A_TurretStop

From SRB2 Wiki
Jump to navigation Jump to search

A_TurretStop is an action which is used to stop the effects of A_TurretFire or A_SuperTurretFire, removing both MF2_FIRING and MF2_SUPERFIRE from the actor's flags. Var1 determines whether or not the actor will play ActiveSound – if set to 0, the sound will be played if the actor has a target, if set to anything else nothing is played.

  Actions – Projectiles [view]
A_DropMineA_FireShotA_LobShotA_MissileSplitA_MultiShotA_NapalmScatterA_ShootBulletA_SplitShotA_SuperFireShotA_SuperTurretFireA_TrapShotA_TurretFireA_TurretStopA_VileAttackA_VileFireA_VileTargetA_HoodFire