Thing type 400, Super Ring Monitor, is a monitor that gives the player 10 rings upon its destruction.
Checking the Ambush flag turns this monitor into a Weak Random Monitor. Checking the Special flag turns it into a Strong Random Monitor. Both are however not recommended, because neither WRMs nor SRMs spawn Super Ring Monitors.
Object type info – MT_RING_BOX
|
|
Thing type number
|
400
|
TVRIA0
|
|
Object type
|
MT_RING_BOX
|
|
Sprite name prefix
|
TVRI
|
|
SpawnState
|
S_RING_BOX
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_None
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_RING_BOX
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_BOX_POP1
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_pop
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1
|
|
ReactionTime
|
8
|
|
PainChance
|
0
|
|
Speed
|
1
|
|
Radius
|
18*FRACUNIT
|
|
Height
|
40*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
MT_RING_ICON
|
|
Flags
|
MF_SOLID|MF_SHOOTABLE|MF_MONITOR
|
|
States – MT_RING_BOX
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_RING_BOX
|
TVRI
|
A
|
2
|
none
|
0
|
0
|
S_BOX_FLICKER
|
No
|
0%
|
S_BOX_FLICKER
|
MSTV
|
A
|
1
|
none
|
0
|
0
|
S_SPAWNSTATE
|
No
|
0%
|
S_BOX_POP1
|
MSTV
|
A
|
4
|
A_MonitorPop
|
0
|
0
|
S_BOX_POP2
|
No
|
0%
|
S_BOX_POP2
|
MSTV
|
B
|
-1
|
none
|
0
|
0
|
S_NULL
|
No
|
0%
|
Object type info – MT_RING_ICON
|
|
Thing type number
|
none
|
TVRIC0
|
|
Object type
|
MT_RING_ICON
|
|
Sprite name prefix
|
TVRI
|
|
SpawnState
|
S_RING_ICON1
|
|
SeeState
|
S_NULL
|
|
SeeSound
|
sfx_itemup
|
|
AttackSound
|
sfx_None
|
|
PainState
|
S_NULL
|
|
PainSound
|
sfx_None
|
|
MeleeState
|
S_NULL
|
|
MissileState
|
S_NULL
|
|
DeathState
|
S_NULL
|
|
XDeathState
|
S_NULL
|
|
DeathSound
|
sfx_None
|
|
ActiveSound
|
sfx_None
|
|
RaiseState
|
S_NULL
|
|
SpawnHealth
|
1
|
|
ReactionTime
|
10
|
|
PainChance
|
0
|
|
Speed
|
2*FRACUNIT
|
|
Radius
|
8*FRACUNIT
|
|
Height
|
14*FRACUNIT
|
|
Display offset
|
0
|
|
Mass
|
100
|
|
Damage
|
62*FRACUNIT
|
|
Flags
|
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON
|
|
States – MT_RING_ICON
|
State
|
Sprite prefix
|
Frame
|
Duration (tics)
|
Action
|
Var 1
|
Var 2
|
Next state
|
Full brightness?
|
Translucency
|
S_RING_ICON1
|
TVRI
|
FF_ANIMATE|C
|
18
|
none
|
3
|
4
|
S_RING_ICON2
|
No
|
0%
|
S_RING_ICON2
|
TVRI
|
C
|
18
|
A_RingBox
|
0
|
0
|
S_NULL
|
No
|
0%
|