A_HoodFire
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A_HoodFire is an action that makes the actor face its target and fire an object at its target in a parabolic motion. Var1 determines the object type to fire and the SeeSound
of this object determines the sound effect played for it.
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Actions – Projectiles | [view] | |
A_DropMine • A_FireShot • A_LobShot • A_MissileSplit • A_MultiShot • A_NapalmScatter • A_ShootBullet • A_SplitShot • A_SuperFireShot • A_SuperTurretFire • A_TrapShot • A_TurretFire • A_TurretStop • A_VileAttack • A_VileFire • A_VileTarget • A_HoodFire |