTics
TICRATE/2
3*TICRATE
S_CANNONLAUNCHER1
No
0%
Object type info – MT_CANNONBALL
Thing type number
none
CBLLA0
Object type
MT_CANNONBALL
Sprite name prefix
CBLL
SpawnState
S_CANNONBALL1
SeeState
S_NULL
SeeSound
sfx_cannon
AttackSound
sfx_None
PainState
S_NULL
PainSound
sfx_None
MeleeState
S_NULL
MissileState
S_NULL
DeathState
S_XPLD1
XDeathState
S_NULL
DeathSound
sfx_cybdth
ActiveSound
sfx_None
RaiseState
S_NULL
SpawnHealth
1
ReactionTime
32
PainChance
200
Speed
16*FRACUNIT
Radius
16*FRACUNIT
Height
32*FRACUNIT
Display offset
0
Mass
100
Damage
1
Flags
MF_NOBLOCKMAP|MF_MISSILE
States – MT_CANNONBALL
State
Sprite prefix
Frame
Duration (tics)
Action
Var 1
Var 2
Next state
Full brightness?
Translucency
S_CANNONBALL1
CBLL
A
-1
none
0
0
NULL
No
0%