Linedef type 533

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An example of using a linedef 533 on floor over floor.

Linedef type 533, Scroll Ceiling Texture and Carry Objects, is a type of linedef special which scrolls every tagged sector's ceiling flat and carries Objects on the same ceilings.

Setup

The length of the linedef controls the speed of the scrolling/carrying (32 fracunits of length equal one fracunit per tic). The direction of the linedef controls the direction in which the flat will scroll and the ceiling will carry Objects. The target sector must have the Conveyor Belt sector type applied to it, otherwise the carrying doesn't function properly.

If Flag [6] / Not Climbable is checked, the carrying effect is made exclusive – once an Object has been pushed by this effect, it cannot be pushed by any other pushing or carrying effect in the same tic. This is useful if the effect is applied to multiple adjacent sectors, since it would normally be applied twice when an Object crosses the border between two sectors with the effect. This flag should be checked when using the linedef special in conjunction with linedef type 64; otherwise the player will not stand still on the "moving sector".

Sample

Example file: ex_ld533_scrollceilingtextureandcarryobjects.wad (MAP01)
How to use
  • You may load this file into your favorite map editor, such as Zone Builder. Select MAP01 as the map to load.
  • You may also load this file in the game:
    1. Save ex_ld533_scrollceilingtextureandcarryobjects.wad into the addons folder of your SRB2 directory.
    2. Start SRB2, go to the Addons menu, and then select ex_ld533_scrollceilingtextureandcarryobjects.wad.
    3. Start the game in Single Player mode.
    4. Press the Console button (~), and type in the command MAP MAP01 to access the example map.
  • When you load this file in the game, it replaces Greenflower Zone Act 1.


  Linedef types – Scroll effects [view]
Wall scrolling:

Scroll Front Wall LeftScroll Front Wall RightScroll Tagged WallScroll Tagged Wall (Accelerative)Scroll Tagged Wall (Displacement)Scroll Front Wall by Front Side OffsetsScroll Front Wall by Back Side OffsetsScroll Back Wall by Front Side OffsetsScroll Back Wall by Back Side Offsets


Plane scrolling:

Scroll Floor TextureScroll Floor Texture (Accelerative)Scroll Floor Texture (Displacement)Scroll Ceiling TextureScroll Ceiling Texture (Accelerative)Scroll Ceiling Texture (Displacement)Carry Objects on FloorCarry Objects on Floor (Accelerative)Carry Objects on Floor (Displacement)Carry Objects on CeilingCarry Objects on Ceiling (Accelerative)Carry Objects on Ceiling (Displacement)Scroll Floor Texture and Carry ObjectsScroll Floor Texture and Carry Objects (Accelerative)Scroll Floor Texture and Carry Objects (Displacement)Scroll Ceiling Texture and Carry ObjectsScroll Ceiling Texture and Carry Objects (Accelerative)Scroll Ceiling Texture and Carry Objects (Displacement)